Re: Shiftrex Comic Customs
Name = Dark Magician
SI = n/a
Species = Duel Monster
Uniqueness = Unique Hero
Class = Magician
Personality = Loyal
Size/height = Medium 5
Life = 3
Move = 5
Range = 1
Attack = 5
Defense = 3
Points = 000
SHADOW GAME
Dark Magician does not start the game on the battlefield, he must be summoned to the battlefield by using the Spell Card: Summon Dark Magician. Dark Magician cannot have order markers placed on this Army Card.
DARK MAGIC SPECIAL ATTACK
Range 5. Attack 5.
After choosing a figure for Dark Magic Special Attack you may discard a spell card. If you do, negate all powers on the chosen figure's Army Card until the end of the turn.
Magical Defense
‐-----Spell Card-----
Common Spell
Summon Dark Magician
Choose an empty adjacent space to place the Dark Magician to the battlefield. When the Dark Magician leaves the battlefield remove all wounds from his Army Card and roll an unblockable attack die against one other figure you control.
Whenever you take a turn with a figure with the Magical Defense special power you may take a turn with Dark Magician instead.
Points: 70
Last edited by Shiftrex; May 25th, 2022 at 04:50 PM.
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