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  #205  
Old June 29th, 2012, 01:28 PM
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Re: The Book of Judge Dredd - Playtesting Phase

I've got Hush


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  #206  
Old June 29th, 2012, 01:34 PM
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Re: The Book of Judge Dredd - Playtesting Phase

That is cool Karat. Two Hush or Zemo tests would be OK. I guess you are open for Zemo, Hush, or Prof. X. streaky.
Hopefully I did not just make you change your armies 3 times.



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  #207  
Old June 29th, 2012, 01:40 PM
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Re: The Book of Judge Dredd - Playtesting Phase

Don't forget Red Skull


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  #208  
Old June 29th, 2012, 03:13 PM
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Re: The Book of Judge Dredd - Playtesting Phase

Yeah, basically I didn't want Dredd to go through all testing and not be tested with someone that can offer some OM flex because those might offer a lower projection of potential for him. He doesn't have synergies really, so Zemo, Hush and hasbro Red Skull will make good options for him to have better success. If he weren't tested with those guys at least in part, then after he's released and played with those guys he might seem a bit better than while tested.


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  #209  
Old June 29th, 2012, 04:09 PM
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Re: The Book of Judge Dredd - Playtesting Phase

My tests are done, but I may run a third one if I get a chance because the first one wasn't a good show for him. I'll try and post my results later today.


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  #210  
Old June 29th, 2012, 05:21 PM
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Re: The Book of Judge Dredd - Playtesting Phase

Thanks Karat. Rep cannon empty.



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  #211  
Old June 29th, 2012, 09:09 PM
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Re: The Book of Judge Dredd - Playtesting Phase

NAME OF THE TEST UNIT Judge Dredd

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
_____________________________________________________________


Army Test
- Does it pass, Yes or NoYes
- What should be the unit's point value? 230
- Give a brief overview. Dredd fell early in this match, so it was hard to get a good feel for him, but the fact that he gave Supergirl 1 wound is at least worth something.
Map: Hydra Base Gehanna
Units: Judge Dredd, Scarecrow, Metallo, Mad Hatter, Harley Quinn, Ant-Man, 2xFire Ant, 3xArkham Inmates(1110) Vs. Superman, Supergirl, Doomsday(1110)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 230
- Give a brief overview. This was a much better showing for Dredd. He definitely showed himself worth his point value here.
Map: Hydra Base Gehanna
Units: Judge Dredd, Punisher, Batman, Black Canary, Robin, Spoiler, Hush, 1xFire Ant(1200) Vs. Lizard, Carnage, Venom, Abomination, Prowler(1200)
Spoiler Alert!

Against heavy hitters Dredd isn't the best, plus it helps having an OM hog to allow diversity in your options when playing him. that being said, Dredd and Punisher on the same team with an OM hog is devestating, as shown in the second test. I didn't have the opportunity to try out Dredd's other two shots as the opportunity where they best fit never presented itself. Overall, Dredd was a fun unit and I look forward to his release


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  #212  
Old June 29th, 2012, 10:19 PM
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Re: The Book of Judge Dredd - Playtesting Phase

Well considering his team won both of those by no small margin, he's no less than 230 at this point.


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  #213  
Old June 29th, 2012, 10:24 PM
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Re: The Book of Judge Dredd - Playtesting Phase

I could see 240 at this point.


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  #214  
Old June 30th, 2012, 11:29 AM
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Re: The Book of Judge Dredd - Playtesting Phase

Thanks Karat.
My only issue with 240 is understanding how Dredd is worth 50 points more than Punisher. They have the same stats plus Punisher has more Firepower and some synergy.
I guess maybe I do not understand how Punisher tested out at 190.
I am OK with this but mostly because I want Dredd to have a bonding option down the road and I can see him living up to the cost in the future.



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  #215  
Old June 30th, 2012, 01:10 PM
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Re: The Book of Judge Dredd - Playtesting Phase

Quote:
Originally Posted by Tornado View Post
Thanks Karat.
My only issue with 240 is understanding how Dredd is worth 50 points more than Punisher. They have the same stats plus Punisher has more Firepower and some synergy.
I guess maybe I do not understand how Punisher tested out at 190.
I am OK with this but mostly because I want Dredd to have a bonding option down the road and I can see him living up to the cost in the future.
I have 1 test done with 1 test to go and my opinion on his cost is not set in stone by any means, but I did want to look at a side by side comparison with Punisher after this comment.

Life, Move, & Defense are all the same for Dredd & Punisher and both are Medium 5. No advantage.

Dredd has a base 5 Attack vs. Punisher's base 4 attack. Advantage Dredd.

Punisher has base 7 Range vs. Dredd's base Range of 1, however Dredd's has a SA with Range 7. So both have the same threat range. Punisher gets to boost his base ranged attack though while Dredd has all of his ranged attacks capped. Also special attacks can be taken away by a few powers. Advantage Punisher.

Dredd has criminals roll 1 fewer defense die, Punisher gets bonding/synergy with Robin & Gordon. Hard to say which is better, Dredds power is limited in scope but very good while Punishers bonding/synergy requires a further point investment. Also Dredd may be getting some future synergy. No clear advantage.

Punisher's primary attack is 3 attacks of 4, then 3, then 2 at range 7 and those attacks can be boosted. Dredd's primary attack is 2 special attacks of 3 at range 7 that may (50%) cause an additional wound when successful. This one is pretty close with the edge going to Dredd. Special attacks do by pass some defenses that normal attacks can not. Normal attacks can get boosted up pretty high but to do so outside of high ground requires an additional investment in points and for a figure without flying, high ground is not a given. The additional wound that can be caused is pretty significant, especially when dealing with magical defense figures.

Punisher can make two 'blast' attacks of 3 at range 4. Dredd can make two 'blast' attacks of 4 at range 5. At face value alone Dredd wins this one easily with better range & attack. Also Dredd is not required to make the second attack a 'blast' attack, after using the 'blast' attack first he can then choose to use one of his other SA with greater range or other effects. Punisher is locked into to two range 4 attacks once he makes one. Huge advantage Dredd. One thing to note however is that Punisher can not be effected by his own 'blast' attack while Dredd can be.

Punisher has a non-adjacent ranged attack. His APR SA can be used once per round. It is range 5, attack 4 and the defender rolls one fewer defense die for each skull rolled. Dredd has a non-adjacent ranged attack. His ricochet SA can be used twice per turn (6 times per round), it starts out at range 5 but can then be extended to range 8 for a second unit that Dredd does not have LOS on. The second target is only attacked if the first one takes a wound though. It is hard to compare these two non-adjacent, base 5 ranged attacks, Punisher's attack is good for high defense figures while Dredds attack is good vs. figures hidden around corners and spread out groups of lower defense units. I give the edge to Dredd here due to the fact that Punishers attack can only be used once per round & Dredd once again can choose to use the ricochet attack before or after a different SA attack. So he can 'blast' attack a group, then use ricochet to attack two of the figures that survived the 'blast' attack but are not adjacent. This flexibility in attacks is pretty useful.

I definitely see a Dredd card that is better then the Punisher card. Dredd has quite a few advantages when compared head to head. Are those advantages worth 50 points? 40 points? I don't know yet. After I submit my play tests I will be happy to break down the results.




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  #216  
Old June 30th, 2012, 01:21 PM
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Re: The Book of Judge Dredd - Playtesting Phase

Very good break down, and I agree with you yoda, Dreed is a bigger threat then Punisher, though how much remains to be seen.


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