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#253
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Re: Typhon2222's Maps — LEVIATHAN added May 5
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I'll fiddle with the outcrops.... |
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#254
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Re: Typhon2222's Maps — LEVIATHAN updated May 6
Here's the newest revision (v3) of Leviathan. I trimmed off the flab from the sides. The result is a leaner, more compact map that plays faster and is friendlier to melee. (Also looks better too. I like the spiraling arcs and curving ridges, if I do say so myself. I often think maps look better in VS than in real life. But in this case, I feel the opposite.
EDIT: there's a later revision, version 4, below. Leviathan (v3) Download PDF Uses: 1 SotM, 1 BftU. ![]() ![]() Last edited by Typhon2222 : May 16th, 2012 at 12:34 PM. Reason: added photo. |
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#255
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Re: Typhon2222's Maps — LEVIATHAN updated May 6
When my table clears again, I'll have to build it. Definitely a good looking map in VS--love to see it live.
(Interesting rock formation. I'd like to see that one live too--don't like the way the stalagmites look in VS much.) New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
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#256
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Re: Typhon2222's Maps — LEVIATHAN updated May 6
Some random comments on LEVIATHAN (v3)
Last edited by Typhon2222 : May 7th, 2012 at 05:58 PM. |
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#257
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Re: Typhon2222's Maps — LEVIATHAN updated May 6
I think that Leviathan looks like it really benefitted from the lipo you gave it's edges. I also like the Drudge love with the high swamp water (I've been really keen on that lately). Now you just need to find a way to make them within 5 spaces of each other so that the Drudge can really maximize their use.
I almost exclusively feel the opposite (especially any map with jungle). |
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#258
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Re: Typhon2222's Maps — LEVIATHAN updated May 6
I Second Killometer On This.
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#259
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Re: Typhon2222's Maps — LEVIATHAN updated May 6
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I've discovered that the clump of stalagmites looks better if the 3-hexer is rotated to put the highest peak in the middle. Also does a better job of blocking all LoS between the adjacent level-4 dungeon perch and the level-4 swamp perch on the other side of the clump. |
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#260
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Re: Typhon2222's Maps — LEVIATHAN updated May 6
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#261
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Re: Typhon2222's Maps — LEVIATHAN updated May 6
Folks, what do you think of Leviathan's Shadow placement? I'm pretty convinced that the Shadow hex near the middle, directly adjacent to the level-4 dungeon perch, does a good job there. But I don't have strong feelings about any of the others.
Always hard to know whether to place Shadow with movement out of the SZ in mind, or from another place on the map (for example, units who might try to move from the middle of the map out to the side zones). The one I'm most thinking of changing is the Shadow beside the Wannok. Maybe lift it up to the center of the seven-hex swamp tile on level 3, right beside the level-4 perch? Could put a swamp water tile beside the Wannok instead.... |
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#262
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Re: Typhon2222's Maps — LEVIATHAN updated May 6
Photo of Leviathan, with some of my custom spray-painted terrain.
![]() Last edited by Typhon2222 : May 8th, 2012 at 02:39 PM. |
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#263
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Re: Typhon2222's Maps — LEVIATHAN updated May 6
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You are right though that if I did move some Shadows that the ones by the Wannoks would make the most sense. I can see moving them up next to the level 4 height, though it does put them up pretty high themselves at level 3. New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
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#264
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Re: Typhon2222's Maps — LEVIATHAN updated May 6
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