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  #25  
Old October 30th, 2010, 06:33 PM
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Re: Do you recommend mixing "superscape" and "normalscape"?

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Originally Posted by IAmBatman View Post
Yeah, I can't believe that's what Griff actually meant here, so I think you guys might not be understanding his intent
Fully possible. I was just guessing at what he meant.


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  #26  
Old October 30th, 2010, 06:35 PM
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Re: Do you recommend mixing "superscape" and "normalscape"?

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Also, C3G's cost has been based on the cost of the Official Marvel set, which was not based on the same values and playtesting with the official Classic Scape.
I'm not sure how you're interpreting what GrungeBob said to mean what you just said.
MARVEL was not fully tested with Classic, it was fully tested with itself. Therefore, its values are fully compatible within its own game, but the game designers cannot guarantee that with the Classic game, and so, neither can we.


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  #27  
Old October 30th, 2010, 06:44 PM
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Re: Do you recommend mixing "superscape" and "normalscape"?

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Also, C3G's cost has been based on the cost of the Official Marvel set, which was not based on the same values and playtesting with the official Classic Scape.
I'm not sure how you're interpreting what GrungeBob said to mean what you just said.
MARVEL was not fully tested with Classic, it was fully tested with itself. Therefore, its values are fully compatible within its own game, but the game designers cannot guarantee that with the Classic game, and so, neither can we.
I'm not sure what you mean by fully tested. If you mean the amount of testing done, GrungeBob also said that C3G units were tested just as well as Marvel units. (It's in your sig!)

So if Marvel units aren't tested enough to be competitive, neither are C3G units.


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  #28  
Old October 30th, 2010, 06:47 PM
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Re: Do you recommend mixing "superscape" and "normalscape"?

double post


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  #29  
Old October 30th, 2010, 07:06 PM
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Re: Do you recommend mixing "superscape" and "normalscape"?

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Originally Posted by Griffin View Post
Also, C3G's cost has been based on the cost of the Official Marvel set, which was not based on the same values and playtesting with the official Classic Scape.
I'm not sure how you're interpreting what GrungeBob said to mean what you just said.
MARVEL was not fully tested with Classic, it was fully tested with itself. Therefore, its values are fully compatible within its own game, but the game designers cannot guarantee that with the Classic game, and so, neither can we.
I'm not sure what you mean by fully tested. If you mean the amount of testing done, GrungeBob also said that C3G units were tested just as well as Marvel units. (It's in your sig!)

So if Marvel units aren't tested enough to be competitive, neither are C3G units.
MARVEL units are competitive, in fact, CVN and GB were planning on creating a Marvel tournament scene!

MARVEL was fully tested... against itself, not Classic. So mixing the two is risk on anyone's part, because the official game designers cannot guarantee their compatibility because they were not test together (except right at the end) and they are still not tested together. The Death Knights for example were never tested to see how balanced they are against Silver Surfer, also, Silver Surfer had limited testing against Classic, if even that, and testing is how you determine cost. Therefore, MARVEL's cost cannot be guaranteed to be compatible against Classic, and neither can C3G, because we based our initial costing mostly on MARVEL, and we still do.


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  #30  
Old October 30th, 2010, 07:16 PM
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Re: Do you recommend mixing "superscape" and "normalscape"?

OK, I see what you're getting at now. Thanks for the explanation!


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  #31  
Old October 30th, 2010, 07:26 PM
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Re: Do you recommend mixing "superscape" and "normalscape"?

I will say this though, it seems apparent to me now, that our public playtesters are probably more conscious about how C3G plays with Classic than the official playtesters were about how MARVEL plays with Classic.


Last edited by Griffin : October 30th, 2010 at 08:08 PM.

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  #32  
Old October 30th, 2010, 08:08 PM
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Re: Do you recommend mixing "superscape" and "normalscape"?

Though at this point I really don't do any testing with Classic and I know some other prominent playtesters are this way as well.


C3G can be played with official Heroscape, but it's not recommended.

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  #33  
Old October 30th, 2010, 08:10 PM
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Re: Do you recommend mixing "superscape" and "normalscape"?

I don't either, but I know that our public testers do, and so far, that is fine.


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  #34  
Old October 30th, 2010, 08:12 PM
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Re: Do you recommend mixing "superscape" and "normalscape"?

They do 2/3rds of the playtests on every unit right now (well, except Anti-Monitor, who was not playtested against classic).


C3G can be played with official Heroscape, but it's not recommended.

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  #35  
Old October 30th, 2010, 08:49 PM
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Re: Do you recommend mixing "superscape" and "normalscape"?

I remember doing a game with griff, where I had a bunch of supers vs his supers, and for some reason I decided to throw arkmer (sp?) in my army as well. Seemed odd, but damned if he didn't come through in the clutch.


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  #36  
Old October 30th, 2010, 08:53 PM
Griffin Griffin is offline
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Re: Do you recommend mixing "superscape" and "normalscape"?

Yeah, I remember that. Who was it that I had that Arkmer took out, was it Flash?


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