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Old June 1st, 2006, 07:54 AM
Mr. Underhill Mr. Underhill is offline
 
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Heroscape - Glyphs

I don't believe this is covered in the FAQ.

If moving a squad, the first member of the squad lands on a glyph, does the power of the glyph become active and empower the remaining members of the squad yet to move/attack?

For example:
Moving four Marrow warriors in a turn. The first MW lands on the glyph of Valda. Do the remaining three MWs get the +2 to their movements?

I'm thinking that they should, 'cos the rules state that the powers of the glyph take place immediately, ergo the remaining Marro Warriors get +2 move.

What say ye?


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Old June 1st, 2006, 08:44 AM
TheRealQ TheRealQ is offline
 
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yes



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Old June 1st, 2006, 09:04 AM
Mr. Underhill Mr. Underhill is offline
 
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Yessssss!


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Old June 1st, 2006, 09:34 AM
TheRealQ TheRealQ is offline
 
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Sorry for the short answer. I was trying to blow through the threads without posting so that I could get to chores I have waiting.

In truth, I use this specific move in my overall strategy all the time. If I have a 4 unit squad and one is close to the +1 attack glyph I move him first then pounce with the other 3. The +2 move glyph is classic in that I love to maneuver a figure onto it then have the rest of the squad hightail it, usually toward other glyphs. This is really fun with EOV when you have Mittens on your side.

I can't remember if there is a rule contrary but you can also hit the glyph that resurrects figures and then move that figure as part of the squad. My son did this to me once and was giddy all day.

There also times where the reverse is handy. If you have a Venoc/Aubrien army and the opponent has dragons or kyrie you can fly Theracus to the glyph that stops flying. Now his army is dragging and yours is still as fast as lightning. Once the opponent begins to close in on Theracus you can always step off and fly away.



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Old June 1st, 2006, 10:03 AM
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UranusPChicago UranusPChicago is offline
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Quote:
Originally Posted by TheRealQ
I can't remember if there is a rule contrary but you can also hit the glyph that resurrects figures and then move that figure as part of the squad. My son did this to me once and was giddy all day.
I don't think that is possible actually, though I am just shooting from the hip. I think that an order marker placed on a card only affects figures that are alive on that card when the turn begins. The same reasoning follows why Marro Warriors that are brought back via cloning during a turn cannot clone themselves during the same turn.

Quote:
Originally Posted by TheRealQ
There also times where the reverse is handy. If you have a Venoc/Aubrien army and the opponent has dragons or kyrie you can fly Theracus to the glyph that stops flying. Now his army is dragging and yours is still as fast as lightning. Once the opponent begins to close in on Theracus you can always step off and fly away.
Just for further clarification, the stepping off the flying glyph would require just that; stepping off. The flying creature would not be able to fly away from a flying glyph, he/she would have to spend the first turn walking away from the glyph before being allowed to fly the following turn.


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Old June 1st, 2006, 10:14 AM
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Quote:
The flying creature would not be able to fly away from a flying glyph, he/she would have to spend the first turn walking away from the glyph before being allowed to fly the following turn.
While I personally agree with this interpretation, I don't know if that's been officially confirmed by Hasbro yet (unless I've just missed the thread, which is possible since I've been away for about a week and am still trying to catch up!)


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Old June 1st, 2006, 10:17 AM
Barfodor Barfodor is offline
 
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Well, the fig could jump in the air, then begin to fly. Since the glyphs power are gone, flying is now availiable until the fig falls down on the glyph.


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Old June 1st, 2006, 01:31 PM
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Quote:
Originally Posted by Barfodor
Well, the fig could jump in the air, then begin to fly. Since the glyphs power are gone, flying is now availiable until the fig falls down on the glyph.
Unfortunately, I think your only choices for movement in this case are walking and flying. The act of moving off the glyph would require a non-flying movement because of the power of the glyph. You cannot "share" types of movement, it must by one or the other.


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Old June 1st, 2006, 01:34 PM
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netherspirit netherspirit is offline
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Quote:
Originally Posted by UranusPChicago
Unfortunately, I think your only choices for movement in this case are walking and flying. The act of moving off the glyph would require a non-flying movement because of the power of the glyph. You cannot "share" types of movement, it must by one or the other.
We were talking about this in another thread. Where does it say its one or the other? Why couldn't you do both, fly and walk in the same turn?


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Old June 1st, 2006, 01:48 PM
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The Flying ability states that when a figure “starts to fly, if it is engaged it will take any leaving engagement attacks.” [emphasis added] Assume you have a figure with the Flying special ability adjacent to an enemy figure. Would your figure take a leaving engagement attack?
First off, remember that flying is an optional ability. If your figure decides to fly, it would take any leaving engagement attacks as soon as it starts its move. It doesn’t matter where that move ends, because it is flying to the new space. In the situation where you just want to move around the engaged figure in order to get height, you could choose to walk like a normal figure. You should announce to your opponent that you are walking in order to alleviate any confusion. You would then be subject to normal movement rules regarding height and engagement. On a side note,choosing to walk when a flying figure is on a road tile gives that character the ability to get the +3 road bonus that they would otherwise not be entitled to if it were flying.


If a character is on the Glyph Of Rannveig, does this affect everyone? Meaning no one can fly until the glyph is vacant?
Yes.

Both are from the FAQ. The first answer deems that you must either walk or fly but not both.

The second answer states that no one can fly until the glyph is vacant. If a figure begins its turn on the glyph it cannot choose to walk off then fly on the same turn.


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Old June 1st, 2006, 01:53 PM
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Neither of those questions are directed at walking and flying in the same turn. So neither of those answers says "You cannot fly and walk in the same turn"


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Old June 1st, 2006, 01:56 PM
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I think it is pretty much understood... I am pretty sure that Hasbro cleared that issue up for us.


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