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Old November 12th, 2008, 10:13 PM
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410 Point Armies

Ok so there is this tournament near Chicago that I am hoping to be going to that has a point limit of 410 pt. armies. The start zones are 24 hexes and being played on balanced BOV maps. Please do not suggest armies that have waves 1 OR 4 as I don't have those 2 waves. Here are some armies that I was thinking of.

Zombies x4 240
Krav 340
Marros 390
Marcu 410

KOW x3 210
Gilbert 315
Finn 395
Isamu

Cyprien 150
Sonya 195
Stingers x 3 375
Eldgrim 405

So what else do you think?


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  #2  
Old November 12th, 2008, 10:34 PM
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Re: 410 Point Armies

Quote:
Originally Posted by pti88888888 View Post
Ok so there is this tournament near Chicago that I am hoping to be going to that has a point limit of 410 pt. armies. The start zones are 24 hexes and being played on balanced BOV maps. Please do not suggest armies that have waves 1 OR 4 as I don't have those 2 waves. Here are some armies that I was thinking of.

Zombies x4 240
Krav 340
Marros 390
Marcu 410

KOW x3 210
Gilbert 315
Finn 395
Isamu

Cyprien 150
Sonya 195
Stingers x 3 375
Eldgrim 405

So what else do you think?
I like your third army by far the best. No. 1 combines Krav and Marcu, which can be a disaster waiting to happen. No. 2 lacks range. Also, I'm not sure the Knights are such a good idea at 410 points. Your 12 Knights could run into 12 rats or 16 Romans and get ground down in attrition battle. Blasts/glads or even samurai would also be bad matchups.

This is what I would bring:

240 Glads x3
120 Blasts x2
050 Marro Warriors
410, 24 spaces

The thing you really need to worry about most is 5x or 6x Stingers. Don't put yourself in a position where you have to suffer the full flood of skulls they can produce. Dodge their attacks. Either use something like a Vydar ranged pod that will play keep-away with Stingers, or else blanket them with rats or glads.


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  #3  
Old November 13th, 2008, 12:39 AM
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Re: 410 Point Armies

I wouldn't underestimate the knight army. The only real downfall to it is that you do not have any special attacks. Gilbert will (usually) net you one or two additional moves so you can get your knights where they need to go quicker than most people realize. Also, their 4 defense holds up really well, and if there is jungle brush on the maps, 5 defense is even better.

I like all three armies, and they all seem pretty solid. Go with the one you would have the most fun with, in my opinion.


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Old November 13th, 2008, 09:15 PM
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Re: 410 Point Armies

Thank you for the responses rdhight and rym. I think I like my Cyprien build the best too. I think that the Knights are not not that bad to have no range with Gilbert and the new jungle brush. The BOV maps usually provide enough cover for the melee units in the games. Whether this is jungle brush, trees, or even putting in a lot of roads to keep them going a long.

I really do like this point total. The idea was that it was just below the point of playing something like 6x 4th Mass.


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  #5  
Old November 15th, 2008, 09:45 AM
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Re: 410 Point Armies

Do what you want as rym said, but a good team in my opinion, is something with range and a high defense. If you have a decent defense, you can just keep moving backward, attacking from range, and then your opponents will keep following you, and if they attack, well, you have a good defense, so you should be able to hold them off for a while.


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Old November 15th, 2008, 10:58 AM
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Re: 410 Point Armies

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Originally Posted by NightSwipe View Post
Do what you want as rym said, but a good team in my opinion, is something with range and a high defense. If you have a decent defense, you can just keep moving backward, attacking from range, and then your opponents will keep following you, and if they attack, well, you have a good defense, so you should be able to hold them off for a while.
The only problem with this strategy, NightSwipe, is that, in continually moving backward, you're (probably) giving up centralized locations or the high ground in most instances. And usually, range comes at the sacrifice of high defense (unless you're using Raelin, of course). What I mean by that, is that outside of the Krav with their Stealth Dodge, most ranged units have a defense of 2 or sometimes 3. The statiticians amongst us (not me, btw) will tell you that typically, 4 defense is where you tend to roll the shields you need to defend against attacks of 2 or 3 dice.

I know that in this year's DFW NHSD event, I placed third using a knights army and the eventual winner used an all melee army as well (orcs).

If you know what you play, and play what you know, as Rÿchean states and I have quoted in my signature, then even a melee army can handle a ranged army. It's all in knowing the cards, synergies, movements, specials, and so on. Only moving the knights three spaces instead of a full four, so that you remain adjacent to jungle brush for an extra defense die, for example.

Plus, the BOV maps tend to be balanced enough so that melee armies stand as much a fighting chance as do ranged armies.


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Old November 16th, 2008, 11:23 AM
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Re: 410 Point Armies

Yes I agree with your post rym. What about this army?

Krug 120
Stinger x4 360
MWs 410


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Old November 16th, 2008, 12:43 PM
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Re: 410 Point Armies

That's pretty solid. I'd send the Stingers out first and wreak as much havoc as possible, then follow up with Krug. Use the Marro Warriors as clean up.


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  #9  
Old November 16th, 2008, 05:01 PM
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Re: 410 Point Armies

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Originally Posted by rym View Post
That's pretty solid. I'd send the Stingers out first and wreak as much havoc as possible, then follow up with Krug. Use the Marro Warriors as clean up.
That's what I was thinking with that build.

Here's another one:

Q9 180
Krav 280
Raelin 360
MWs 410

Pretty much chalk here but can take down pretty much everything.


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  #10  
Old November 16th, 2008, 09:11 PM
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Re: 410 Point Armies

Quote:
Originally Posted by pti88888888 View Post
Quote:
Originally Posted by rym View Post
That's pretty solid. I'd send the Stingers out first and wreak as much havoc as possible, then follow up with Krug. Use the Marro Warriors as clean up.
That's what I was thinking with that build.

Here's another one:

Q9 180
Krav 280
Raelin 360
MWs 410

Pretty much chalk here but can take down pretty much everything.
Everyone, their grandma and their cow (have they one) has played that army. Or at least a similar 500ish point version.


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  #11  
Old November 16th, 2008, 03:50 PM
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Re: 410 Point Armies

If you don't mind winning at the price of seeming mean...

Q-9 - 180
3 x Stingers - 360
Deathreavers - 400
Isamu - 410


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  #12  
Old November 16th, 2008, 08:56 PM
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Re: 410 Point Armies

Quote:
Originally Posted by Revdyer View Post
If you don't mind winning at the price of seeming mean...

Q-9 - 180
3 x Stingers - 360
Deathreavers - 400
Isamu - 410
I played an army very similar to this at a couple of tourneys. I replaced Isamu and the 'reavers with the Marro Warriors. Quite solid.


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Competitive Armies Discussion: Discuss, critique, and build ideas for tournament-caliber armies.


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