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Old October 25th, 2006, 10:52 AM
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R˙chean R˙chean is offline
GenCon 2014 Main Event Champ / Obsessive-Compulsive HS Storage Organizer
 
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Quote:
Originally Posted by CornPuff
Back to the glyphs.

We talked earlier about tournament maps having 2 faces. The first is the 'director's cut.' This is how the mapmaker intends the map to be played. The second is the 'standardized version.' This version will always have a spot for the "A" and "G" glyphs and no others.

My proposal is to remove the glyph of Dagmar (init), and the start zones plus three (like the image above) to make the FW Tournament Mix. The move and heal glyphs should be kept on to go with the designers original map as much as possible. For future maps, I'd of course consult the designers before accepting changes, but I don't think Rob and Craig are going to stop by and validate these changes.

For the standard A & G mix, I liked the gencon setup. It used the Valda and Astrid glyph spots. I'd also be quite happy leaving them where they are.
I don't think the glyphs are as important as the glyph locations. I see the value in maintaining the integrity of the original map design as far as glyphs ...but I also see value in having the optimal glyph spots identified for random as well. Glyph A is the best primary placement of 1 random glyph and glyph V is the second most optimal placement when using 2 random glyphs. The reasoning here is that two glyphs that close together (A&G)with no cover between will usually be controlled by the same player. Glyph spot V allows a spot with cover further away making it harder to hold both glyphs at once. This could be noted as part of the download or recommendation; basically if using 1 random glyph use this spot, if two use these two, etc...

Too much detail? Ultimately the tourney manager will decide what they want to do but I think it is important to have 1-2 random glyph locations pre-identified.

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