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#1
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Dragon_Master's Customs
Elementals:
![]() ![]() ![]() ![]() ![]() ![]() Marvel to Classic Project: The basic idea is to convert the marvel units into units that can be used with classic 'Scape equally. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Others: ![]() ![]() ![]() Last edited by Dragon_Master : May 17th, 2012 at 07:15 PM. |
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#2
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Re: Dragon_Master's Customs
Looks good!
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#3
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Re: Dragon_Master's Customs
So i'm working on a worm type figure with th ability to tunnel. Here is the Tunnel ability, thoughts and tips always welcome.
Tunnel: Instead of moving normally, Kantrak may tunnel. *You may move Kantrak up to five spaces. *If there is a figure on that space, attack it. *The defending figure rolls 2 less defense dice. *If the figure is not destroyed, place Kantrak on any space adjacent the figure. |
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#4
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Re: Dragon_Master's Customs
The ability makes sense, but wording could be done to make it sound more official.
If you have an idea for a signature, let me know. Until then, this stays here My Trade List My Custom Map Thread |
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#5
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Re: Dragon_Master's Customs
Here is an updated version of the stats, picture to follow.
Kantrak Valkrill Life: 5 Move: 6 Range: 1 Attack: 5 Defense: 4 Points: ? Wyrm Unique Hero Devourer Terrifying Large/huge? -Tunnel When counting spaces for Kantrak's movement, ignore elevations. Kantrak may tunnel under water without stopping, tunnel under figures without becoming engaged, and pass under obstacles such as ruins. After moving, Kantrak may choose to stay underground. If so, remove Kantrak from the board and place a Kantrak Glyph on the space he occupied. Kantrak may not attack and has no clear sight spaces while underground. Kantrak is still considered to be "on the board" while underground. As it is quite wordy, im looking for ways to shorten it. ![]() Any help is appreciated. Here is the figure: ![]() Last edited by Dragon_Master : April 16th, 2012 at 09:31 AM. |
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| Custom Units & Army Cards: Fan-created HS army cards for units, glyphs, and equipment | |||||||
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