The army I played is very self-explanatory with the order markers, but the play of it can be a bit tricky. I would probably only advise using it on smaller maps, but they can still fare well on larger maps too. With the exception of my game against Nwojedi, I always put my first turn marker on Raelin and put her into a good position....one to where you will never have to use her the rest of the game. Also, hardly ever will you be able to shoot on your first turn anyway, so it really doesn't hurt. The first bond should always be with a Swog Rider, and you should then have a defense of at least 5 on the Swog and 4 on your Gruts. With so many archers on your army, you can probably win most ranged battles if played correctly. If your opponent has a billion 4th Mass or Q9, you'll probably have to call up Krug early on. Keep in mind too that the speed of your units will probably be faster than your opponents, so height advantage (or at least not height disadvantage) should be fairly easy to have. Also, keep in mind that Swogs are not just for support....they have decent attack and will almost always be able to attack the enemy first. Finally, the reason this army works is not because you have superior archers....you probably won't. Bonding with Krug (the most powerful hero in the game i.m.o.) is what really puts this over the top. If there's anything else you want to know about this army, just ask. Hope this helps.