Re: Public Design Post
Quote:
Originally Posted by Good Pig
TECH SUPPORT
When a Unique Hero you control rolls the 20-sided die for an Equipment Glyph on its card, add 1 to the result for each AIM Agent adjacent to this Hero.
Advanced Ideas is interesting, but a bit too complex I think. I do like the idea of some pseudo-bonding with a Unique Clone Hero.
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I could go for that, too - clearing up Advanced Ideas a bit and making Tech Support the die boost - but part of me really wants MODOK to use the Cosmic Cube without penalty.
Quote:
Originally Posted by Hahma
The only thing I would suggest is to have their class be Terrorist. That was kind of the plan when working on Madame HYDRA and Baron von Strucker.
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If the Top Brass thinks that's best mechanically that's fine by me, but it feels weird calling A.I.M. terrorists - I mean, they definitely are, no doubt about it, and it's accurate to say so, but they've always felt closer to "nerdy arms dealers" than "crazy bombers" to me. But, again, I defer to the decision of the group on that one.
Quote:
NBC SUIT
When rolling defense against a Special Attack, A.I.M. Agents always add 1 automatic shield to whatever is rolled. If an A.I.M. Agent is chosen by an opponent for a special power requiring a 20-sided die roll, the opponent must subtract 2 from that die roll.
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I really like that power; it gives them protection against all sorts of nasty abilities, which make their silly beekeeper outfits a lot less ridiculous. I could see something like that.
Quote:
Originally Posted by LordEsenwienIV
Posted this a bit back. Haven't got any input yet. Do you think someone could look it over and give some tips?
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I have no idea who this is, so help me along a bit - what, exactly, is the flavor behind Information Leak?
Quote:
Originally Posted by Margloth
With the Aliens & Androids booster in mind, here's a (rather presumptuous) write-up. I'm not too sure on this one. If I need to scale back and move along, please tell me to do so!
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I'm not huge on the E-Glyph powers that we've churned out a lot lately, but I think the Nega-Bands would be a good choice, since we could re-use them for the other Captain Marvels.
Otherwise no idea, 'cause I'm not really familiar with the more modern Kree characters.
Alright, and also, two more write-ups, this time for the potential Mob Mentality pack.
Firstly, another anti-Mutant character I REALLY like the flavor behind, and he works to boost plain ol' Humans, too.
Spoiler Alert!
REDACTED
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First of all, I mean no offense whatsoever with the power names - I imagine Stryker as the type to quote Biblical passages out-of-context to justify his hateful messages, so I thought it would be a nice flavor touch. If anyone thinks it's too much, I'd be fine with dropping it.
But, Stryker is the anti-mutant bigot who founded the Purifiers; I've had ideas for him for quite some time, so I was HYPED when they released a sculpt for him. Jeremiah is, of course, to whip up a frenzy amongst the rabble. Hosea is to give him a defensive shield of fanatics around him, making it impossible to hit him so long as people are willing to die for him. And he also has an implant that blocks low-level telepathy, so, I gave him a power that either stops figures from taking control of your figures or stops Telepaths from targeting people near him.
As for the Biblical passages noted, they're both relevant to the powers and have an ironic twist:
JEREMIAH 6:29 - The bellows blow fiercely to burn away the lead with fire, but the refining goes on in vain; the wicked are not purged out. (To Stryker, this means that the wicked mutants must be purged, and he has to whip people into a frenzy to destroy them. Or, on the other hand, he's blowing and bellowing, but despite this, people still listen to him.
HOSEA 1:11 - The people of Judah and the people of Israel will be reunited, and they will appoint one leader and will come up out of the land, for great will be the day of Jezreel. (Of course, the various holy peoples will be united under Stryker - or, on the other hand, the two different groups of people, Mutants and Humans, will eventually come up out of bigotry and unite as one.
2 CORINTHIANS 11:3 - But I am afraid that just as Eve was deceived by the serpent’s cunning, your minds may somehow be led astray from your sincere and pure devotion to Christ. (Stryker's telepathic blocker helps his allies keep from being led astray by the vile mutants... or, Stryker himself is leading the truly righteous away from virtue like the serpent.)
...and a different sort of "mob mentality" with this one...
Spoiler Alert!
ZOMBIES
UNDEAD
COMMON SQUAD
DEVOURERS
TERRIFYING
MEDIUM 5
LIFE 1 (3/4 figures)
MOVE 6
RANGE 1
ATTACK 4
DEFENSE 2
80 POINTS
ZOMBIE HORDE
After revealing an Order Marker on this card and taking a turn with Zombies, you may take a turn with any other Undead Devourer Hero or Squad you control.
ONE WITH THE HORDE
If a Zombie that you control would destroy an opponent’s small or medium figure, roll the 20-sided die. If you roll a 1-12, nothing happens. If you roll a 13 or higher and that figure is a Unique Hero, instead remove all but two Wound Markers and take control of the affected figure. For the duration of the game, that figure loses its Species, Class, and Personality. Instead, it has the following characteristics:
• Species: Undead
• Class: Devourer
• Personality: Terrifying
A Unique Hero affected by One with the Horde can never have Wound Markers removed from its card. If you roll a 13 or higher and that figure is a squad figure, replace that figure immediately, if possible, with one of your own previously destroyed Zombies. Newly placed Zombies cannot attack this turn. Undead are not affected by One with the Horde.
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Note that these guys are based on Marvel Zombies. I don't think they ever explained the origin of the zombies in that, but they end up infecting all of the heroes. That's one thing I wanted with these guys - zombie superheroes!
They would use SOME OF THE MANY HORRORCLIX ZOMBIES as sculpts. Unfortunately, they're sold out in a lot of places, but the Zombies of Morindan make fine proxies and there's no shortage of other zombie figures on the 'net.
Zombie Horde, in essence, either allows you to move and attack with two squds of Zombies or bond with a Zombified hero... which, of course, you get from One with the Horde! It'll probably take a LOT of zombies to take an enemy down, but once you kill Cap or Wolverine or Doctor Doom and get them on your side, suddenly, the Zombies are running the show. I limited the Life of the zomified heroes down to 2 for theme reasons, but... I could see that being dropped if we want the Zombies to be a bit beefier.
Frankly, I just really like the idea of a bunch of zombies swarming Wolverine, and suddenly Wolvie comes back hungry for brains... he starts to slice up Cyclops, and then the Zombies finish him off, and then they go after Angel and Iceman and Beast until BOOM! - it's the Professor and Jean up against their zombified friends. Isn't that the coolest idea?
Last edited by johnny139; August 23rd, 2012 at 11:32 AM.
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