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Old June 21st, 2012, 12:39 PM
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Re: The Book of Uncle Sam - Playtesting Phase

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Uncle Sam

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass, It seems like he does better with more Hero units as Patriots, as Unique Squaddies fall to quickly.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass.
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 230 seems ok. He feels like a real bargain for his big attack and defense. With a team of Patriots and Cap's Boost.
- Give a brief overview. Uncle Sam puts the big hurt on Bats several times but is Evasive Struck twice, He was a forward target for the Vigilantes and goes down pretty quick despite his huge defense. Cap and Bucky hold on, get lucky and are able to bring the win home, even though it was looking like a blow out for the Vigilantes.
Map: Mountain Spring. (no glyphs)
Units: Team 1. Uncle Sam, Captain America, (C3G) Bucky, War Machine. 800 points
Team 2. Batman, (Bruce) Robin, Venom, Black Canary, Green Arrow (Oliver) 810 Points
.
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 230 feels a bit high to me after this one.
- Give a brief overview. In this game Sam's Patriots Fell before he really got to use there bonus, He rolled poorly on defense whiffing several times, and on offense as well, missing once. Destroyed a few Hand and a wounded Boomerang. Was taken down by Winter Soldier and the numbers of the Hand.
Map: Caldera, (no glyphs)
Units: Team 1. Uncle Sam, Baron Zero, Hired Guns, Doctor Octopus, Bodyguards (x3) 790 points
Team 2. Hand Ninja (x3) Elektra, Boomerang, Winter Soldier 795 points

Spoiler Alert!


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