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#1
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The Book of Tul-Bak-Ra
The Book of Tul-Bak-Ra
Wave 9 - Blackmoon's Seige - "Heroes of the Moon Tribe" Character Bio: TBA _________________________________________________________________ -Rulings and Clarifications- - TELEPORTATION: To a Glyph?_________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received - ORNAK : Red Flag of FurySynergy Benefits Offered: Marro Squads * Grok Riders_________________________________________________________________ -Strategy, Tactics and Tips- TBA_________________________________________________________________ -Heroscapers Community Contributions- Tul Bak Ra - What's your army idea? Tul-Bak-Ra and Dividers Preview Discussion thread Tul-Bak-Ra: Marro Overlord Power Ranking and Master Index Although he has an interesting toolbox of abilities, TBR isn't all that well suited to standard tournament play. C+Unit Strategy Review TBA ![]() Last edited by spiteofthedice : February 2nd, 2010 at 05:10 PM. |
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#2
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Re: The Book of Tul-Bak-Ra
Thanks for getting the book up so quick spiteofthedice!
Important distinction - When T-B-R teleports himself, he must teleport onto a same-level space. However, when he teleports reinforcements, they just have to be adjacent to him, meaning he can position teleport targets onto nearby height. |
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#3
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Re: The Book of Tul-Bak-Ra
I like the idea of using this guy in conjunction with Kelda. A slight modification in the traditional Saylind-Kelda field hospital, Tul-Bak-Ra can do the teleporting himself, and, if there is something within three spaces of Kelda, he can zap it while he's there.
An interesting question to pose would be, why isn't he a warlord? The only benefits coming from that would be bonding with the Groks, and a Grok attack enhancement. I think most here would agree, the Groks need a little help, so it must lay on Tul-Bak-Ra. I think perhaps it is that his base stats, combined with being extremely mobile, would make him too powerful as a warlord. Right now, there are only two marro warlords, Ne-Gok-Sa and Me-Burq-Sa. The one can't keep up with the Groks, but does have the staying power to help out once he gets there. The other can keep up with the Groks but isn't very good in a melee-heavy fight. Quoting RevDyer's revered father: There ain't really a nickel's worth of difference between lazy and efficient. |
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#4
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Re: The Book of Tul-Bak-Ra
Just for the record, teleporting Groks, doesn't sound good to me unless TBR is also adjacent to an engaged Warlord. The Groks movement is already good (at 8. It's their cost that's prohibitive...
Brandon I'm HipHoppa in Urban Rivals, the coolest, online CCG of all time! The B.I.V.'s Big Bad Custom Creations The B.I.V.'s Big Bad Heroic Creations |
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#5
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Re: The Book of Tul-Bak-Ra
Quote:
So basically you'd get to move/attack with the Romans (or any squad that bonds with a Marro Warlord), after Teleporting TBR in (and attacking), and then move some squaddies up when he's attacked to buy the Romans that time. Almost like a double bond. Boston Marathon 4/15/13 3:39:41 Last Race: Old Sandwich Road Race 6/2/13 - Half Marathon 1:46:33 Next Race: Ruckus Boston 6/15/13 - 4MI Mud Run |
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#6
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Re: The Book of Tul-Bak-Ra
Tul-Bak-Ra is going to be awesome! I love his abilities!
Speaking of abilities, I thought he could just summon sqauds without having to do anything, similar to how he can use Teleportation on himself. Teleport Reinforcements is a cool twist on how he can teleport squads, and I can't wait to try him out with the Dividers. His appearance is cool, but I think his face has too many similarities to that of a human face. That red dot in the middle of his face makes him look like a clown. I think it's worthwhile to say that he can move ten spaces with disengage, and then attack from three spaces, with no restrictions of line of sight, all for a threat range of 13. That's pretty good! He's also the first Marro hero to not have any D20 powers or enhancements. Last edited by SymphonyScaper : May 25th, 2009 at 02:08 PM. My collection: 4 RotV, 1 SotM, 2 BftU 1 Marvel, 1 TT, 1 VW, 2 TJ, 2 RttFF, 2 FotA, all expansions excluding exclusives, and every wave with almost x2 of all commons. |
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#7
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Re: The Book of Tul-Bak-Ra
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And about TBR not helping figures onto height, technically the divider could be on a space 4 levels higher and still be adjacent to TBR. Its something, at least. ___________________ And also, you should probably add to this... Quote:
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#8
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Re: The Book of Tul-Bak-Ra
You could also teleport Stingers to that height.
I know that I do not know. C3G INDEX - XTINCTION AGENDA " . . . experience the pure enjoyment that is the C3G universe." - Tornado, recent C3G convert
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#9
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Re: The Book of Tul-Bak-Ra
One of Aldin's army ideas for this guy inspired me. This guy can actually be good alone. With 6 life, 4 attack and defense, he is a brute. Now he also gets to teleport, moving him around areas that were once impassable. It can only be said that both this guy and Brave Arrow can be used alone to great effect.
"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." ~Albert Einstein Tourney Record:17-10 (08/02/11) |
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#10
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Re: The Book of Tul-Bak-Ra
I find it interesting to see that if Tul-Bak-Ra is destroyed, he doesn't get to teleport reinforcements in. This could be an important point to consider when attacking him. Do you really want to hit him with Jotun when he's full health? That could easily end with 3-4 Marro squaddies being teleported up. Perhaps it would be better to use something a little less stronger to land one or two wounds, only allowing a couple Marro to be summoned, and then go for the kill when it looks like you can finish him off with a 3-4 wound hit.
Also, we must consider which units stand a (reasonable) chance of a one hit-one kill on this guy, totally avoiding activating his reinforcement ability: Braxas Cyprien Deadeye Dan Grimnak Kee-Mo-Shi Morsbane Ne-Gok-Sa Rechets of Bogdan Runa Shades of Bleakewoode Sudema This group may be divided into two categories, those who can kill him without activating his power, or those that may kill him or may just activate his power. No Risk: Braxas Cyprien Deadeye Dan Grimnak Kee-Mo-Shi Morsbane Ne-Gok-Sa Runa Shades of Bleakewoode Sudema This group relies on d20 special abilities to either kill or take your opponent's Tul-Bak-Ra without landing any wounds on him. Of them, only Deadeye Dan, Braxas, Morsbane, and Sudema can show no restraint, as the others have the option of normally attacking in addition to their killing special ability. The others on the list will be wasting a normal attack unless there is another enemy figure adjacent to them, which, considering Tul-Bak-Ra's teleport ability, is probably unlikely. Cyprien and Kee-Mo-Shi both have damage dealing abilities that avoid activating Tul-Bak-Ra's reinforcement ability (because they're not attacks) that should be used to land some 'free' wounds on the Marro Overlord. Grimnak, however, gets a special mention here. Because of his ability to bond with either the blade or heavy Gruts, a turn with him is a turn commanding six hexes worth of figures, enough to completely surround Tul-Bak-Ra. If you can surroud Tul-Bak-Ra with the Gruts, feel free to pound on him, and remember the bonus two of your orcs get for being adjacent to Grimnak. Even if you don't kill him, all adjacent hexes are occupied so he would be unable to summon reinforcements. This will probably only work once, because of Tul-Bak-Ra's extremely high mobility. Rechets of Bogdan: The Rechets can kill Tul-Bak-Ra, but only if they get a skull on every die. If not, there's a chance he'll be bringing in back up. This is, however, a comparatively low-risk situation. If they're not on height and don't get skulls on every die, they rolled between 0-2 skulls, not to much too expect from Tul-Bak-Ra's defence to counter. Last edited by Tai-Pan : May 26th, 2009 at 11:58 AM. Reason: Content error and spelling mistake Quoting RevDyer's revered father: There ain't really a nickel's worth of difference between lazy and efficient. |
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#11
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Re: The Book of Tul-Bak-Ra
Sorry for the three posts in a row, but the first was a realization a while ago, the second was a well thought-out post, and this is just a question.
Toxic Skin- If Tul-Bak-Ra takes a wound due to Toxic Skin, and summons a Marro also adjacent to the figure rolling for Toxic Skin, does the figure rolling for Toxic Skin also get to roll for the newly summoned figure? Similarly, if Tul-Bak-Ra takes a wound due to an explosion attack, and summons a Marro, does the attack also affect the summoned Marro? Quoting RevDyer's revered father: There ain't really a nickel's worth of difference between lazy and efficient. |
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#12
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Re: The Book of Tul-Bak-Ra
Quote:
2) is a definate no ( confirmed this in the Rules Team thread).Quote:
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