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  #1  
Old March 22nd, 2010, 01:37 PM
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Balantai Balantai is offline
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The Book of Nightcrawler

The Book of Nightcrawler

C3G MARVEL WAVE 2
BRAVE AND THE BOLD



Comic PDF



Mini PDF

The figure used for this unit is a custom figure based on the Nightcrawler figure from the Fantastic Forces set.
Its model number and name are #082-084 / Nightcrawler.
______________________________________________________________

Character Bio - Demon, Evil, Spawn of the Devil. These are the things Kurt Wagner has been called since his birth. Kurt was born with blue hair, fanged teeth, and glowing yellow eyes in Germany.The people of the village feared Kurt, and to save her own life, Mystique, his mother, threw Kurt over a waterfall.
But Kurt did not die, he survived and was found by the gypsy sorceress Margali Szardos, who raised Kurt as her own in a traveling circus. There, Kurt learned about acrobatics and gymnastics, performing with the circus. Fate would have this joyful time cut short.
The villagers of the area were being plagued with murders, when they found out about Kurt and credited him for the crimes. It was then that Professor X intervened and offered him a chance to learn more about his abilities, and more importantly, a place where Kurt could be himself and free from hate.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-


Synergy Benefits Received

Classic:
  • N/A
Marvel:
  • N/A
C3G:
  • As a Mutant, Nightcrawler may be activated by Professor X's Mutant Mind Link special power.
  • As a Mutant, Nightcrawler may be moved by Cyclops' Mutant Field Commanderspecial power.
  • As a Mutant, Nightcrawler may add 1 to his 20-sided die roll with Destiny's Probability Precognition special ability.
  • As a Mutant, Nightcrawler may be turned into an Outcast by Magneto's Mutant Recruitment special power.
  • As a Mutant, Nightcrawler may be turned into a Horseman by Apocalypse's Horsemen of the Apocalypse special power.
Synergy Benefits Offered


Classic:
  • N/A
Marvel:
  • N/A
C3G:
  • As a Mutant, Nightcrawler may offer an initiative bonus from Sentinel's Mutant Detection special power.
  • As a Mutant, Nightcrawler may enable Jubilee to take a turn after him as his Mutant Sidekick.
_________________________________________________________________

-Strategy, Tactics and Tips-
  • Nightcrawler is very good at killing squads because of his Teleporting Barrage Special Attack and because of his Teleport Evade.
-Heroscapers Community Contributions-


Last edited by johnny139 : December 21st, 2012 at 03:02 PM.

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  #2  
Old March 22nd, 2010, 01:42 PM
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Re: Nightcrawler - Design Thread

I just like to chime in on these from time to time - I really like them.

Should Bamf! have a sight restriction? I could just be remembering a line from X-Men 2, but didn't Nightcrawler need to be able to see where he was Bamfing to? I could be wrong though....


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  #3  
Old March 22nd, 2010, 02:05 PM
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Re: Nightcrawler - Design Thread

I have to get back to work, I'll have to look at Nightcrawler later tonight after the kids are in bed.


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  #4  
Old March 22nd, 2010, 02:06 PM
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Re: Nightcrawler - Design Thread

I like Devout as a personality - Tricky is too dime a dozen for him, IMO.
Make sure to put his name as the subtitle (is it Kurt Wagner?)
The powers all look good - as do the stats. I think the wording for the first power needs some slight tweaking, but I like the mechanics. I'll try to put a write up of the suggested tweaking soon.
I think he's in the 200 point range.


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  #5  
Old March 22nd, 2010, 02:09 PM
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Re: Nightcrawler - Design Thread

Lots of Bamfs! What do you think about letting him bamf and attack, then bamf and attack, then bamf and attack again?

EDIT: Duh, and now I notice you already do! It is a little confusing with all the bamfs. I suggest Teleport, Bamf Special Attack, and Evade for less confusion.


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Old March 22nd, 2010, 02:13 PM
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Re: Nightcrawler - Design Thread

Quote:
Originally Posted by quozl View Post
Lots of Bamfs! What do you think about letting him bamf and attack, then bamf and attack, then bamf and attack again?
I think he thought of that one already and liked it ... (Read the write up again).


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Old March 22nd, 2010, 02:39 PM
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Re: Nightcrawler - Design Thread

So many 'bamf's I'm getting bamferloaded!

I like Devout. Height 6? I was expecting 4. Isn't he short or is he just always hunched over?

So you don't want him to be able to bamf with other figures?

I think thematically Bamf should be clear sight spaces unless you want it to be a d20-based power.

You may need to crop out the Movement part from the simple Bamf part, and simply include it in the special attack.

Ok I think I've got a grasp of what you're going for so here's how I would clarify it:

Quote:
BAMF!
Choose an empty space within 3 clear sight spaces of Nightcrawler. Place Nightcrawler on the chosen space. Nightcrawler does not take leaving engagement strikes when he starts to Bamf!

BAMF! SPECIAL ATTACK
Range: 1 Attack: 4
Instead of moving and attacking normally with Nightcrawler, you may BAMF! up to three times. Each time you place Nightcrawler, you may attack once with Bamf! Special Attack.

BAMF! EVADE
If Nightcrawler is attacked by a normal attack and at least 1 skull is rolled, you may roll the 20-sided die. If you roll a 14 or higher, Nightcrawler takes no damage and may immediately Bamf!
So he could move normally (for whatever reason) and then Bamf, or just use his special attack and not necessarily roll any dice, but still get the mobility out of it.

He seems to be Kumiko/Moriko territory here, with a decent defensive ability. I'd say 150'ish since 3 attacks of 4 is pretty good, but he's still a melee character.


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  #8  
Old March 22nd, 2010, 02:14 PM
Griffin Griffin is offline
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Re: Nightcrawler - Design Thread

I don't think it was your intention, but currently, I can Bamf 3 times for my move, attack, Bamf 3 more times, attack, Bamf 3 more times, attack, then Bamf 3 more times.

We need some major rewording of these powers to make them work the way I think you intended. Perhaps you should start by looking at the newest Marro Hero. He can teleport I think.

Gosh it has been a long time since I have played classic scape.


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  #9  
Old March 22nd, 2010, 02:15 PM
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Re: Nightcrawler - Design Thread

Quote:
Originally Posted by Griffin View Post
I don't think it was your intention, but currently, I can Bamf 3 times for my move, attack, Bamf 3 more times, attack, Bamf 3 more times, attack, then Bamf 3 more times.
Maybe "instead of moving and attacking, Nightcrawler may Bamf up to three times"?


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  #10  
Old March 22nd, 2010, 02:18 PM
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Balantai Balantai is offline
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Re: Nightcrawler - Design Thread

Quote:
Originally Posted by Griffin View Post
I don't think it was your intention, but currently, I can Bamf 3 times for my move, attack, Bamf 3 more times, attack, Bamf 3 more times, attack, then Bamf 3 more times.
I actually don't think it reads this way. Bamf! was written so that it's a stand alone ability. The last line states that instead of a normal move, he can Bamf! 3 times. The Special Attack says he can Bamf!, not move.


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  #11  
Old March 22nd, 2010, 02:19 PM
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Re: Nightcrawler - Design Thread

Quote:
Originally Posted by Griffin View Post
I don't think it was your intention, but currently, I can Bamf 3 times for my move, attack, Bamf 3 more times, attack, Bamf 3 more times, attack, then Bamf 3 more times.

We need some major rewording of these powers to make them work the way I think you intended. Perhaps you should start by looking at the newest Marro Hero. He can teleport I think.

Gosh it has been a long time since I have played classic scape.
I think you're reading it incorrectly. The way I'm reading it, he can Bamf! up to three times instead of moving, then he can attack once, then Bamf!, then attack a second time, then Bamf!, then attack a third time, then Bamf! and that's it.
I'm not sure how you're reading it the way you put.


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Old March 22nd, 2010, 02:22 PM
Griffin Griffin is offline
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Re: Nightcrawler - Design Thread

Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by Griffin View Post
I don't think it was your intention, but currently, I can Bamf 3 times for my move, attack, Bamf 3 more times, attack, Bamf 3 more times, attack, then Bamf 3 more times.

We need some major rewording of these powers to make them work the way I think you intended. Perhaps you should start by looking at the newest Marro Hero. He can teleport I think.

Gosh it has been a long time since I have played classic scape.
I think you're reading it incorrectly. The way I'm reading it, he can Bamf! up to three times instead of moving, then he can attack once, then Bamf!, then attack a second time, then Bamf!, then attack a third time, then Bamf! and that's it.
I'm not sure how you're reading it the way you put.
It was the line at the end of Bamf that allows you to use it 3 times. When the special attack allows me to use the power, at first glance, it is easy to read that you can use the full power. As Balantai pointed out though, the 3 times aspect is only used instead of a normal move.


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