I've been fiddling around with a map idea where
all non-Start Zone spaces are road; kind of a Highways and Dieways on steroids.
I started with just 1 BftU and 1 RttFF, but it didn't take too long before I realized that I needed to add a second RttFF. I kept messing with the design, but wasn't happy with it until I decided that it was too flat. Once I broke down and added the second BftU it immediately started to come together how I wanted it-the elevation changes were just what it needed, the extra LoS blockers were helpful, and I had enough shadow tiles to space out the start zones a bit. It had gotten closer to being finished, but it still lacked something-it crowded up too fast-so I wasn't ready to post it. I puty it aside for a while to percolate, and when I looked it over tonight I had an epiphany-I dropped some water spaces on the edge of the map where I had glyphs and replaced them with corridors of shadow tiles. It opened the map up the perfect amount.
I've sacrificed my original vision to a small degree, but it's true enough, and I really like what I've come up with, so here's
Stony Pass.