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Old October 19th, 2009, 01:44 AM
PHippo's Avatar
PHippo PHippo is offline
 
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Location: U.S.A.- OH - Columbus
Posts: 451
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Phippo's Custom Units

Hi there, I'm Phippo I've been an avid scaper and reader of these threads for the last 3 years or so but have only started posting this summer during the anticipation of Wave 9.

I've always been a little wary of unofficial units, but what with the slowdown in classic releases recently (we're not exactly getting 3 waves a year anymore) I decided to give unit-making a shot. So far I have been designing new units in waves more or less for the fun of it, here is the first wave and two squads from it (i'll try to update on a daily basis, so far I have three waves designed):

Wave 11 (classic)

Borgs and Bowmen
3 Soulborg Cats
4 English Longbowmen

Skeletons
3 Skeleton Cavalry
3 Skeleton Archers

Elves and Kyrie
3 Warriors of the Moon Tribe
2 Elven Guards

Hero Pack
9th Elf Wizard
Aquilla Kyrie Hero
Demonblade
Lady Durnipia
Yeoman Hero

Soulborg Cats
Life-1 Tricky
Move-7 Soulborg
Range-1 Cats
Attack-3 Medium 4
Defense-4

Pounce
Agility- Soulborg Cats do not take
falling damage from heights of 15
or less
Phantom Walk

English Longbowmen
Life-1 Valiant
Move-5 Human
Range-8 Archers
Attack-2 Medium 5
Defense-2

Take Aim Sp. Attack- Ran. 5 Att. 3- If an english longbowman
inflicts a wound the defending figure rolls 1 less
attack die against all remaining attacks by
longbowmen this turn (max. of -1)

Update: 10/19/09

Skeleton Cavalry
Life-1
Move-7 Mindless
Range-1 Undead
Attack-4 Warriors
Defense-3 Large 6

Vampire Lord Bonding- Before tking a turn with
skeleton cavalry you may first take a turn with
any vampire lord you control
Strength of Undeath 16- if a member of skeleton
cavalry would recieve enough wounds to be destroyed
roll the 20-sided die, if you roll a 16 or higher ignore all
wounds

Skeleton Archers
Life-1
Move-4 Mindless
Range-6 Undead
Attack-2 Archers
Defense-2 Medium 4

Strength of Undeath 16- if a skeleton archer would recieve
enough wounds to be destroyed roll the 20-sided die
if you roll a 16 or higher ignore all wounds.

Update: 10/20/09

Warriors of the Moon Tribe
Life-1
Move-5 Fearsome
Range-1 Kyrie
Attack-4 Warriors
Defense-3 Medium 6

Stealth Flying
Kyrie Hero Movement Bonding- Before taking a turn with Warriors
of the Moon Tribe you may first move any kyrie hero you control
up to 5 spaces

Elven Guards
Life-1
Move-5 Disciplined
Range-1 Elf
Attack-3 Guards
Defense-3 Medium 4

Double Attack
Adjacent Tough- when rolling defense dice against an adjacent
attacking figure add 1 automatic shield to whatever is rolled
Elf Wizard Defensive Bonding- at the start of the game choose an
elf wizard you control, before taking a turn with elven guards you
may first take a turn with the chosen elf wizard, elven guards roll
an aditional defense die when they are adjacent to the chosen elf
wizard

I haven't decided on point values yet since I haven't had a chance to play test (most of my scape collection is back home while I'm away at college)
Feedback is appreciated and if you'd like to play test the units yourself all the better


Last edited by PHippo : October 20th, 2009 at 03:56 PM.

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Old October 19th, 2009, 03:28 AM
ProtoFury's Avatar
ProtoFury ProtoFury is offline
 
Join Date: August 24, 2009
Location: USA - IL - Carbondale
Posts: 847
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Re: Phippo's Custom Units

Interesting, I'm curioust see what you'll come up with for the rest. Methinks you should bring some Vydar units into the mix, though.


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Old October 19th, 2009, 12:18 PM
PHippo's Avatar
PHippo PHippo is offline
 
Join Date: May 18, 2009
Location: U.S.A.- OH - Columbus
Posts: 451
PHippo knows what's in an order marker PHippo knows what's in an order marker
Re: Phippo's Custom Units

Skeleton Cavalry
Life-1
Move-7 Mindless
Range-1 Undead
Attack-4 Warriors
Defense-3 Large 6

Vampire Lord Bonding- Before tking a turn with
skeleton cavalry you may first take a turn with
any vampire lord you control
Strength of Undeath 19- if a member of skeleton
cavalry would recieve enough wounds to be destroyed
roll the 20-sided die, if you roll a 19 or higher ignore all
wounds

Skeleton Archers
Life-1
Move-4 Mindless
Range-6 Undead
Attack-2 Archers
Defense-2 Medium 4

Strength of Undeath 19- if a skeleton archer would recieve
enough wounds to be destroyed roll the 20-sided die
if you roll a 19 or higher ignore all wounds.


Added the skeletons to the first post, just some notes on these guys:
I based my design for the skeletons off of Cypriens bio and what I thought should characterize an undead army -that is- it's unwillingness to die
hence the strength of undeath ability
also gave the cavalry bonding wth Cyprien (and only Cyprien) I originally toyed around with the idea of vampire hero bonding but realized that a potential turn of Iskra+Rechets+Cavalry would be more than most armies could handle.


Last edited by PHippo : October 19th, 2009 at 01:44 PM.

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