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Old October 18th, 2011, 04:31 PM
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Re: The Book of Yellowjacket - Design

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Yellowjacket

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Yea

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Yea, you can easily make him lose his Shrink Ray Gun and take it for yourself.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Yea

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? Pass
- What should be the unit's point value? 120
- Give a brief overview. Kinda swingy results, but the protection that the Shrinking Ray Gun gives him in 1v1 tests is really useful. I like the special attack too and I can see it being more useful against someone like Flash who depends on rolling enough defense to get away.
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or No? Pass
- What should be the unit's point value? 120
- Give a brief overview. Yellowjacket's SA is really useful in clearing squad, you just have to slip one wound in with if for it to be useful.
Map: Custom with Lexan map and Warehouse ruins.
Units: Yellowjacket VS SHIELD Agents x1 (110)
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or No? Pass
- What should be the unit's point value? 120
- Give a brief overview. Yellowjacket's SA really helps against squads when the dice are on your side.
Map: Custom with Lexan map and Warehouse ruins.
Units: Yellowjacket VS Gorilla City Warriors x1 (125)
Spoiler Alert!


_____________________________________________________________



Army Test
- Does it pass, Yes or No? Pass
- What should be the unit's point value? 120
- Give a brief overview. The Shrink Ray Gun can have such an impact on the game and helped Professor X survive longer in the end. I think that alone gives reason to draft Yellowjacket, just keep the Pym Tech out of enemy hands.
Map: Custom with Lexan map and Warehouse ruins.
Units: Yellowjacket (120), Wasp, Captain America, Bucky, and Echo (600) VS Professor X, Destiny, Toad, Dazzler and Pyro (590)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Pass
- What should be the unit's point value? 130
- Give a brief overview. Pym didn't do much this game, but when you combine an advanced Stark suit with Pym Tech, you are just asking for it.
Map: Custom with Lexan map and Warehouse ruins.
Units: Yellowjacket (120), Ghost Rider, Invisible Woman and Iron Man Stealth Suit (985) VS Kingpin, Mysterio, Electro, Absorbing Man, Boomerang and Hired Guns (990)
Spoiler Alert!


Last edited by tcglkn : October 19th, 2011 at 04:09 PM.

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