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Old December 6th, 2006, 11:48 AM
Snowdog Snowdog is offline
 
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Heroscape/RTS hybrid

First Post, hoo-ah!

I've been working on something lately, and I'd be happy to hear what y'all think about it. Inspired by the fact that the Knights of Weston remind me of the human knights in Warcraft 3, I've put together some house rules for using Heroscape as kind of a non-computer Real-time-strategy-type game. The gameplay is essentially unchanged, except that you generate "replacement points" at the end of each round, which can be used to heal wounds or draft new units. Occupying specific terrain features generates additional replacement points.

The scenario I've worked up so far is for three players, two competing against each other to retrieve an object and bring it back to their respective bases, the third player working to stop them both. The first two players start with 450 points and generate 20 replacement pts/rd, and the third player start with 650 and generates 30 replacements pts/rd. Reinforcements are drafted at the end of each round by spending the required number of replacement pts points and deploying the units next to the player's base. You may also spend replacement pts to heal wounds on heroes @ 10pts/wound.

The first two players start divided by a lava stream with a footbridge running across (small & medium figures only), so while they can start by attacking each other, it's usually not advisable as the third player is bigger and can reinforce faster. Also, if a round ends and the first two players have no units in the third player's starting territory, the game ends in victory for the third player, so as to provide some impetus for the first two players to actually try to go capture the object rather than just bash away at each other.

What do y'all think so far?


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  #2  
Old December 6th, 2006, 12:51 PM
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yagyuninja yagyuninja is offline
 
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I really like the idea of being able to replenish your army. One thing that is hard for new players of Heroscape to deal with is the fact that all these cool little figures they picked are going to be destroyed.

One thing though. Were you planning on letting replacement points accumulate over time? 20 or 30 points is not very much, unless people are able to draft single squad figures.


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Old December 6th, 2006, 05:16 PM
Snowdog Snowdog is offline
 
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Quote:
Originally Posted by yagyuninja
One thing though. Were you planning on letting replacement points accumulate over time? 20 or 30 points is not very much, unless people are able to draft single squad figures.
Oh, most definitely. It's part of the whole feel of "do I have to draft something mediocre now, or can I wait and draft something better later?" It's the same kind of thing where you have to make yourself wait until you can afford ultralisks instead of just buying zerglings everytime the resource meter hits 50.

Also, I was thinking about just drafting whole squads in order to keep the bookkeeping simple -- use one hash mark for every 10 points, and just make a notation if you've got an extra 5 points or not.


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Old December 6th, 2006, 05:55 PM
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yagyuninja yagyuninja is offline
 
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Cool. I don't know if you've tried Quests of Heroscape, but those also provide you with points to buy back figures...again, it really takes the sting out of getting killed.

And I almost forgot, welcome to the boards!


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Old December 6th, 2006, 07:17 PM
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theats theats is offline
 
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i think its good.


Theophilus.

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Old December 6th, 2006, 07:18 PM
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i think its good.


Theophilus.

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Old December 6th, 2006, 11:56 PM
TyG17 TyG17 is offline
 
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Great idea I might just implement it into some of my games...

oh the possibilities...


Ty G
- There will never be another me...

Back from the dead...

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Old December 21st, 2006, 08:26 PM
heroscaper2.0 heroscaper2.0 is offline
 
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Welcome to the site. I really like that idea. Awesome first post


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