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  #181  
Old March 26th, 2011, 12:44 AM
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Re: The Book of C3G Red Skull - Final Editing Phase

Should I open it up to eight o'clock? The problem is the Sun is extremely bright here and unless its noon-2pm, I seem to get a glare on figures.


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  #182  
Old March 26th, 2011, 12:56 AM
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Re: The Book of C3G Red Skull - Final Editing Phase

So the sun's rays should be directly hitting the figure from the side correct?


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  #183  
Old March 26th, 2011, 12:57 AM
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Re: The Book of C3G Red Skull - Final Editing Phase

Quote:
Originally Posted by Spidey'tilIDie View Post
Should I open it up to eight o'clock? The problem is the Sun is extremely bright here and unless its noon-2pm, I seem to get a glare on figures.
Yes you need to open it up at the 8 o'clock side. You probably need to be behind some glass (like a window) if it is too bright. This will diffuse it a bit. If it's still too bright or you can't position it near a window you might need to make a wall out of something like tulle to filter the light a bit.

Cheers


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  #184  
Old March 26th, 2011, 12:58 AM
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Re: The Book of C3G Red Skull - Final Editing Phase

Seems to be brighter in the afternoon, so I'll just take my pictures in the morning. Or at least try. Like Griff, I am a nightowl.


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  #185  
Old April 2nd, 2011, 03:57 PM
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Re: The Book of C3G Red Skull - Final Editing Phase

Any new pictures for Red Skull yet? I'm working on some cards today so I thought I'd ask.


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  #186  
Old April 2nd, 2011, 04:41 PM
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Re: The Book of C3G Red Skull - Final Editing Phase

I fixed up the comic version of the card. I also made A3n's suggested updates to the mini card and adjusted the Curves on to help out with the flatness some. If it isn't enough, we'll need a new photo.


Last edited by tcglkn : May 16th, 2012 at 07:33 PM.

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  #187  
Old April 3rd, 2011, 08:52 AM
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Re: The Book of C3G Red Skull - Final Editing Phase

Looks great to me!


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  #188  
Old April 9th, 2011, 03:27 PM
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Re: The Book of C3G Red Skull - Final Editing Phase

Great test here by Margloth! It raises a question though for me: does an auto-wound still remove the glyph from posession? If I am not mistaken, the rules read when an opponent wounds you they place the glyph. If you take an auto-wound do you place the glyph yourself? Do you choose an opponent to place it? Do you even lose it if you weren't attacked? I kinda like the idea of an auto-wound but not losing it, seems really fun and he seemed to think so too!

Quote:
Originally Posted by Margloth
NAME OF THE TEST UNIT RED SKULL and COSMIC CUBE

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass, but does Master Motivator need to specify that Red Skull is not affected? Currently nothing specifically says he can't.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
_____________________________________________________________
Army Test- Does it pass, Yes or No? Yes- What should be the unit's point value? 220
- Give a brief summary.I thought this would be a blowout for Red's team... but in the end the Vigilantes didn't lose a single figure! They owed this victory entirely to gaining the Cosmic Cube. Ultimately the Cube feels very powerful... as it should... but I'm worried it might be too powerful? If Red's team had owned, I would have felt it was broken. However, given that they brought the advantage to the table and still got absolutley smoked... well, it's scary but absolutely perfect at the same time.
Map: X Marks the Spot (no Team Up Glyph)
Units: Team What's Black and Green and Red All Over: Red Skull, Black Canary, Green Arrow (Ollie), Hydra Agents x3 (800)
vs.
Vigilantes: Batman (Bruce), Robin, Punisher, Huntress, Echo (800)
Spoiler Alert!

_____________________________________________________________
Army Test- Does it pass, Yes or No? Yes- What should be the unit's point value? 220- Give a brief summary.This game was fun. Super fun. The most fun I've ever had in a game of Heroscape. The Cosmic Cube is killer... but lose control of it and the tables turn quickly. I like that Red Skull is ideally suited to use the Cube... but perfectly horrible for catching it once it's gone (low mobility and not terribly sturdy). As I was playing it, I couldn't help but wonder how Shadow Thief would play with Red... both as an ally and as an enemy. It's easy to say the Cube could be broken, but I don't think it is, since it more often than not breaks the game against you. I also at first thought that using Red to kill off Hydras to get the free turn was a little broken, but given that you are losing a big attack, and a unit, and that it seems thematic, I think it makes an interesting strategic choice. Map: X Marks the Spot (no Team Up Glyph)
Units: Red... America?: Red Skull, Captain America (Official), Hydras x2 (600)
vs
World's Finest: Superman, Batman (600)
Spoiler Alert!


All in all, this was a unit I didn't think much of when I saw the write up, but was very impressed with when playing. I feel like I haven't begun to scratch the surface of the strategy that was available to him. Really the only stipulation I have for him is that Master Motivator should maybe say, "Red Skull is not affected by Master Manipulator", since technically, if he can see himself (which I think he could), he could continue to take turns if he inflicts a wound. I don't think this was your intention, as it could lead to some long, looping turns, but given the perfect set-up your opponent would have to give you, I think it would be acceptable.


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  #189  
Old April 9th, 2011, 03:28 PM
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Re: The Book of C3G Red Skull - Final Editing Phase

Karat's new playtest.
Quote:
Originally Posted by Karat
NAME OF THE TEST UNIT Red Skull

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass

_____________________________________________________________



Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? He feels extremely balanced at 220.
- Give a brief summary. .Red Skull was very helpfull in this army. He was the most influential figure. He really gave the Fan 4 a run for their money.
Map: Turret Rocks
Units: Red Skull, 4xHydra Agents, Elektra, Solomon Grundy(1000) Vs. Mr. Fantastic, Invisible Woman, Thing, Human Torch(1000)
Spoiler Alert!




_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? Red Skull feels spot on at 220.
- Give a brief summary. Red Skull once again seemed to dominate this match up.
Map: Turret Rocks
Units: Red Skull, 2xHydra Agents, Wolverine (660) Vs. Deadpool, Bob, Hal Joradan(660)

Spoiler Alert!

Red Skull remains a devestating unit. The Ruthless Matermind detriment to using the Glyph didn't really come into play, but It seems kind of niche to me. Sure it would wound just about every other figure except for Red Skull who picks it up, but to be able to heal and basically stay where they were before using the Glyph afterwards while still givng an opponent's figure in clear sight a wound. That being said, i'm not sure that clause is really needed, though it could add to the game play. Regardless, Red Skull is a very interesting unit and really fills out the Hydra faction as I said before, and I look forward to his realease.


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  #190  
Old April 9th, 2011, 03:30 PM
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Re: The Book of C3G Red Skull - Final Editing Phase

I think we need to discuss the Master Motivator additional line but other than that, from these it looks like Red Skull is good to go but questions remain on the Cosmic Cube Glyph. I think we are good to finalize this guy, but I think I will wait until we get the Cube done, that way of any tweaks are needed we don't have to undo anything.


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  #191  
Old April 9th, 2011, 04:00 PM
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Re: The Book of C3G Red Skull - Final Editing Phase

Going to add the cards to the OP?


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  #192  
Old April 9th, 2011, 05:07 PM
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Re: The Book of C3G Red Skull - Final Editing Phase

Quote:
Originally Posted by Good Pig View Post
Going to add the cards to the OP?
Eventually yes. Just got caught up in all the hulaballoo the last couple days.


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