so for Magnetic Throw which number should be the changeable one? The number to allow you to throw or the number for the damage?
A).
Quote:
MAGNETIC THROW 12
After moving and instead of attacking, you may choose one small or medium figure within 4 clear sight spaces of Cosmic Boy. Roll the 20-sided die. If you roll 12 or higher, throw the chosen figure by placing it on any empty space within 4 spaces of its original placement. After the figure is placed, you may roll the 20-sided die for throwing damage. If you roll an 11 or higher, the thrown figure receives 1 wound. Thrown figures do not take any leaving engagement attacks. When Cosmic Boy uses his Magnetic Throw, he may use his Magnetic Throw one additional time.
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or:
B).
Quote:
MAGNETIC THROW 15
After moving and instead of attacking, you may choose one small or medium figure within 4 clear sight spaces of Cosmic Boy. Roll the 20-sided die. If you roll 6 or higher, throw the chosen figure by placing it on any empty space within 4 spaces of its original placement. After the figure is placed, you may roll the 20-sided die for throwing damage. If you roll an 15 or higher, the thrown figure receives 1 wound. Thrown figures do not take any leaving engagement attacks. When Cosmic Boy uses his Magnetic Throw, he may use his Magnetic Throw one additional time.
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I adjusted the values sightly to the OP to compensate for keeping the other value the same as Magneto's Magnetic Throw.