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  #1  
Old September 21st, 2010, 03:45 PM
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Karat Karat is offline
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Karat's Customs

Previous Customs
Loki-NM24
Mysterio
Owl
Joker
Mandarin
Moonstone
Carnage
Black Adam

Current Custom

NAME = Nocturne

SECRET IDENTITY = Talia Wagner


SPECIES = Mutant
UNIQUENESS = Unique Hero
CLASS = Adventurer
PERSONALITY = Driven

SIZE/HEIGHT = Medium

LIFE = 4

MOVE = 6
RANGE = 1
ATTACK = 3
DEFENSE = 4

POINTS = 150?

Intangible Possession
After revealing an Order Marker on this card, you may choose an opponent’s Unique Hero figure adjacent to Nocturne and roll the 20-sided die. If a 14 or higher is rolled, place Nocturne on that figure’s Army Card, remove all Order Markers from that Army Card, and take control of that Army Card for the rest of the round. While Nocturne is on a figure’s Army card, you may not place Order Markers on this card, or take a turn with her. When a figure affected by Intangible Possession is destroyed, immediately place Nocturne on the space that figure was on. If Nocturne is on a figure's Army Card at the end of the round, you must immediately place her adjacent to any figure you control.

Hex Bolt Special Attack
Range: 4 Attack: 2
When attacking with Hex Bolt Special Attack Nocturne may attack again if a skull is shown on every die.


Last edited by Karat : March 31st, 2011 at 12:59 PM.

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  #2  
Old September 21st, 2010, 03:52 PM
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Karat Karat is offline
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Re: Karat's Customs

my customs which are up for review


Last edited by Karat : October 13th, 2010 at 06:30 PM.

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  #3  
Old September 21st, 2010, 03:54 PM
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Flame Gryphon Flame Gryphon is offline
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Re: Karat's Customs

Quote:
Originally Posted by Karat View Post
Mysterio




Life: 3
Movement: 4
Range: 1
Attack: 3
Defense: 3

Human
Unique Hero
Criminal
Tricky
Medium 4

Vanishing Strike Special Attack
Range: 1 Attack: 2
Instead of moving and attacking with Mysterio, you may use Vanishing Strike Special Attack. When a figure is attacked by Vanishing Strike Special Attack they roll no defense dice.

Mirror Image
If Mysterio is attacked and at least one skull is rolled, roll the 20D. If you roll 1-11, roll defense dice normally. If you roll a 12 or higher, Mysterio takes no damage and may move up to 2 spaces.

Miniaturized
Opponets' figures must be adjacent to Mysterio to attack him.
Nice stats. There were a few wording problems, but other then that... I bolded what I would put in the cards for the wording. Great card!

On Miniaturized; I copied 'Thorian Speed', because the way it was worded before all enemies had to be adjacent to Mysterio to attack anything.

The rest were just minor word fixes.


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Riddler

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  #4  
Old September 21st, 2010, 03:56 PM
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Karat Karat is offline
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Re: Karat's Customs

thanks, he's my first, and i'm still trying to get a feel for this


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  #5  
Old September 21st, 2010, 03:57 PM
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Flame Gryphon Flame Gryphon is offline
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Re: Karat's Customs

Quote:
Originally Posted by Karat View Post
thanks, he's my first, and i'm still trying to get a feel for this

It's alright! It's better than my first...by alot...


Can you defeat a mind such as mine?
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  #6  
Old September 21st, 2010, 04:01 PM
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Karat Karat is offline
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Re: Karat's Customs

Quote:
Originally Posted by Flame Gryphon View Post
Quote:
Originally Posted by Karat View Post
thanks, he's my first, and i'm still trying to get a feel for this

It's alright! It's better than my first...by alot...
well thanks, it's not like i don't have hidicul to run things by first. and it's been edited, thanks for the advice.


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  #7  
Old September 21st, 2010, 04:12 PM
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tcglkn tcglkn is offline
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Re: Karat's Customs

Wow, a nice start there. 2 attack with no defense is almost a guaranteed kill on a squad figure. Not really sure I like that.


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  #8  
Old September 21st, 2010, 04:15 PM
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Karat Karat is offline
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Re: Karat's Customs

Quote:
Originally Posted by tcglkn View Post
Wow, a nice start there. 2 attack with no defense is almost a guaranteed kill on a squad figure. Not really sure I like that.
well this is an open discussion, but it fits in with him, but give any suggestions you have. so what would you suggest?


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  #9  
Old September 21st, 2010, 04:17 PM
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tcglkn tcglkn is offline
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Re: Karat's Customs

Quote:
Originally Posted by Karat View Post
Quote:
Originally Posted by tcglkn View Post
Wow, a nice start there. 2 attack with no defense is almost a guaranteed kill on a squad figure. Not really sure I like that.
well this is an open discussion, but it fits in with him, but give any suggestions you have
Maybe make it where they can only roll one defense, that way it's still like their being surprised but it doesn't get them totally defenseless. 2 auto wounds on someone like Thor or Superman is a pretty big deal.


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  #10  
Old September 21st, 2010, 04:18 PM
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Karat Karat is offline
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Re: Karat's Customs

Quote:
Originally Posted by tcglkn View Post
Quote:
Originally Posted by Karat View Post
Quote:
Originally Posted by tcglkn View Post
Wow, a nice start there. 2 attack with no defense is almost a guaranteed kill on a squad figure. Not really sure I like that.
well this is an open discussion, but it fits in with him, but give any suggestions you have
Maybe make it where they can only roll one defense, that way it's still like their being surprised but it doesn't get them totally defenseless. 2 auto wounds on someone like Thor or Superman is a pretty big deal.
very true, sounds plausible, i'll take it into serious consideration.


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  #11  
Old September 21st, 2010, 04:20 PM
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tcglkn tcglkn is offline
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Re: Karat's Customs

Quote:
Originally Posted by Karat View Post
Quote:
Originally Posted by tcglkn View Post
Quote:
Originally Posted by Karat View Post
Quote:
Originally Posted by tcglkn View Post
Wow, a nice start there. 2 attack with no defense is almost a guaranteed kill on a squad figure. Not really sure I like that.
well this is an open discussion, but it fits in with him, but give any suggestions you have
Maybe make it where they can only roll one defense, that way it's still like their being surprised but it doesn't get them totally defenseless. 2 auto wounds on someone like Thor or Superman is a pretty big deal.
very true, sounds plausible, i'll take it into serious consideration.
It's still your custom, I'm just giving you my thoughts. I'm not even the best designer so you can take my advice with a grain of salt probably.


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  #12  
Old September 21st, 2010, 04:21 PM
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Hahma Hahma is offline
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Re: Karat's Customs

I don't have a whole lot of time at the moment Karat, but I thought I could try my hand with a suggestion to make Mirror Image more fun and make Mysterio more elusive. He's not really much of an offensive threat, so might as well try to make his elusiveness more versatile and fun.

The wording might need to be tweaked but at least it's an idea.

I don't know about his size being 4. I don't have the mini, so I don't know. I'd think that he'd be an average sized dude with a height of 5, especially with that fishbowl on his head.




Quote:
Mirror Image
If Mysterio is attacked and at least one skull is rolled, roll the 20D. If you roll 1-11 roll defense dice normally. If you roll 12 or higher, Mysterio takes no damage and you may place him up onto an empty space up to 2 spaces away and no more than 4 levels higher or lower than his base.


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TUTORIAL FOR RE-BASING FIGURES


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