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#397
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)
Quote:
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#398
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)
I just realized that I am getting blanks only on Valkrill cards... probably because Valkrill is not included in the high-res set. Duh.
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#399
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)
Yeah, that would do it
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#400
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)
Oh that's too bad, because the high-res sets look so much better.
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#401
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)
There is a hi-rez valkrill card out there somewhere but it isn't formated to the correct size. If anyone manages to get everything lined up in this program to work properly for all the Hi-Rez cards that would be awesome. I use this thing all the time and I gotta say it saves on a lot of work. However the best results are still found in slowly doing things the long and tedious way.
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#402
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)
Quote:
1) Install MSE and the Optional V2.4 High-Resolution Export Templates as explained in the OP. 2) Download this Valkrill card, and save it in your "Magic Set Editor 2\data\heroscape-hires-ds.mse-style\cardblanks" folder. 3) Go in the "Magic Set Editor 2\data\heroscape-hires-ds.mse-style" folder and make a backup copy of the "style" file. 4) Copy-paste this code to be the new content of the "style" file. Code:
mse version: 0.3.8
game: heroscape
short name: H - DS
full name: Dungeon Set Styles (Hi-Res)
icon: card-sample.png
installer group: heroscape/HDS
position hint: 13
version: 2010-12-26
depends on: heroscape.mse-game 2010-12-26
depends on: heroscape-marvelsymbols.mse-symbol-font 2008-07-29
card background: white
card width: 1474
card height: 1384
card dpi: 300
styling field:
type: boolean
name: fog image
description: Automatically add fog effect to card image?
initial: yes
init script:
caps := "yes"
colorcheck := {
if to_lower(input) = "jandar" then rgb(70,70,70)
else if to_lower(input) = "valkrill" then rgb(40,40,40)
else rgb(255,255,255)
}
abilheight := {
if card.marvelsym != "" or set.chcg24 = "Include at bottom of text box" then 860
else 916
}
include file: /heroscape.mse-game/styleinclude
card style:
chcg24:
left:
{
if set.chcg24 = "Do not include" then -1000
else if set.chcg24 = "Include in hitzone box" then 1190
else if set.chcg24 = "Include at bottom of text box" then 446
else -1000
}
top:
{
if set.chcg24 = "Do not include" then -1000
else if set.chcg24 = "Include in hitzone box" then 796
else if set.chcg24 = "Include at bottom of text box" then 1216
else -1000
}
width: 84
height: 84
z index: 5
render style: image
popup style: in place
choice images:
jandar: /heroscape.mse-game/chcg24/jandar.png
utgar: /heroscape.mse-game/chcg24/utgar.png
vydar: /heroscape.mse-game/chcg24/vydar.png
ullar: /heroscape.mse-game/chcg24/ullar.png
einar: /heroscape.mse-game/chcg24/einar.png
aquilla: /heroscape.mse-game/chcg24/aquilla.png
valkrill: /heroscape.mse-game/chcg24/valkrill.png
disclaimer:
left: 10
top: 980
width: 140
height: 240
z index: 4
font:
name: Arial Narrow
size: 14
color: rgb(0,0,0)
author text:
left: 1300
top: 980
width: 140
height: 240
z index: 4
font:
name: Arial Narrow
size: 14
color: rgb(0,0,0)
card type:
left: 0
top: 0
width: 1474
height: 1384
z index: -4
render style: image
popup style: in place
choice images:
jandar: cardblanks/jandar.jpg
ullar: cardblanks/ullar.jpg
utgar: cardblanks/utgar.jpg
einar: cardblanks/einar.jpg
vydar: cardblanks/vydar.jpg
aquilla: cardblanks/aquilla.jpg
valkrill: cardblanks/valkrill.jpg
custom: cardblanks/custom.jpg
image:
left: {if styling.fog_image = "no" then 705 else -1000}
top: 48
width: 478
height: 1031
z index: 2
mask: imagemask.png
imagefogged:
left: {if styling.fog_image = "yes" then 705 else -1000}
top: 48
width: 478
height: 1031
z index: 2
mask: imagemask_fogged.png
hitzone:
left: 1185
top: 456
width: 253
height: 477
z index: 4
mask: hzmask.png
########################################################### Ability Text
abilities:
left: 338
top: 339
width: 336
height:
script: abilheight()
z index: 6
font:
name: Arial Narrow
size: 24
color: black
scale down to: 12
line height soft: 0.96
mask: textmask.png
#####LARGECOMMON
generallogo:
left: 427
top: 87
width: 102
height: 118
render style: image
popup style: in place
choice images:
blank: /heroscape.mse-game/gensymbols/hex.png
jandar: /heroscape.mse-game/gensymbols/jandar.png
utgar: /heroscape.mse-game/gensymbols/utgar.png
vydar: /heroscape.mse-game/gensymbols/vydar.png
ullar: /heroscape.mse-game/gensymbols/ullar.png
einar: /heroscape.mse-game/gensymbols/einar.png
aquilla: /heroscape.mse-game/gensymbols/aquilla.png
valkrill: /heroscape.mse-game/gensymbols/valkrill.png
custom1: /heroscape.mse-game/gensymbols/custom1.png
custom2: /heroscape.mse-game/gensymbols/custom2.png
custom3: /heroscape.mse-game/gensymbols/custom3.png
symbolcustom1: script: symbol_variation(symbol: set.symbol1, variation: "standard")
symbolcustom2: script: symbol_variation(symbol: set.symbol2, variation: "standard")
symbolcustom3: script: symbol_variation(symbol: set.symbol3, variation: "standard")
name:
left: 316
top : 214
width: 312
height: 70
alignment: middle center
padding bottom: 0
z index: 2
font:
name: Arial Narrow
weight: bold
size: 30
color: rgb(255,255,255)
line height soft: 0.9
###### LARGEMASTER
general:
left: 389
top: 297
width: 182
height: 34
alignment: middle center shrink-overflow
z index: 2
font:
name: Arial Narrow
weight: bold
size: 20
color: rgb(255,255,255)
species:
left: 150
top : 560
width: 129
height: 30
alignment: middle right shrink-overflow
z index: 4
font:
name: Arial Narrow
size: 22
weight: bold
color: rgb(255,255,255)
separator color: rgb(128,128,128)
type:
left: 84
top: 611
width: 195
height: 30
alignment: middle right shrink-overflow
z index: 4
font:
name: Arial Narrow
size: 22
weight: bold
color: rgb(255,255,255)
separator color: rgb(128,128,128)
class:
left: 49
top: 661
width: 230
height: 30
alignment: middle right shrink-overflow
z index: 4
font:
name: Arial Narrow
size: 22
weight: bold
color: rgb(255,255,255)
separator color: rgb(128,128,128)
personality:
left: 49
top: 713
width: 230
height: 28
alignment: middle right shrink-overflow
z index: 4
font:
name: Arial Narrow
size: 22
weight: bold
color: rgb(255,255,255)
separator color: rgb(128,128,128)
size:
left: 102
top: 760
width: {177 - card_style.marvel_size_number.content_width}
height: 60
alignment: right shrink-overflow
z index: 4
font:
name: Arial Narrow
size: 30
weight: bold
color: rgb(255,255,255)
separator color: rgb(128,128,128)
marvel size number:
left: 205
top: 760
width: 80
height: 60
alignment: right shrink-overflow
z index: 6
font:
name: Arial Narrow
size: 30
weight: bold
color: rgb(255,255,255)
separator color: rgb(128,128,128)
life:
left: { if to_lower(input) = "valkrill" then 922 else 916 }
top: 675
width: 78
height: 54
alignment: top center shrink-overflow
z index: 6
font:
name: Arial
size: 40
weight: bold
color: rgb(255,255,255)
move:
left: { if to_lower(input) = "valkrill" then 1036 else 1020 }
top: 781
width: 106
height: 60
alignment: top center shrink-overflow
z index: 6
font:
name: Arial
size: 36
weight: bold
color: rgb(255,255,255)
range:
left: { if to_lower(input) = "valkrill" then 1036 else 1020 }
top: 878
width: 106
height: 60
alignment: top center shrink-overflow
z index: 6
font:
name: Arial
size: 36
weight: bold
color: rgb(255,255,255)
attack:
left: { if to_lower(input) = "valkrill" then 1036 else 1020 }
top: 975
width: 106
height: 60
alignment: top center shrink-overflow
z index: 6
font:
name: Arial
size: 36
weight: bold
color: rgb(255,255,255)
defense:
left: { if to_lower(input) = "valkrill" then 1036 else 1020 }
top: 1072
width: 106
height: 60
alignment: top center shrink-overflow
z index: 6
font:
name: Arial
size: 36
weight: bold
color: rgb(255,255,255)
points:
left: 886
top: 1164
width: 136
height: 54
alignment: top center shrink-overflow
z index: 6
font:
name: Arial
size: 36
weight: bold
color:
script: colorcheck( card.card_type )
########################################################### Abilities
marvelsym:
left: 384
top: 1202
width: 152
height: 90
z index: 6
alignment: middle center
symbol font:
name: heroscape-marvelsymbols
size: 120
alignment: middle center
The new code allows usage of the Valkrill.jpg by MSE. It also does some fine tuning work to align everything when using the new Valkrill card. EDIT 5-14-2011: Little changes in the code to better align Move, Range, Attack and Defense values on Valkrill cards. Thanks to Sertorius. Last edited by dalu : March 11th, 2012 at 02:28 PM. Reason: Link to the HS card edited. |
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#403
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)
Thanks Dalu. It's not perfect, but its better than I had before.
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#404
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)
Thanks Dalu. Works and is certainly better than the lower-res option for poor neglected Valkrillie.
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#405
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)
Hello again.
I'm using the hi-res Dungeon Set cards exclusively now from start to finish and loving them. When we print these out for our customs, in a lot of cases they look even better than the original 'Scape cards. Very nice. Quick question: I notice that when using the hi-res template, the Ability Text area is rather constricted... that is, there is a good deal of space on the right-hand side which isn't utilized. I compare this to, say, Shurrak's incredibly dense card, and notice that the text there utilizes that extra space well. Is it straightforward to expand this area slightly in MSE? I poked around with the "style" file in the hi-res template directory briefly, then got scared and closed it. Also, and related: often times the last word or two at the bottom of the card gets indented, and this really annoys me. Often times it seems like there should be plenty of space to avoid it, and I just can't make it happen. Example below. Any way to fix this? expanding the area slightly would help, maybe? ![]() |
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#406
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)
Quote:
To adjust the width of the abilities box, go into the style file and find "abilities" and change the width value. To adjust the height, which will push the angled section of the text box down, you'll need to find the "abilheight" coding and increase the value after Quote:
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#407
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)
Thanks mac122. If I had actually looked, I couldn't have missed the very-nicely-labeled "ABILITY TEXT" in the code.
Seems like the maximum value possible for the height in the card.marvelsys boolean is 958. Anything higher and the first line of the Ability Text box starts having vertical alignment problems. I wish there was a way to alter those parameters on a per-card basis, especially since the hi-res valkrill card is slightly different. (sends with up to the MSE fairy). |
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#408
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)
I just have a ton of different style files saved off ("style-narrow", "style-narrow-Valkrill", "style-medium", "style-maxtext", etc). Then when I am ready to generate a card image, I just erase the style file and rename a copy of the appropriate style file to "style". (And restart MSE.)
Tournament Armies Played (Gencon Championship: 2010/2011) Customs: D&D Minis/Everything Else Maps/Blog Colorado Heroscape Events/Online Heroscape! How to eat brains/SotW #49/Gimp for MSE tutorial |
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