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Old December 5th, 2010, 12:06 PM
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Re: Unit Strategy Review - Warden 816

Quote:
Originally Posted by Looking East View Post
He may not be the mostly godly 90 pt hero out there, but he fits a niche that no other unit can with his gaurd movement bonus. To illustrate it best, try playing the granites first with and then without him. Although most people would need to proxy a 4 or 5 squad granite army, it's really fun on a very small and hilly board.
I played GGx3 +Warden on a very hilly map at a recent draft tournament, and they had numbers on the central height very quickly.

Quote:
Originally Posted by Looking East View Post
Strange as it may sound, on a hilly map, a large Granite army can actually get around faster than a lot of the classic melee builds such as the KoW, Romans etc.
It's actually not that surprising when you think about it. Not counting Gilbert's move, dispatching knights average 24 moves per OM. Granite Guardians get 9 from their base move, plus 3 more for the Warden, for 12. In order for the GGs to match the knights in overall movement per OM, they just need the average GHG move to be one and a third moves. On a hilly map, the average GHG move is actually better than that.
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