HoSS Map Goals
1) To have a collection of archetypal maps that are designed for competition, fun, and/or casual game play with Star Wars units, and each map should have a Star Wars theme.
Each map will be categorized into one of the 3 sections below.
• Competitive Maps - Designed & tested to be balanced for equal point Star Wars armies to compete in a competitive setting.
• Scenario Maps - Designed to be used in scenarios. Has a clear theme. Tested for build & only passed if the group agrees it is usable.
2) For each map to have a specific theme with a general name. Example: The Battle on Hoth could be called: Escape from Echo Base
3) To have each Map be a collaborative effort from our BoSS Map members while encouraging support, ideas, and effort from the entire HoSS/Heroscapers.com community.
4) Maintain the position of at least 4 and no more than 6 core members, as well as an additional two specialized positions.
HoSS Map Maker's Voting and Rules
1) For any decision to be finalized, a Proposition must be submitted in this thread in this manner so it is not confused with simple chatter or normal discussion: I Propose (what it is you are Proposing).
Only BoSS Map Scouts are allowed to make a formal proposition or vote. NOTE: A map may only be proposed to be released once a PDF has been created for it, and then entire map or scenario has been built based on that PDF and then reviewed. Also, it is ideal if each map or scenario can be built and reviewed by at least 2 BoSS Map Scouts that were not the lead designer.
2) Each Proposition will have 2 days to achieve a majority vote. A Proposition will stay active for 2 days or until all Map Scouts have voted, then the votes will be tallied. A vote consists of a BoSS Map Scout posting yes or no in this thread. All active BoSS Map Scouts will have their name in the form of a link to their Heroscapers.com profile page on the first page of this BoSS map thread. Once a Proposition has passed it can only be overturned with a unanimous vote by all BoSS Map Scouts.
3) If there is a split decision on a Proposition, then any HoSS member from the HoSS Mainframe may respond to the split decision by voting. The first HoSS Mainframe member to respond will have the deciding vote.
4) For a map to be nominated by the group, to then have up to four designs submitted for that map by anyone interested. If a Map Scouts map has been chosen to represent the nominated map, then they will not get to nominate another map until at least three other BoSS members get their maps picked and passed. Also, they must simply follow the guide lines laid down in this post. This process should be fun and structured, if at any time there is a rule that is hindering the process, the group may simply bypass the rule for the sake of progress only.
BoSS MAP MAKER'S PRODUCTION GUIDE
• PROPOSITION PHASE
• DESIGN PHASE
The following are the minimum requirements for posting a new map design in the BoSS thread before moving it to the Playtesting Phase.
Fill out this template for a Competitive Map:
Spoiler Alert!
The Hologram of (Name) Map
A BoSS/HoSS Competitive Map
Download the PDF File (insert link)
SETUP:
(What terrain sets are required)
SPECIAL RULES:
(Not required, but is optional)
MAP BIO: (A short bio that describes the map)
______________________________________________________________
-
Rulings and Clarifications-
N/A
-
Strategy, Tactics and Tips-
N/A
-
Heroscapers Community Contributions-
Lead Designer's name
List of Playtesters here:
After at least 48 hours have passed, a proposition to move to the Playtesting Phase can be made.
Fill out this template for a Scenario Map:
Spoiler Alert!
The Hologram of (Name) Scenario
A BoSS/HoSS Scenario
Download the PDF File
(SCENARIO NAME)
(Number of players)
(Scenario Bio italicized and heavily thematic. Often read to the players before the game starts to set the thematic mood.)
GOAL:
(Generic and thematic goal as to what each player must accomplish)
SETUP:
(A detailed list of what pregame items are needed to play the scenario, and where they should be placed. Examples are: Destructible Objects and their placement (or modifications like whether or not the Castle Door is in place), what terrain sets are required, what specific figures are needed, etc.)
SPECIAL RULES:
(Rules that are not part of the normal game, but are applied to augment the game in a way that makes it a scenario)
VICTORY:
(The conditions on which each player will know when they have or have not won. A common official line is "When the other players have no figures left on the battlefield you win.")
MAP BIO: (A short bio that describes the actual location (the map itself and not the scenario))
______________________________________________________________
-
Rulings and Clarifications-
N/A
-
Strategy, Tactics and Tips-
N/A
-
Heroscapers Community Contributions-
Initial playtest
An initial playtest can be done by any Heroscapers member, then a proposition to move to the Playtesting Phase can be made.
• PLAYTESTING PHASE
Once a BoSS Map Design has been moved to the Playtesting Phase, they will be open for playtesting. Any Heroscaper or HoSS/BoSS member can sign-up for one playtest at a time. The Playtester must post any completed Playtest in the BoSS map thread.
The following are the minimum requirements for Playtesting any BoSS Design and moving it to the Final Editing Phase.
• Competitive Map Design: 2 Playtesters are required. Each playtester should build the map then complete three army tests and give feedback. Playtested Competitive Map Designs must be approved by a majority BoSS Map Scout vote to move to the Final Editing Phase.
• Scenario Design: 3 Playtesters are required. Each playtester should build the map then complete at least two tests of the Scenario and one of the map without the scenario and give feedback. Playtested Scenario Designs must be approved by a majority BoSS Map Scout vote to move to the Final Editing Phase.
• FINAL EDITING PHASE
Once a BoSS Map Design has been moved to the Final Editing Phase, certain requirements must be met for the Design to move to the release phase.
- A PDF must be created for the Map or Scenario.
- At least one Heroscapers.com member must build the map to confirm that the build instructions work and are correct.
- Any BoSS Map Scout may stop this phase by asking for 48 hours for more playtesting. After 48 hours, the voting process may resume.
The vote to pass in this phase must be a unanimous vote among the Map Scouts. However, if a Map Scout fails to vote yea or nay within 48 hours, their vote is forfeited and is not needed to pass the unit. At the end of 48 hours, all votes will be tallied.
• RELEASE PHASE
Once a BoSS Map design is approved for "Release", it will be immediately released to the public.
• STARTING OVER
Once a Map Design has been moved to the public, the Tactical Terrain Officer will pick the next design and will go back to the Design Phase.