Re: The Book of Oracle - Playtesting
Looks good, thank you! And, no, auto skulls don't count as "skulls rolled" because, quite simply, you're not rolling them. So Birds of Prey synergy denied, unfortunately. Still, it's not like Oracle and Canary don't work well together as is.
Cheers,
Bats
Quote:
Originally Posted by Margloth
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Oracle
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass. Yup, this Oracle does pretty much everything I expected (although I was expecting an extra attack die bonus vs. auto skull. Yikes!) I will say I was surprised by her base stats, but in reading up on the character a little I guess 4 attack is okay.
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass. Oracle + Bullseye on height is pretty scary, though. Also, minor question. Do Autoskulls count when figuring powers that say "at least X skulls are rolled"? It would be kind of cool if Oracle helped Black Canary more consistently get Fists of Fury.
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass
- FUN TEST/ Consider whether or not the design was fun to play.
Pass. Autoskulls are always fun.
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Loki + Joker + Oracle can be a frustrating Army to play against, but it requires quite a bit of OM management, and lacks a lot of punch if any component goes down, so it's probably Ok. Pass.
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Heck yes.
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass.
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Army Test
- Does it pass, Yes or No? Pass
- What should be the unit's point value? Wow. This team really put the beatdown on the F4. This may be because Reed got quite a few bad Fantastic Leader rolls, and Johnny got shot down pretty fast. Still, Oracle was a big boon for cracking the team's boosted defense. She might have performed around 140 here.
- Give a brief overview. F4 got pwned. Hulk or Bullseye + Autoskulls are nasty. Reed was forced to tie them down, to try to hold on to Sue (the defense bonus was probably the only way his team would hold), so he took a lot of heat.
Map: X Marks the Spot
Units: Oracle, Bullseye, Hulk (Hasbro), Hush, Beat Cops x1, Bodyguards x3 (995) vs. Fantastic 4 (1000)
Spoiler Alert!
Round 1: Hush chooses Reed for his Vendetta. Initiative F4.
Reed and Sue move forward. Bullseye moves up and misses a shot on Reed. Reed gets a bad Leader roll and moves forward. Bulleye takes a Secret Plan boosted shot at Reed, but misses. Reed and Sue attack Bullseye to no effect. Hush surrounds Reed with Bodyguards and takes a shot at him, but misses.
Round 2: Inititiative F4.
Reed and Johnny attack Bullseye to no effect. Hulk superleaps at Sue to no effect. Reed gets a bad Leader roll, and Stretch Walks to tie down Hulk. Hush surrounds Johnny with Bodyguards, and utilizes a Secret Attack Plan to shoot at him from height, dealing him 3 wounds. Sue backs away from Hulk, and her and Reed put a wound on him. Bullseye attacks Johnny to no effect.
Round 3: Initiative Oracle.
Bullseye utilizes a Secret Attack Plan to finish off Johnny. Thing and Reed put 2 more wounds on Hulk. HULK SMASH! Reed for 2 wounds. F4 brings Hulk to 6 wounds. HULK SMASH! Reed out of existence, taking his Team's final turn.
Round 4: Initiative Oracle.
HULK SMASH! Sue for 3 wounds. Thing puts Hulk down. Hush surrounds Thing with Bodyguards and uses a Secret Attack Plan to put 3 wounds on him. Thing pummels a Bodyguard. Bullseye fires at Thing and misses. Thing fails to knock out another Bodyguard.
Round 5: Initiative Oracle.
Bullseye makes a Secret Attack with his Deadly Aim and just breaks Thing's 10 defense, taking F4's next 2 OM's. Hush moves in and attacks Sue, but fails to break her defense. On his 2nd attempt, though, he breaks through and gets a Surgical Strike that brings her down.
Summary: Oracle wins with no wounds on her, Hush, or Bullseye, and 2 Bodyguards and 3 Beat Cops remaining.
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Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 120 was fine here.
- Give a brief overview. So here's the setup... OMs 1 & 2 (and an X if you perceive a Teleport need) on Loki, OM 3 on Joker, 2 X's on Oracle. +6 to initiative (the neat thing about Loki's extra X is that if you lose it, it doesn't come off until after rolling for initiative), screw with your opponent's tactics, and Loki hits with 6 attack dice + autoskull and Joker tells bad jokes for cleanup. Pretty cool, huh? Unfortunately, it wasn't incredibly effective vs. respawning Doom.
Map: X Marks the Spot
Units: Oracle, Loki, Joker, Beat Cops x1 (795) vs. Doom (C3G), Doombots x4, Civilians x1 (800)
Spoiler Alert!
Round 1: Initiative Oracle. Joker moves 2 OMs (1&3) to a Doombot. Loki rolls a 4 for GoM, and Oracle loses her X Order Marker.
Loki moves, then Teleports towards the enemy startzone. A Doombot cuts him off and gives him a wound. Loki smashes him to bits in one attack, taking OM 3 with him. Doom gives Loki another wound. Joker moves forward.
Round 2: Initiative Oracle. Joker moves OMs 2&3 from Doom to the civvies.
Loki makes a big Secret Attack on Doom, putting 5 wounds on him. Doom misses a shot on Loki. Loki makes another Secret attack on Doom, but it turns out was a Doombot. Civvies actually put 3 wounds on Loki. Joker moves up and tries to tell the civvies some bad jokes, but fails. Civvies attack Loki to no effect.
Round 3: Initiative Oracle. Joker moves OMs 2&3 to a Doombot.
Loki kills a civvie and Teleports next to a Doombot. Doom gives Loki a 6th wound. Loki makes a secret attack on the Doombot, but fails to make it through his defense. The Doombot cuts Loki down. Joker jokes the civvies all to death. The Doombot fails a shot on Joker.
Round 4: Initiative Oracle (Doom rolled a 20, but Oracle rolled a 17 with 2 OMs on her card). Joker moves OMs 1 & X to the Doombot's card.
Joker makes a Secret Attack on the Doombot, giving him 1 wound. The Doombot fails his attack on Joker. Joker jokes the Doombot to death, but fails to harm doom. Doom gives Joker 2 wounds. Babs chooses not to move with her OM. Doom fails to break Joker's defense.
Round 5: Initiative Oracle (win via Tactical Surveillance again). Joker moves OMs 1 &2 to the Doombot.
Joker makes a secret attack on Doom, but fails to hit him. The Doombot brings Joker to 5 wounds. Joker fails a killing joke. The Doombot kills Joker. Doom moves forward.
Round 6: Initiative Doom.
Doom fires at Oracle, but hits a Beat Cop instead. Beat Cops fire back to no effect. Doom kills a beat cop, then drains the last to heal completely. Oracle rushes Doom with a contingency plan, and a secret attack plan, giving him 2 wounds. Doom fails a shot at Oracle. Oracle gives him 3 more wounds.
Round 7 on: Initiative Oracle.
Oracle gets Doom with a Secret Attack Plan, but it turns out he was a Doombot. Doom moves in and kites Oracle to death.
Summary: Doom wins with 1 wound.
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