|
#85
|
||||
|
||||
|
Re: The Book of Dark Dimension (Playtesting Phase)
I've made that choice many times on tournament maps.
"We meet again, Thunder God - only this time, it is ULIK who shall reign triumphant!" -Ulik, Troll champion, as Thor goes flying across the Troll King's chamber and through a cavern wall. "It is very bad when even the dice are affected by high charisma and low clothing." - Kalzazz on CriticalFumble.net
|
|
#86
|
||||
|
||||
|
Re: The Book of Dark Dimension (Playtesting Phase)
I'm always a fan of risk/reward.
C3G can be played with official Heroscape, but it's not recommended.
|
|
#87
|
|||
|
|||
|
Re: The Book of Dark Dimension (Playtesting Phase)
Quote:
Also, i would have like to see hawkeye or green arrow sniping from the volcanic terrain hills, but i don't have this and my figures didn't have enough range to be of any use, can someone try this? those are really advantageous positions but risky ones. |
|
#88
|
||||
|
||||
|
Re: The Book of Dark Dimension (Playtesting Phase)
I like swapping out the dungeon 7-hexer for a lava field (or just adding on top of the dungeon).
|
|
#89
|
||||
|
||||
|
Re: The Book of Dark Dimension (Playtesting Phase)
I played three games on Dark Design for my test
The armies I played with are
Spoiler Alert!
First off Dark Design is symetrical, an easy build, has a low build cost ( not many sets used) pretty long about 4 feet though, and is a pretty cool looking map. There are lots of points to make choices at, (which side to move out from from, to keep the height and risk the Lava Rock damage or not, try to set up Knockback into Molten Lava is always fun, the decision to move near Molten Lava and risk the Knockback is good as well). From the front of starting zones Its 14 spaces one way to the center Lava Rock hex walking and 15 the other way. 9 for the flyers. Nice and even map. There is a rock space 5 spaces from the front of the starting zone around the back of the Lava Rock hill that is nice to land on as a lot of figures have the 5 movement. You could move the 2 hex Lava rock up and the single rock space back so figures would end on the Lava rock space to make it more risky. Going that way isn't that risky except you have a height disadvantage and the risk of KB into the Molten Lava is low until you step up to the 24 Hex Dungeon space, which by the way would be good spots for an optional random glyph. The rock 3 hex and dungeon 3 hex on the 24 hex dungeon space are placed well, lots of good options to move around there and take height, looks better like that as well. The shadow spaces were never used in all my games, the Lava Rock hill was used some but not as much as I would have liked. Its just so far back from the opponent. The most action was on the 24 Hex dungeon space one side or the other and the 7 hex dungeon spot in the middle with the Lava rock on top makes a nice King of the Hill feel. I would suggest moving a 7 hex Lava Rock off the hill and put it under the 3 hex rock on the 24 hex dungeon space this would make the 3 hex rock equal to the 7 hex dungeon hex in the middle, and make for some more options in the middle where most of the action is at. Looks better like this I think as well. You could then put the 2 hex Lava rock over the exposed grass on the hill, and put the single hex Lava Rock on the corner of the hill, keeping a space between the two. I played a couple games with these modifications after my tests and I found that help enhance the game play, buy giving you more options where most the most of action is at. Overall I think the Dark Design map is a good map, different from the other Lava maps we have in C3G, Lots of good options and a fun map to play on. I hope it passes. It took me longer than what I would have liked to make this report but I was waiting on my friend with a camera to come over so I could better illustrate what I meant about moving some of the stuff, but he forgot it at home. Last edited by Red Eyed Jedi : December 5th, 2011 at 01:15 PM. Reason: He showed up but forgot the camera. C3G team making links. |
|
#90
|
||||
|
||||
|
Re: The Book of Dark Dimension (Playtesting Phase)
Quote:
Quote:
Quote:
Quote:
ULTIMATE UPCOMING HEROCLIX INFO THREAD
Updated Semi-Daily! JOHNNY139'S CLASSIC CUSTOM THREAD! Visit now! - Last Update 4/18/13 (DCM Firbolg Skeleton) |
|
#91
|
||||
|
||||
|
Re: The Book of Dark Dimension (Playtesting Phase)
Quote:
|
|
#92
|
||||
|
||||
|
Re: The Book of Dark Dimension (Playtesting Phase)
Quote:
Quote:
I'm glad you we able to decipher my suggestions and was able to illustrate them for me. I need to learn how to add VS pictures, to my posts. C3G team making links. |
|
#93
|
||||
|
||||
|
Re: The Book of Dark Dimension (Playtesting Phase)
The first change seems, meh. So I can live without it.
The second one seems kind of interesting but I would love to see the whole map with the change to get an idea of how much it will alter the play giving it that extra height there. |
|
#94
|
||||
|
||||
|
Re: The Book of Dark Dimension (Playtesting Phase)
Quote:
As-is, there are four lava 7-hexers. They're piled two-by-two on the two hills; if I were to take one off, it would mean one side has double lava and the other only had a single lava. It makes no gameplay difference but I personally just find it ugly. Quote:
And here's the map with that second proposed change. ![]() HERE is a height-wise version. Looks off to me, personally. Might be the weird layering effect, though.ULTIMATE UPCOMING HEROCLIX INFO THREAD
Updated Semi-Daily! JOHNNY139'S CLASSIC CUSTOM THREAD! Visit now! - Last Update 4/18/13 (DCM Firbolg Skeleton) |
|
#95
|
||||
|
||||
|
Re: The Book of Dark Dimension (Playtesting Phase)
![]() I actually like the look of that. It looks to add another element of careful use of terrain as you are more likely to end a turn near or on those lava fields & with the knockback rules you could be in for a lot of strife. |
|
#96
|
||||
|
||||
|
Re: The Book of Dark Dimension (Playtesting Phase)
The more varied terrain does in fact add something.
"We meet again, Thunder God - only this time, it is ULIK who shall reign triumphant!" -Ulik, Troll champion, as Thor goes flying across the Troll King's chamber and through a cavern wall. "It is very bad when even the dice are affected by high charisma and low clothing." - Kalzazz on CriticalFumble.net
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post / Vote |
| The Book of Gorilla-Man | Margloth | C3G Project | 246 | February 23rd, 2013 05:16 PM |
| The Book of Archangel | Griffin | C3G Project | 297 | November 15th, 2012 10:23 AM |
| The Book of Talia al Ghul | IAmBatman | C3G Project | 113 | September 23rd, 2012 05:31 PM |
| The Book of Hol Hall | A3n | C3G Maps & Scenarios | 68 | September 16th, 2012 05:11 PM |
| C3G Public Design: Catman - Design Phase | quozl | C3G Project | 119 | November 8th, 2010 06:44 PM |
| Thread Tools | |
| Display Modes | |
|
|