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#1
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(Heated) Embattled Fen V.2.1/V.2.2 - HS2010'S Map Thread 3/2
Welcome to my map thread! I am proud to have the chance to show my work to the community and in return get suggestions on how to become better as a map creator. It is also my chance to take my contributions to the community to a higher level.
(Heated) Embattled Fen - 2/23/13 Requires: 1 BftU, 2 VW, 1 FotA ![]() The Hotways or the Highways (THOTH) -2/23/13 (currently in .hsc file) Requires: 1 BftU, 2 VW, 1 FotA ![]() Labyrinth Vault - 1/30/13 Requires: 10 BftU and 4 TJ ![]() THOTH - 1/26/13 Requires: 1 BftU, 2 VW, 1 FotA ![]() The Hotways or the Highway 3.0 - 12/21/12 Requires: 1 BftU, 2 VW, 1 FotA ![]() The Hotways or The Highway 2.0 - 10/26/12 Requires: 1 BftU, 2 VW, 1 FotA ![]() Elevated Swamp - 10/23/12 Requires: 1 SotM, 1 MtCB, 1 FotA ![]() (.pdf has a typo of Wamps, will fix that ASAP) The Hotway or the Highway - 10/23/12 Requires: 1 BftU, 2 VW, 1 FotA ![]() Click on the pictures to find a Heroskype Google Doc Drawing. Go to File<Make A Copy... to use a map! Still working on updates. Most likely, any older maps that didn't make BoV requirements will be dumped (and probably a lot more), with the exception of Helms Deep and possibly Esenwein's Mansion. Like my maps? See also: My Units and Terrain. Last edited by heroscaper2010 : March 9th, 2013 at 07:29 AM. |
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#2
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
Didn't think it was possible to do it with 2 FotA... props to you.
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#3
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
Actually it has 3 Castle sets of Ladders. ( 58 )
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#4
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
Considering that few sets were used, well done! Very well done!
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#5
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
![]() I especially like the giant fridge, located on the highest battlement. What a great, thoughtful way to allow those poor saps on guard duty to enjoy a cold beverage! Well done! |
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#6
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
Thanks everyone so far for the positive feedback!!!!
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#7
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
Wow... A Helm's Deep map I actually have the terrain to make... Great job!
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#8
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
Did you take note that it uses 3 sets of castle ladders?
Also, I'm trying to get this .pdf'ed but if you want to raw VS File I'll send you it. |
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#9
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
Sorry for the double post, but I have change some of the map (still same requirements), but I have taken out all the ruins in the front, and where there is an opening on the western side of the castle where the river runs through I have added a two-hex ruin (from RotV) in there. It is to sybolize where the Berzerker blows up the wall. Sadly though the top is not removable as it is part of a 7- or 9-hex from the FotA. Once I have the chance I will build the map again and take some new pictures.
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#10
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
Helm's Deep VS File
Follow the link and find the file, you will you won't. Updated OP Sorry but I could not get this pdf'ed so it is the raw VS file. Last edited by heroscaper2010 : February 21st, 2012 at 04:30 PM. |
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#11
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
![]() So, I though "Hall of Fiends" was really cool. The height on the back end is a neat pull (so you probably don't need a t-glyph on that hex specifically), but you might be able to maximize the LoS blockers a little better; open up a few more foot paths - narrow and cavernous to follow the style. I'm not sure that Wannok or t-glyphs are a problem on OM1, but there's no pull to the red-left end of the map, so you could probably put Wannok there and water block it. Since rats are such a mess in the tight spaces, I like having the two t-glyphs to give something for heroes. |
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#12
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
I have decided to make this my official map thread for the sake of making another thread. So without further a due, I present, Hall of Fiends V.2:
![]() I don't why picnik won't let me add numbers (for my full username). Darn picnik and I really don't want to use paint. Any suggestions? I am free to all suggestions and criticism. I will hopefully have an updated version of Helms Deep up within the next week, too. |
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