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  #73  
Old December 23rd, 2010, 09:43 PM
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Re: The Book of Red Skull

You're only allowed to reveal an X-Order Marker on an Army Card if there's a special power specifying that you're able to.


C3G can be played with official Heroscape, but it's not recommended.

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  #74  
Old December 28th, 2010, 04:06 PM
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Re: The Book of Red Skull

Riddler has you reveal the X Order Marker, but since you don't take a turn with that OM, it's a non-issue.


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  #75  
Old April 24th, 2012, 05:18 AM
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Re: The Book of Red Skull

My friend has just started to incorporate the Marvel characters into our regular heroscape game. I'm having a tough time getting on board with this change because the point cost of the marvel guys doesn't really seem to coincide with the point costs of the regular heroscape guys, and this guy seems like a prime example.

Compare him to Kato Katsuro. They are similar in that they can both activate other armies anywhere within clear sight. Though Kato costs 10 more, his activation is restricted to samurai, he has no range or special powers, his only advantage to counter all these relative disadvantages is that he has 1 extra defense.

Red Skull can activate any hero, has range and a special power, as well as the same life as Kato.

I don't see why they are of relatively equal point value. If anyone who is more experienced in marvelscape would like to explain why Red Skull should cost less than Kato, I would much appreciate it.

I'm not hating on marvelscape, I just hate to see other characters falling out of play because they now seem useless.


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  #76  
Old April 24th, 2012, 08:43 AM
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Re: The Book of Red Skull

Believe me, Kato and Red Skull have huge differences. Kato allows you to activate 8 ashigaru in one turn, which is incredibly powerful. Red Skull only allows you to take a turn with 1 unique hero in clear sight. Kato is the centerpiece of an ashigaru build, while Red Skull let's you put 10 unique heroes in the same army and have some sense of Order Marker stability.

Generally, Thanos, Silver Surfer, and Capt. America are seen as the strongest in Marvel to play in classic. Red Skull is seen as one of the weakest.

Now, if he could activate squads too, then he would be all high and mighty. It's the single turn activation and weak defense that ruins him.


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  #77  
Old April 24th, 2012, 10:47 AM
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Re: The Book of Red Skull

Also, check out the compatibility link in my signature. Read all of it carefully, and you will find that Classic Scape was not really tested thoroughly with Marvel Scape. The point system on each game is slightly different from each other.


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  #78  
Old April 24th, 2012, 11:12 AM
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Re: The Book of Red Skull

Although the Marvel figures may appear to be more powerful, that is rarely the case. The sure number of attacks unleashed by classic squads will overwhelm Marvel Heroes nearly every time. Red Skull is best served in a 'heroes only' game if you are mixing.


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  #79  
Old April 24th, 2012, 11:24 AM
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Re: The Book of Red Skull

Quote:
Originally Posted by Tornado View Post
Although the Marvel figures may appear to be more powerful, that is rarely the case. The sure number of attacks unleashed by classic squads will overwhelm Marvel Heroes nearly every time.


Marvel is more "powerful" but Classic is more "victorious".


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  #80  
Old April 24th, 2012, 11:25 AM
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Re: The Book of Red Skull

When it comes to Hasbro Heroscape design squads >>>>>> heroes every time.


C3G can be played with official Heroscape, but it's not recommended.

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  #81  
Old April 25th, 2012, 07:05 PM
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Re: The Book of Red Skull

Quote:
Originally Posted by Tornado View Post
Although the Marvel figures may appear to be more powerful, that is rarely the case. The sure number of attacks unleashed by classic squads will overwhelm Marvel Heroes nearly every time. Red Skull is best served in a 'heroes only' game if you are mixing.
For sure. If Skull were a bit cheaper (or incorporated squads), I'd probably use him in every dungeon crawl I come across. As he is, he's not a bad option in all-hero armies.


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