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Re: The Book of Uncle Sam - Playtesting Phase
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Uncle Sam
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass.
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass.
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass.
- FUN TEST/ Consider whether or not the design was fun to play.
Pass.
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass.
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass, It seems like he does better with more Hero units as Patriots, as Unique Squaddies fall to quickly.
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass.
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Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 230 seems ok. He feels like a real bargain for his big attack and defense. With a team of Patriots and Cap's Boost.
- Give a brief overview. Uncle Sam puts the big hurt on Bats several times but is Evasive Struck twice, He was a forward target for the Vigilantes and goes down pretty quick despite his huge defense. Cap and Bucky hold on, get lucky and are able to bring the win home, even though it was looking like a blow out for the Vigilantes.
Map: Mountain Spring. (no glyphs)
Units: Team 1. Uncle Sam, Captain America, (C3G) Bucky, War Machine. 800 points
Team 2. Batman, (Bruce) Robin, Venom, Black Canary, Green Arrow (Oliver) 810 Points.
Spoiler Alert!
War Machine becomes a Patriot.
Team Vigilantes win Initi.
Turn 1.
Arrow moves to Shadow.
Cap and Bucky move to Shadow.
Turn 2.
Venom moves.
Uncle Sam moves.
Turn 3.
Batman and Robin moves to Shadow.
War machine Bucky moves. WM moves.
Round 2. Initi Vigilantes
Turn 1.
Batman moves Batarangs War Machine and Uncle Sam for 1 wound each, Bucky blocks. Robin moves attacks w/h on Bucky who blocks.
Cap, Bucky moves deals 2 to Robin w/MGSA Cap moves Shield Throws dealing 1 to Robin, Bats blocks.
Turn 2.
Bats, Batarangs again, dealing 1 to Cap on a whiff. Robin misses Bucky.
Uncle Sam moves attacks Batman who blocks.
Turn 3.
Venom swings in taking 2 from War Machine's Auto Chain Gun attacks Uncle Sam who blocks. Robin attacks Sam who blocks.
Uncle Sam attacks Bats dealing 2.
Round 3 Initi Patriots
Turn 1.
Cap, Bucky attacks Robin who blocks. Cap STSA is blocked by Bats, Robin, Venom swings.
Bats, is blocked by Sam, Robin attacks w/h on Sam dealing 2. (t3)
Turn 2.
Sam attacks Bats big 6 skull roll, but is Evasive Struck for 1. (t4)
Venom attacks Sam dealing 2 more on a 1 shield roll. Invulnerable leaves him with 1 wound though. (t5) Robin attacks Bucky who blocks.
Turn 3.
Sam attacks Bats another 5 big skull roll!, but is Evasive Struck again and destroyed.
Venom swings attacks War Machine who blocks, Robin attacks Bucky but misses.
Round 4 Initi Patriots
Turn 1.
Cap, Bucky destroys Robin, Cap STSA on Bats and Venom is blocked.
Venom attacks War Machine who blocks.
Turn 2.
Cap, Bucky attacks Venom, who blocks, Bats dealt 1. (t3)
Venom attacks Warmachine dealing 2. (t3)
Turn 3.
War Machine attacks Venom who blocks.
Bats attacks w/ Batarang but is blocked by all.
Round 5. Initi Vigilantes
Turn 1.
Venom Attacks War machine destroying him.
Cap and Bucky attack Venom who firsts swings and then takes 1 form Cap. (t3)
Turn 2.
Venom deals 3 to Cap. (t4)
Cap, Bucky attacks Venom who swings, Cap moves adj to both Venom and Bats, STSA on Bats destroys him. Venom swings away.
Turn 3.
Bats Dead OM
Cap, Bucky moves attacks Venom who swings again. Cap destroys Venom.
Round 6. Initi Vigilantes
Turn 1.
Canary moves into Shadow, attacks w/Canary Cry on Bucky who blocks.
Cap, Bucky attacks Canary who blocks, Cap attacks Canary dealing 3 on a whiff!
Turn 2.
Canary attacks Cap who blocks. Arrow is engaged to Bucky and can't attack!
Cap, Bucky attacks Canary who blocks, Cap destroys Canary.
Turn 3.
Arrow is desperate attacks w/Exploding Arrow, everyone blocks.
Bucky attacks Arrow dealing 3, on a one shield roll.
Round 7. Init Patriots
Turn 1
Cap, Bucky destroys Arrow.
Who won and how many wounds did they have? Team 1 wins, Captain America w/4 wounds, Bucky unwounded.
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Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 230 feels a bit high to me after this one.
- Give a brief overview. In this game Sam's Patriots Fell before he really got to use there bonus, He rolled poorly on defense whiffing several times, and on offense as well, missing once. Destroyed a few Hand and a wounded Boomerang. Was taken down by Winter Soldier and the numbers of the Hand.
Map: Caldera, (no glyphs)
Units: Team 1. Uncle Sam, Baron Zero, Hired Guns, Doctor Octopus, Bodyguards (x3) 790 points
Team 2. Hand Ninja (x3) Elektra, Boomerang, Winter Soldier 795 points
Spoiler Alert!
Winter Soldier puts his mark on Zemo.
Hired Guns become Patriots.
Round 1 Team Sam and Crime wins Initi.
Turn 1.
Zemo,(WS moves) Doc Ock moves up.
Hand Ninja, and Boomerang deal 2 to Doc Ock w/tree.
Turn 2.
Zemo, (WS moves) Doc Ock moves attacks and destroys 2 Hand.
Hand, and Boomerang attack Doc Ock dealing 1. (t3)
Turn 3.
Hired Guns move, destroy a Hand.
Hand, and Boomerang attack Hired Guns who block with Tree or Shadow.
Round 2. Sam and Crime wins Initi.
Turn 1.
Zemo, (WS moves) moves, Hired Guns attack Hand, destroying 2, and dealing 1 to Boomerang.
Hand and Boomerang attack and destroy a Hired Gun. (t1)
Turn 2.
Zemo, (WS moves) Doc Ock moves attacks Boomerang, dealing 2, (t3)
Hand, WS attacks Zemo dealing 2. Hand attack Hired Guns who block.
Turn 3.
Zemo, (WS moves) Sam moves attacks WS w/h dealing 1 only.
Hand, Zemo Adhesive Traps one Hand, Boomerang attacks Doc Ock who blocks. Hand destroy 2 Hired Guns. (t3)
Round 3, Assassins wins Initi.
Turn 1
Hand, Boomerang destroys Doc Ock. Zemo Adhesive Traps a Hand, but is still attacked but blocks another as the 3rd Hand destroys the final Hired Gun.
Zemo, (WS moves, miss LEA) Sam moves attacks w/h on WS but misses.
Turn 2.
Hand, Boomerang attacks and deals 1 to Zemo. Hand destroy Zemo, and a Bodyguard. WS moves off board with Cryo Stasis
Zemo dead OM.
Turn 3.
Hand, Boomerang moves, Hand move attack w/h on Sam dealing 1 on a Whiff, and destroying another Guard.
Sam attacks and destroys a Hand w/h. (t6)
WS back fully healed. Sam is new mark
Round 4 Initi. Sam and Crime
Turn 1.
Sam (WS moves) destroys another Hand w/h.
Hand, Boomerang attacks Sam w/h dealing 1. (t2) 1 Hand attack w/h on Sam dealing 2 more on a whiff! , other Hand is blocked by last Guard.
Turn 2.
Sam (WS moves) destroys another Hand w/h.
Hand, WS attacks Sam w/h should have destroyed him but Invulnerable keeps him alive. Hand destroys last Guard.
Turn 3.
Sam (WS moves) destroys Boomerang.
Hand, WS attacks and destroys Sam w/h
Who won and how many wounds did they have? Team 2 wins. 1 Hand Ninja, unwounded Winter Soldier and Elektra still in SZ survive.
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