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  #1  
Old November 8th, 2010, 04:24 PM
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C3V Public Playtesting Sign-up

C3V Public Playtesting Sign-up

Anyone can Playtest. Below is a list of designs up for public playtesting and below each of their names is the name of the LP responsible for it, along with a list of the Public Playtesters already signed-up for it. If you see a design that you would like to help playtest, make a post in this thread stating which unit you are playtesting and then send a PM the LP for the information. Once you have received said information, you will be expected to fill out the playtesting form below and send it back completed to the LP. It should be understood that at no time should you share said information with anyone other than the LP, sharing that information could get you banned from participating in the future.

C3V Playtesting FAQs
C3V Public Playtesting Tips & Tricks
C3V Points & Rewards Thread

=====================================================

Lead Playtesters (LP)
Quote:
Units Available for Testing:
crossed out names have submitted their playtesting
  • Chen Tang
    (PM Contact: Arch-vile)
    • Maklar the Silver Prince
    • Ixe
    • meanpie
    • Open
    • Open
    • Open
    • Open
    • Open
    • Open
    • Open
  • Marutuk
    (PM Contact: Arch-vile)
    • Maklar the Silver Prince
    • Kinseth
    • meanpie
    • Ixe
    • Toogwick_tuk
    • BiggaBullfrog
    • Open
    • Open
    • Open
    • Open
  • Xualtiaca Fire Ants
    (PM Contact: Viegon)
    • Maklar the Silver Prince
    • Ixe
    • Betawolf36
    • Heroscaper Guy
    • meanpie
    • ehobe
    • Open
    • Open
    • Open
    • Open
  • 53rd North Carolina Sharpshooters
    (PM Contact: Nirek)
    • Maklar the Silver Prince
    • Heroscaper Guy
    • Ixe
    • BiggaBullfrog
    • meanpie
    • Open
    • Open
    • Open
    • Open
    • Open
  • The Varja
    (PM Contact: Viegon)
    • Heroscaper Guy
    • Open
    • Open
    • Open
    • Open
    • Open
    • Open
    • Open
    • Open
    • Open
Playtest Form
COMPREHENSIVE

REMEMBER:
Quote:
Since I've heard this a few times now, here's a general announcement for everyone interested.

NOTE: You do NOT need to have the figures to help with playtesting.

We have lots of eyes here in the C3V looking at sculpt issues (not that we get everything right, of course). What we most want are eyes on the design and balance of the units.

I test all the time with proxies. I still don't own Kira, Varkaanans, Gnids, and several others. Think of it as testing the card more than the sculpt.

Do the best you can to approximate and enjoy playtesting!
Sample Playtests:
Spoiler Alert!


Spoiler Alert!


Spoiler Alert!


Last edited by Viegon : April 11th, 2014 at 12:50 PM.

C3V: The Legacy of Classic 'Scape:
Welcome to the C3V
Public Playtesting
Books of Index

Viegon's & Family's Classic Customs: HERE
Viegon's & Family's Tournament Style Maps: HERE
Viegon's & Family's Battlefield Vidoes: HERE

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  #2  
Old November 8th, 2010, 04:31 PM
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Griffin Griffin is offline
 
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Re: C3V Public Playtesting Sign-up

C3V PUBLIC PLAY TEST FEEDBACK COMPREHENSIVE-FORM

C3V Public Playtest Form

NAME OF THE TEST UNIT: [insert test unit name]

THEME TEST: Are there are any powers or stats on the test unit card that do not accurately reflect the theme or likeness of what the character should be able to do? Also consider whether or not this character's powers should affect destructible objects.
[insert answer]

FUN TEST: Was the unit fun to play?
[insert answer]

FUN OPPOSITION TEST: Was the unit acceptable to play against? Could it be considered annoying?
[insert answer]

USAGE TEST: Were all of the powers on this card used, or at least usable?
[insert answer]

STRATEGY TEST: Does the unit offer any real strategy or interesting tactics to the overall game?
[insert answer]

BONDING TEST: Compare the unit card with all currently existing Bonding abilities. Are there any Bonding loops that do not stop appropriately?
[insert answer]

SYNERGIES TEST: Think of all the current cards that would have synergy with the unit card. Are there any factors that could break the game by making a unit too powerful or too weak?
[insert answer]

POWER CHECK: When considering the test unit against all existing units (including released C3V and SoV units) and all glyphs, are there any powers that could be overamplified and break the game? Each power should define when it takes place, who or what it affects, and what conditions (if any) apply.
[insert answer]

DRAFTING TEST: Is this unit worth drafting?
[insert answer]

MIRROR TEST: Consider the test unit against itself. Are there any loops that would upset the balance of the Game?
[insert answer]


ARMY TEST 1

Did the unit perform adequately? What should be the unit's point value? Give a brief summary.
[insert pass/fail, point value, and brief summary]


Map: [insert map]
Units: Army 1: [insert army 1] ([army 1 point total]) VS Army 2: [insert army 2] ([army 2 point total])
Spoiler Alert!



ARMY TEST 2

Did the unit perform adequately? What should be the unit's point value? Give a brief summary.
[insert pass/fail, point value, and brief summary]


Map: [insert map]
Units: Army 1: [insert army 1] ([army 1 point total]) VS Army 2: [insert army 1] ([army 2 point total])
Spoiler Alert!


Last edited by ZBeeblebrox : January 3rd, 2013 at 09:04 PM.

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  #3  
Old November 8th, 2010, 08:20 PM
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tcglkn tcglkn is offline
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Re: C3V Public Playtesting Sign-up

Everything enters the Playtesting Phase in the Secret Design forum, a Lead Playtester (LP) will run an initial test, then it will be posted here and will PM the members who want to playtest the stats and powers. The LP will then post the playtest in the private forums.

This is what I think will happen. Not exactly sure on what happens because I haven't seen full rules for this group yet.


Welcome to C3G | C3G Playtesting Sign Up | C3G Books of Index

Praise about C3G: "This is great. The cards have everything you need to know about the figure on them."

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  #4  
Old November 10th, 2010, 05:50 PM
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Re: C3V Public Playtesting Sign-up

We're requiring a minimum of two playtests when you playtest a unit, because one test is really not enough to understand a unit well enough to play it well and have reliable results. Kind of a way of accounting for the learning curve.
We wanted to keep the minimum number of tests to participate low, though, to encourage widespread participation. You should see a C3G public playtest sheet! (Which is more or less what our initial playtesters will be filling out).


C3G can be played with official Heroscape, but it's not recommended.

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  #5  
Old November 10th, 2010, 05:53 PM
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Re: C3V Public Playtesting Sign-up

Here's an example of a playtest sheet that's filled out.


C3G can be played with official Heroscape, but it's not recommended.

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  #6  
Old November 10th, 2010, 07:04 PM
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Re: C3V Public Playtesting Sign-up

That isn't exactly the perfect model, but that is because we don't have one yet.

I am sure that the Lead Playtesters will be able to communicate to the public what will be required, and I am very likely to be one of the first public testers to ask the Lead Playtesters for a chance to playtest. Hopefully I can set some precedents then.


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  #7  
Old November 11th, 2010, 12:06 AM
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Re: C3V Public Playtesting Sign-up

When we have a design ready to playtest, the Lead Designers will post that they're the lead designer for that design and ask for playtests and you should pm that lead designer (or if the LD prefers you just post, we can go that way too. Once we assemble our staff of LDs, we'll figure out how they want to do this).


C3G can be played with official Heroscape, but it's not recommended.

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  #8  
Old November 11th, 2010, 12:18 AM
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Re: C3V Human Resources Department

C3V PUBLIC PLAY TEST FEEDBACK QUICK-FORM

NAME OF THE TEST UNIT (Insert Name Here)


- FUN TEST/ Consider whether or not the design was fun to play.
?

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
?

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
?

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
?

_____________________________________________________________

- Army Test: Does it pass, Yes or No? What should be the unit's point value? Give a brief summary.
Put answer and summary here

Map: .
Units: Army 1: (Point total of Army 1) VS Army 2: (Point total of Army 2)
Spoiler Alert!


_____________________________________________________________

- Army Test: Does it pass, Yes or No? What should be the unit's point value? Give a brief summary.
Put answer and summary here

Map: .
Units: Army 1: (Point total of Army 1) VS Army 2: (Point total of Army 2)
Spoiler Alert!


Last edited by ZBeeblebrox : April 18th, 2011 at 10:59 AM.

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  #9  
Old November 11th, 2010, 12:22 AM
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Re: C3V Public Playtesting Sign-up

Quote:
Originally Posted by IAmBatman View Post
When we have a design ready to playtest, the Lead Designers will post that they're the lead designer for that design and ask for playtests and you should pm that lead designer (or if the LD prefers you just post, we can go that way too. Once we assemble our staff of LDs, we'll figure out how they want to do this).
Thanks for the heads up.


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  #10  
Old November 11th, 2010, 01:33 PM
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Re: C3V Public Playtesting Sign-up

i am redy to take on some playtesting. just give me some units


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  #11  
Old November 13th, 2010, 06:39 PM
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Re: C3V Public Playtesting Sign-up

Quote:
Originally Posted by Griffin View Post
That isn't exactly the perfect model, but that is because we don't have one yet.

I am sure that the Lead Playtesters will be able to communicate to the public what will be required, and I am very likely to be one of the first public testers to ask the Lead Playtesters for a chance to playtest. Hopefully I can set some precedents then.
So why isnt my name on the LP list yet.


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  #12  
Old November 13th, 2010, 06:50 PM
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Re: C3V Public Playtesting Sign-up

I just realized that there aren't Heavy Hitter and Squad tests in the playtesting sheet. Why not? If the sheet is that much shorter, I think at least 3 tests should be completed for each unit, primarily 4-5.


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