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Old October 29th, 2011, 11:08 PM
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The Book of The Hood

The Book of The Hood

C3G MARVEL PUBLIC EXCLUSIVE COLLECTION 7
TRICK OR TREAT


The figure used for this unit is a Heroclix figure from the Mutations and Monsters set.
Its model number and name are #015 / The Hood.

___________________________________________________________________
Character Bio - Son of a career criminal, Parker Robbins spent most of his life trying to be a good guy. Even so, despite his best efforts, the lure of the underworld was irresistible - literally. A simple theft goes wrong when Robbins and his cousin stumble upon an evil ritual and a strange demon. Killing the demon, Robbins takes its mystic hood and boots. Quickly, he realizes their abilities of invisibility and levitation, powered upon by the dark forces of Dormammu. First, he uses them for petty theft. Then, for diamond heists. At last, he sets a goal: to become the next Kingpin of Crime with the aid of his best friend John King, and his second in command (And occasional lover) Madame Masque... if the cloak will let him.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received

Classic:
  • While under the effect of the Cloak of Dormammu, as a Devourer, The Hood may benefit from a Dumutef Guard's Devourer Attack Enhancement attack bonus.
Marvel:
  • N/A
C3G:
  • As a Crime Lord, The Hood can take a turn by using the Street Thugs' or Killer Penguins' Crime Lord Bonding.
  • As a Unique Human Hero, The Hood may be healed by Alfred Pennyworth's Field Medic special power.
  • As a Crime Lord, The Hood may be activated by Kingpin's Organized Crime special power.
  • As a Crime Lord, The Hood rolls 1 additional die when attacking a figure targeted by Hush's Obsessive Vendetta with a normal attack while taking a turn with the Master Manipulator special power.
Synergy Benefits Offered

Classic:
  • N/A
Marvel:
  • N/A
C3G:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-


Last edited by johnny139 : November 14th, 2012 at 09:57 PM.

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Old October 29th, 2011, 11:09 PM
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Lord Pyre Lord Pyre is offline
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Re: The Book of The Hood (Design Phase)

NAME = The Hood
SECRET IDENTITY = Parker Robbins

SPECIES = Human
UNIQUENESS = Unique Hero
CLASS = Crime Lord
PERSONALITY = Driven

SIZE/HEIGHT = Medium 5

LIFE = 5
MOVE = 5
RANGE = 5
ATTACK = 3
DEFENSE = 4

POINTS = 180

DOUBLE ATTACK
When The Hood attacks, he may attack one additional time.

CRIMINAL AMBITION
After revealing a numbered Order Marker on this card and taking a turn with The Hood, if he inflicted one or more wounds on an opponent's figure with his normal attack this turn, you may take an immediate turn with any Criminal or Crime Lord Hero you control within clear sight of The Hood.

CLOAK OF DORMAMMU
Before taking a turn with The Hood, you may reveal an "X" Order Marker on this card, and for the remainder of the round, The Hood will not take any leaving engagement attacks, cannot be targeted by opponents’ non-adjacent figures for any attacks or special powers that require clear sight, and gains the Flying special power. If you do, at the end of each of The Hood's turns this round, roll the 20-sided die. If you roll 4 or less, The Hood's Species is now Demon, his Class is now Devourer, and he may not use any special power on this card for the entire game.


Last edited by Lord Pyre : April 14th, 2013 at 01:02 PM.

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Old October 29th, 2011, 11:10 PM
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Lord Pyre Lord Pyre is offline
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Re: The Book of The Hood (Design Phase)

I'm kind of busy this weekend, so if I'm a bit slow in updating, my apologies in advance!


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Old October 30th, 2011, 02:29 AM
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Re: The Book of The Hood (Design Phase)

Quote:
Originally Posted by Lord Pyre View Post
I'm kind of busy this weekend, so if I'm a bit slow in updating, my apologies in advance!
No worries, you can't make any updates for the first 48 hours anyways.

The figure used for this unit is a Heroclix figure from the Mutations and Monsters set.
Its model number and name are #015 / The Hood.


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Old October 29th, 2011, 11:22 PM
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Re: The Book of The Hood (Design Phase)

I think you probably want this:

CLOAK OF DORMAMMU
If The Hood is attacked and at least one skull is rolled, before rolling defense dice you may choose to ignore the attack. If you do, roll the 20-sided die, subtracting 1 from the roll for each wound marker The Hood has on his card.


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Old October 30th, 2011, 02:07 AM
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Re: The Book of The Hood (Design Phase)

I'm not sure ignoring the attack should be automatic and/or the penalty roll should be so low.


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Old October 30th, 2011, 07:13 AM
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Margloth Margloth is offline
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Re: The Book of The Hood (Design Phase)

This:

LOAK OF DORMAMMU
If The Hood is attacked and at least one skull is rolled, you may choose to ignore the attack. If you do, roll the 20-sided die, subtracting 1 from the roll for each wound marker The Hood has on his card.
•On a roll of 1-4, all of The Hood's powers are negated, reduce his range to 1, add 2 to his attack and defense, and his class is now Possessed.
•On the roll of 5-20, nothing happens

is near-broken. I like the idea, but really, I'm just going to ignore every attack that ever comes his way. Sure, I'll be rolling the d20 a lot, but what's the worst that going to happen? I now have a 6A, 6D character? Imagine having to go against this guy in the end game. He'll never die.


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Old October 30th, 2011, 07:27 AM
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Re: The Book of The Hood (Design Phase)

Also, defensively, the Cloak really doesn't provide him any more power than Invisibility. I kind of wonder if that wouldn't be the simpler route. There are even many, many examples of characters with animal-like senses (Wolverine, Tigra, Kraven) hitting him while invisible because apparently he has a distinctive (bad) smell.


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Old October 30th, 2011, 07:28 AM
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Re: The Book of The Hood (Design Phase)

This seems a little off to me. You can reveal an Order Marker on Kingpin, take a turn with The Hood, get to attack twice, and if either attack deals a wound, get to take a turn with any Crime Lord of Criminal, then get to take a turn with Kingpin. That's a heck of a lot of turns in one OM.

He's one of the few (or first?) flying Criminal/Crime Lord.


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Old October 30th, 2011, 07:30 AM
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Re: The Book of The Hood (Design Phase)

Yeah, not sure why he can fly. I've never seen him do it.

Also, the more I think about it, Invisiblity seems like a great fit for the Hood. As for Criminal Ambition, he seems like a normal guy (and often gets little to no respect) until he unleashes his demonic powers and motivates his cronies (he once literally eats a guy). I almost wonder if the write-up shouldn't look more like this:

INVISIBILITY
DOUBLE ATTACK
POWER OF DORMMAMU SPECIAL ATTACK
Range: 1. Attack: 6
If The Hood inflicts at least 1 wound with this special attack, after his turn ends you may take an immediate turn with a Unique Hero Criminal or Crime Lord you control within clear sight of The Hood. If The Hood does not inflict at least 1 wound with this special attack, he receives 1 wound.

Anyway, I thought this would make some great mini background art:



Last edited by Margloth : October 30th, 2011 at 07:50 AM.

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Old October 30th, 2011, 09:13 AM
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Re: The Book of The Hood (Design Phase)

  • Quote:
    Air-Walking: His boots allowed him to walk on air, (not fly as one might assume).[1]
AIRWALK
If The Hood continues his movement on the same level, he may walk over water without stopping, pass over obstacles such as ruins and pass over figures without becoming engaged if he began and continued his move their height or higher.

Just a goofy idea above for his ability to walk on air. He doesn't fly, but I imaging from the Marvel Comic Database entry at the top, he could walk over water, lava and walk from one building to another if it's the same level. I'm not sure though.


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Old October 30th, 2011, 09:25 AM
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Re: The Book of The Hood (Design Phase)

Quote:
Originally Posted by Margloth View Post
Yeah, not sure why he can fly. I've never seen him do it.

Also, the more I think about it, Invisiblity seems like a great fit for the Hood. As for Criminal Ambition, he seems like a normal guy (and often gets little to no respect) until he unleashes his demonic powers and motivates his cronies (he once literally eats a guy). I almost wonder if the write-up shouldn't look more like this:

INVISIBILITY
DOUBLE ATTACK
POWER OF DORMMAMU SPECIAL ATTACK
Range: 1. Attack: 6
If The Hood inflicts at least 1 wound with this special attack, after his turn ends you may take an immediate turn with a Unique Hero Criminal or Crime Lord you control within clear sight of The Hood. If The Hood does not inflict at least 1 wound with this special attack, he receives 1 wound.

Anyway, I thought this would make some great mini background art:

Love the background. I like your approach as well.
Quote:
Originally Posted by Hahma View Post
  • Quote:
    Air-Walking: His boots allowed him to walk on air, (not fly as one might assume).[1]
AIRWALK
If The Hood continues his movement on the same level, he may walk over water without stopping, pass over obstacles such as ruins and pass over figures without becoming engaged if he began and continued his move their height or higher.

Just a goofy idea above for his ability to walk on air. He doesn't fly, but I imaging from the Marvel Comic Database entry at the top, he could walk over water, lava and walk from one building to another if it's the same level. I'm not sure though.
That's cool. It'd be useful for crossing chasms and such.


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