Round 1
David: “This map has the start zones spread out, and both teams are taking advantage of some of the forward positions. Both Chamber (BG) and Brood Queen (Br) are starting inside the castle, while Wasp (BG) and Brood (Br) are within flying distance of the glyph!”
Bob: “Team Brood has the jump, and Brood snags the glyph. Let’s check it out: It’s the Glyph of Cosmic Shielding. That’s a Permanent Glyph, so you’ve got to stay on the glyph to use it. It gives the team +2 defense against special attacks. If a special attack still inflicts one or more wounds, that figure takes an additional wound. So it has a benefit, but it can also bite you if you miss the roll.”
David: “I love the way C3G designs these glyphs with both positive and negative characteristics! Meanwhile, Wasp was hoping to take the glyph. However, she does have a nasty special attack! She flies up next to Brood, and uses her Sting Special Attack. It’s one die. If a skull is rolled, the defender takes a wound without being able to roll defense! And if that happens, the Cosmic Shielding Glyph will inflict an additional wound! So Brood can only get the pain and not the benefit from this special attack! Let’s check the sting roll: 0 skulls.”
Bob: “Nice play from Wasp. Brood Queen flies up above and adjacent to Chamber. She going to Impregnate instead of attacking!!! Go, Queenie Baby! She needs a roll of 13 or better: a 6! No eggs laid!”
David: “That made Chamber nervous. He climbs up, but can’t get level with Brood Queen. He considers his Biokinetic Flame, which is used instead of attacking. A roll of 14 or higher places 2 wound markers. He sizes the Queen and decides to go for the Flame! It’s a 6, and the Flame fizzles! Let’s see what a normal attack would’ve done: 1 skull vs 2 shields. Oh well.”
Bob: “Brood Queen decides to attempt another Impregnate, since it’s so early in the game. It’s a 3! She can’t lay her eggs to save her life!”
David: “You’ve pinned a lot of hopes on that ability, huh? Cannonball fires from the edge of the field. He fires to the very top of the tower!”
Round 2
David: “Wasp tries to Sting Brood again. No skull.”
Bob: “No eggs and no stings. I’m really bummed out. Brood Queen decides to just whack Chamber with a normal attack. Let’s check the d20 to see if the egg would’ve been planted: a 5. Boo! I wanna see some Brood Spawn!!”
David: “Take it easy, Bob. You still have a beautiful wife who loves you.”
Bob: “David, you called my wife ‘beautiful!’ That was sweet!”
David: “So was she when I left her bedroom last night!”
Bob: “David, when we cut to commercial, I’m going to send the Brood Queen to Impregnate you!”
David: “Later, Bob. Besides, do you think you could ever make the d20 roll?”
Bob: “You win this round, David! Ok, let’s get back to Brood Queen, who strikes at Chamber from height. Yowsa! 6 skulls vs 2 shields/1 skull = 4 wounds (1 left) plus knockback. Chamber is against the wall, so let’s check for knockback damage: nothing!”
David: “I think Chamber would’ve preferred the egg instead of that nasty beating. Chamber strikes back with his Biokinetic Flame: he rolls a 2. That’s not even close to the 14 he needed. I think we need some more 20 sided dice!”
Sock Puppet (appearing from behind desk and dumping a ton of dice on the table): “Ready to assist!”
David: “Never mind, Sock Puppet!” (Sock Puppet disappears)
Bob (clearing dice from desk): “Brood moves level with Wasp and strikes. We’ll try not to get his Lethal Sting mixed up this time. 1 skull vs 1 shield/2 skulls.”
David: “Cannonball slams next to Brood Queen with his Cannonball Special Attack. The Special Attack basically gives Cannonball more attack dice than he gets with his normal attack. Since Brood is off the glyph, Brood Queen doesn’t get the +2 defense boost. 3 skulls vs 1 shield = 2 wounds (3 left).”
Bob: “Brood Queen strikes at Chamber to finish him off. 4 skulls vs 2 shields/1 skull does the job.”
Round 3
Bob: “Brood Queen decides to try Impregnating Cannonball. The roll is a 6! Where are my eggs?!!!!”
Pam and Mike: (Enter and toss eggs at Bob. Bob is covered in egg goop.) “THE YOLKS ON YOU!!!”
Bob: “I just wanted a nice announcing job. Was that too much to ask?” (wipes face with towel as Pam and Mike high-five each other and exit)
David: “You’ve got the best job in the world when you’re with me. I just realized something: I completely forgot about Booster Gold’s Time Traveler! Booster Gold and force a re-roll of any dice if he reveals an order marker. By the looks of things, it wouldn’t have done any good up to this point. But I’ll try to be more attentive. Cannonball has height on Brood Queen. He could use his Slamming Cannonball to slam into Brood outside the castle, but he decides to press the attack on Brood Queen. 3 skulls vs 2 shields/3 skulls = 1 wound (2 left). Booster saves his Time Traveler for the moment.”
Bob: “Couldn’t you talk Booster into helping Queen with Impregnate? I wanna see swarms of Broolings!”
The Rolling Stones’ song “You Can’t Always Get What You Want” plays in the background
Bob: “Love the song; hate the sarcasm! Ok, Brood moves back onto the glyph, even though he forfeits height. Another strike at Wasp: 3 skulls vs 0 shields/4 skulls = Booster Gold reveals OMX to force Wasp to reroll defense! So now it’s 3 skulls vs 1 shield/2 skulls = 2 wounds (2 left)/1 knockback. Wasp slams into the castle, but takes no knockback damage.”
David: “Wasp uses her Sting Special Attack on Brood, but misses the roll!”
Bob: “Brood attacks Wasp. 2 skulls vs 1 shield/3 skulls = 1 wound (1 left).”
David: “Cannonball attacks Brood Queen again. I should point out to our viewers that the Cannonball Special cannot be used against an adjacent figure. If he wanted the Cannonball Special with the extra dice, he’d have to strike Brood. With 3 wounds already on Brood Queen, she’s the target of opportunity. 2 skulls vs 2 shields/3 skulls = no damage.”
Bob: “I just realized an error on my part! I should’ve given turns to the Broodlings, as they have bonding with the Queen! Oh, well…. Let’s check the battlefield with a photo!”