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Re: Public Design Post
Cole MacGrath
Spoiler Alert!

NAME = Cole MacGrath
SPECIES = CONDUIT
UNIQUENESS = UNIQUE HERO
CLASS = .
PERSONALITY = BRASH
SIZE/HEIGHT = MEDIUM 5
LIFE = 5
MOVE = 6
RANGE = 5
ATTACK = 3
DEFENSE = 4
POINTS = .
EXPERT CLIMBING
When counting spaces for Cole MacGrath’s movement, elevation changes of up to 2 levels count as one space. You may ignore Cole MacGrath’s height of 5 when climbing.
ELECTRICALLY CHARGED
Cole MacGrath rolls 1 fewer defense die when he is on a water space.
Scarecrow Yellow Lantern
Spoiler Alert!

NAME = Yellow Lantern
SECRET IDENTITY = Jonathan Crane
SPECIES = Human
UNIQUENESS = Unique Hero
CLASS = Insurgent or Psychopath
PERSONALITY = Terrifying
SIZE/HEIGHT = Medium 5
LIFE = 5
MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 3
POINTS = .
Yellow Power Battery 2
Start the game with 2 yellow Battery Markers on this card. Add one to this Yellow Lantern’s Move, Range, Attack, and Defense numbers for each yellow Battery Marker on this card.
Yellow Power Shield
Anytime this Yellow Lantern is attacked by an opponent’s figure and at least 1 skull is rolled, instead of rolling defense dice normally, you may remove one yellow Battery Marker from this card and ignore that attack.
ARMY OF CROWS SPECIAL ATTACK
Range 2. Attack 2.
After attacking with this special attack, you may attack with this special attack up to 3 additional times. Defending figures that do not have the Fearless personality roll 1 fewer defense die for each yellow Battery Marker on this card.
Flying
Super-Strength
Lyssa Drak
Spoiler Alert!

NAME = Yellow Lantern
SECRET IDENTITY = Lyssa Drak
SPECIES = Talokian
UNIQUENESS = Unique Hero
CLASS = Insurgent
PERSONALITY = Terrifying
SIZE/HEIGHT = Medium 5?
LIFE = 5
MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 3
POINTS = ???
Yellow Power Battery 3
Start the game with 3 yellow Battery Markers on this card. Add one to this Yellow Lantern’s Move, Range, Attack, and Defense numbers for each yellow Battery Marker on this card.
Yellow Power Shield
Anytime this Yellow Lantern is attacked by an opponent’s figure and at least 1 skull is rolled, instead of rolling defense dice normally, you may remove one yellow Battery Marker from this card and ignore that attack.
Book of Parallax
When rolling for initiative, if all your Order Markers are placed on Yellow Lantern cards, add 2 to your roll for each yellow Battery Marker on this card.
Last edited by Flame Gryphon : November 16th, 2012 at 12:04 PM.
Can you defeat a mind such as mine?
Riddler
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