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Old November 17th, 2011, 09:01 PM
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Yummypie's Customs

These don't follow genrals, and some of these are superhero's. They're going to be comptible w/ C3G. Here are my ideas.

The Scream (a superhero I invented)
Spoiler Alert!

Beve n' Hive (another superhero I invented)
Spoiler Alert!

Commander Taylor (from the show Terra Nova)
Perry the Platypus (from the kid's show Phineas and Ferb)
Spoiler Alert!

Dr. Doofenshmirtz (also from Phineas and Ferb)
some of Doofenshmirtz's inators (http://phineasandferb.wikia.com/wiki/Inators)
Marines and Sixers (from Terra Nova)
Spoiler Alert!

Some dino's
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The knights of the dinner table
Spoiler Alert!

From Percy Jacson and the Olympians:
Percy
Anebeth
Grover
Spoiler Alert!

Tyson
Luke
Some monsters
Spoiler Alert!



Any Ideas


Last edited by yummypie : November 27th, 2011 at 01:23 PM.

C3G Books of Index
My Customs
Quote:
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E=MC^2+3D6

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Old November 17th, 2011, 11:19 PM
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Re: Yummypie's Customs

Quote:
Originally Posted by yummypie View Post
These don't follow genrals, and some of these are superhero's. They're going to be comptible w/ C3G. Here are my ideas.

The Scream (a superhero I invented)
Beve n' Hive (another superhero I invented)
Commander Taylor (from the show Terra Nova)
Perry the Platypus (from the kid's show Phineas and Ferb)
Dr. Doofenshmirtz (also from the kid's show Phineas and Ferb)
some of Doofenshmirtz's inators (http://phineasandferb.wikia.com/wiki/Inators)
Marines and Sixers (from Terra Nova)
Some dino's
From Percy Jacson and the Olympians:
Percy
Anebeth
Grover
Tyson
Luke
Some monsters


Any Ideas
I don't understand what you're asking for. Do you have any special ability ideas put together? Any sort of card configuration?


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Old November 20th, 2011, 08:14 PM
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yummypie yummypie is offline
 
Join Date: August 28, 2010
Location: USA - MD - Bethesda
Posts: 129
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Re: Yummypie's Customs

I got a PM from hsoj.
Quote:
Originally Posted by hosj
for Perry, you could have something like this,

Life 3
Move 6
Range 1
Attack 3
Defense 3


Special powers,

Wheres Perry?

At the start of the game, after placing figures, you may move Perry up to 10 spaces. Perry may not move on to glyphs, or adjacent to any figure.

I can not find you Perry.

Start the game with a hat marker on his army card. For the duration of the game, perry rolls 3 additional attack dice. Perry may remove the hat marker at the start of any turn. While perry does not have a hat marker, he cannot be targeted by normal attacks form non-adjacent figures

Counter strike


Points 110????



Docter doof could be like this


Life 2
Move 4
Range 1
Attack 2
Defense 1

INATORINATOR special attack

Range 10 Attack 2 humans roll no defense dice against INATORINATOR special attack.

HAHA, I trapped you!

At the start of each round, choose a figure withen 2 clear sight space of docter doofenshmirtz. Place a trap marker on its army card. A trapped figure cannot move, but may attack.
A trapped figure may roll the 20 sided die. If you roll a 14 or higher, remove the trap marker. A given army card can only have one trap marker. Squads are not affected by HAHA, I trapped you!

100 points? Crappy counter draft vs squady armies like orcs, great aganist knights of weston and human champions.
I like Perry, I think I'll post that in my thread and give you credit. For Dr. D,I was going to make the inators interactive objects. (He's still designing it, I'll wait. If it takes to long, I'll invent a new thing, devices, or make it a destructible object.) Also, trap should only on SMALL UNIQUE/UNCOMMON HEROES.


C3G Books of Index
My Customs
Quote:
Originally Posted by Albert Einstein
E=MC^2+3D6

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Custom Units & Army Cards: Fan-created HS army cards for units, glyphs, and equipment


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