September 14th, 2011, 07:23 PM
|
|
|
Join Date: August 7, 2007
Location: Florida
Posts: 1,091
|
|
Re: Florida Frenzy 5.0
Good to hear, Torog. Thanks for the map suggestions, Filthy the Clown. I would love to play on Stony Pass, but I only have one RttFF. As long as someone can make it, we can have it.
The same goes for lava/snow maps. We need to make sure we have enough tiles to make them, and that they are not too big to fit on the tables. I like Polaris and Juniour's Thaelenk Pass, but it may be a little long for our tables.
Here are a few more possibilities:
Typhon2222's QUICKSILVER FANE (tournament version)
Uses: 1 RotV, 1 FotA, 1 RttFF (road tiles only), 1 TJ.
Glyphs: 2
Download: here
Map: Bring Your Boots by Bengi
Requirements: 1 SotM, 1 TJ
Glyphs: Optional, multiple good locations
Map: Cold Conflict by Bengi
Requirements: 1 RotV, 1 TT, Heavy Snow, Slippery Ice
yagyuninja's Ekstrom Tunnel 1 RotV, 1 FotA
yagyuninja's Oxbow Road 1 ROTV, 1 RttFF
Velenne's Shadow of the Mountain:
Dungeon tiles and glaciers split the map in twain as armies battle across the borders and in the gaps. 1BftU/1TT
The CEE's Redvale Crossing
Requires: RotV x1 and RttFF x1
SuperflyTNT's Tourney Map - The Forbidden Temple ( added 9-26-08 )
PDF Construction Guide: http://www.heroscapers.com/community...d=854&act=down
Required Materials: 1 ROTV, 2 Forest, 1 Castle, and 1 Lexan Grasslands Map (or another Master Set)
rym's Download Overgrown here.
Retlaw's Spring Thaw
Spoiler Alert!
Spring Thaw
Click here for download file.
The map is "semi-symmetrical" -- that is, it is similar on each side, but not identical. I have tried to balance the glyph placement, "water hazards", access to high ground, etc. between the two start zones. This is at least the third version of trying to get a map like this to work. A couple never made it past the VS version. Even after I had a VS version that looked good, when I built it, I ended up making several changes (they have been incorporated into the image above). Some of these were minor, but I think they will make the map play better.
We got in a few games last night and based on those we made a few changes: - Glyphs switched positions (+1 attack on ice, +2 move on island).
- Changed placement of ruin walls for better balance.
- Eliminated some of the "up/down" in the snow -- heavy snow is slow enough without having to do a lot of up and down climbing.
- Changed to normal ice (originally planed on slippery ice) -- snow stays heavy snow.
- Lowered the glyph on the island one level (now level 0 instead of 1)
- Changed position of one of the glaciers.
Last edited by BurnyFlame; September 15th, 2011 at 01:07 PM.
|