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  #3709  
Old August 12th, 2011, 04:46 PM
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Re: Public Design Post

I dunno about that - compare to Krug.


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  #3710  
Old August 12th, 2011, 04:49 PM
Griffin Griffin is offline
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Re: Public Design Post

Can Krug swing?

Is Krug often too powerful in most games?

Is this Classic? (we don't base our points on the same types of scenarios or even the same units that Classic did)


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  #3711  
Old August 12th, 2011, 04:52 PM
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Re: Public Design Post

Quote:
Originally Posted by Griffin View Post
Quote:
Originally Posted by LordEsenwienIV View Post
Quote:
Originally Posted by MrWookiee View Post
I'd say 5 attack 4 defense, and then 210 points. Makes him more scary.
That would break him with 10+ attack I believe.
I think MrWookiee's suggestion is fine, however, his cost estimation and Margloth's are grossly low.
Correct, as Hulk can gain similar attack, and therefore Toxin would be around 340-360, considering his other powers.



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  #3712  
Old August 12th, 2011, 04:54 PM
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Re: Public Design Post

Does Krug have double attack?

Does he bond with a common squad?

Does he face high costed unique heroes and stay balanced?

Can Krug be basically nerfed by ignoring him until you're ready to take him down all in one or two turns worth of attacks?

I'm not saying that write up isn't more powerful that Krug, just that I disagree with "grossly undercosted."


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  #3713  
Old August 12th, 2011, 05:00 PM
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Re: Public Design Post

I'm just going to stop pricing him considering I'm just following the band wagon. However, IAmBatman has a good point, however, Marvelscape is more powerful than Classic, and therefore Toxin would be able to die easier at 6 life/4 defense. So even if he got to 9, 10, or 11 attack, he honestly wouldn't last all that long against most Marvel (not factoring in lucky rolls and such). So, I'll stick with my 210 cost (which may be an eense low).



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  #3714  
Old August 12th, 2011, 05:02 PM
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Re: Public Design Post

Quote:
Originally Posted by MrWookiee View Post
Quote:
Originally Posted by Griffin View Post
Quote:
Originally Posted by LordEsenwienIV View Post
Quote:
Originally Posted by MrWookiee View Post
I'd say 5 attack 4 defense, and then 210 points. Makes him more scary.
That would break him with 10+ attack I believe.
I think MrWookiee's suggestion is fine, however, his cost estimation and Margloth's are grossly low.
Correct, as Hulk can gain similar attack, and therefore Toxin would be around 340-360, considering his other powers.
Forgot about Hulk.


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  #3715  
Old August 12th, 2011, 05:05 PM
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Re: Public Design Post

Lots of discussion here. I like it.

Just as a note on the flavor we should be working toward - Mulligan is a good cop in a bad situation; he wants to make the best of his powers, but deep down he doesn't want them at all. But the Symbiote isn't just a mindless monster he's trying to fight. Mulligan teaches him morality (something that Venom and Carnage don't quite get). Toxin WANTS to fight crime, but he wants to wipe it out. He's very childish; he thinks in terms of "they're bad so we should kill them." And he rather enjoys that part.

I think the key scene to be basing the character on is early in Toxin's career. He's out fighting crime, and he finds a petty thief. And at this point, Mulligan is REALLY depressed; he's deep in self-pity, lonely, sad, angry. So he lets Toxin loose on the guy, and Toxin tears him to shreds. Later on he's chastising the Symbiote - "that's wrong, we can't do that, I shouldn't have let you." And Toxin says that, deep down, they BOTH wanted to destroy that guy.

That's the meal ticket. He's a Vigilante that sometimes gives in to that temptation to murder and maim.

(Yeah, he gets stronger as he takes more damage, too, but that's not really touched upon - it's not a power or anything. It's more like "...wait, you hurt me? THEN I'LL KILL YOU!" No different than any other superhero, really.)

Also, he doesn't really swing as often as he climbs, from what I recall. So I think a shorter web movement would be best, if any. Also, he's an excellent tracker - he can hunt down anyone in New York with a drop of blood or what have you.


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  #3716  
Old August 12th, 2011, 05:21 PM
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Re: Public Design Post

Quote:
Originally Posted by IAmBatman View Post
I'm not saying that write up isn't more powerful that Krug, just that I disagree with "grossly undercosted."
Good, I am glad you realize that he is worth more than Krug, clearly, and I think there may be a difference in how we define "grossly undercosted".


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  #3717  
Old August 12th, 2011, 05:24 PM
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Re: Public Design Post

Maybe give him a penalty if he kills someone? Something I put on my Anti-Venom here.

Murderous Impulses - If Toxin attacks and destroys a figure, roll the 20 sided die. If you roll a 1-10, put one damage on this card. If you roll an 11-20, you must attack an adjacent figure, if able.


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  #3718  
Old August 12th, 2011, 05:28 PM
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LordEsenwienIV LordEsenwienIV is offline
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Re: Public Design Post

I'm liking Toxin and I'll post one of my favourite write-ups soon. Is Mister Miracle drafted yet?


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  #3719  
Old August 12th, 2011, 06:24 PM
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Re: Public Design Post

Yes, Mister Miracle is drafted.

Here's an update on Zauriel. Thanks Aldin! Would he be eligible for the current booster?
Quote:
Originally Posted by scapemage921 View Post
1. Zauriel
ZAURIEL


ANGEL
UNIQUE HERO
GUARDIAN
VALIANT
MEDIUM 5

LIFE 6
MOVE 7
RANGE 1
ATTACK 4
DEFENSE 5
POINTS 310

FLAMING SWORD STRIKE 15
After moving and before attacking, you may roll the 20-sided die. If you roll 1-6, Zauriel cannot attack this turn. If you roll 7-14, nothing happens. If you roll 15 or higher, when Zauriel attacks with his normal attack this turn, all blanks rolled count as unblockable hits on the defending figure.

SONIC FLASH SPECIAL ATTACK
Range 2. Attack 3.
All figures within 2 clear sight spaces of Zauriel are affected by Sonic Flash Special Attack. Roll attack dice once for all affected figures. Defending figures roll defense dice separately. Angels may not roll defense dice when defending against Sonic Flash Special Attack.

HEAVENLY REBIRTH 19
At the start of each of your turns after Zauriel has been destroyed, roll the 20-sided die. If you roll 19 or higher, immediately place Zauriel on any empty space and remove all but 3 Wound Markers form this card.

FLYING SYMBOL
SUPERSTRENGTH SYMBOL


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  #3720  
Old August 12th, 2011, 07:07 PM
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Re: Public Design Post

Well since the Titans are finally hitting playtesting, I'll put Ravager back up.


Ravager (Rose Wilson)

METAHUMAN
UNIQUE HERO
TITAN
UNBALANCED

LIFE 5
MOVE 6
RANGE 1
ATTACK 5
DEFENSE 5
COST 240

ADRENALINE INJECTION
Before taking a turn with Ravager you may increase her Move, Attack, or Defense by one. After a taking a
turn with Ravager in which Adrenaline Injection was used, place 1 Wound Marker on this card. Adrenaline
Injection may only be used once a round.

ENERGY KATANAS
When attacking Android figures add 1 automatic skull to whatever is rolled.

PSYCHOSIS
After taking a turn with Ravager roll the 20-sided die. If you roll a 1-5, choose an opponent. That opponent now
controls Ravager. Remove all Order Markers on this Army Card, then give the card to that opponent.


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