Quote:
Originally Posted by GGGames
Our suggestion is that sand and rock count as double movement. I think most will find the movement a challenge for their favorite army build. Essentially it makes the battlefield longer without taking up more space.. Think about it and post any concerns or suggestions to this...
Pete
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We've played this way before and it is a fun new challenge. The biggest issue it raises is that melee end up struggling more against range than usual. Closing the distance becomes harder for them as they are being shot up.
It is a fun variant and we've used it, but that's one word of warning as well.