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Old October 10th, 2010, 04:51 PM
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Re: The Creeper: ERB Phase

C3G PLAY TEST FEEDBACK FORM

NAME OF THE TEST UNIT The Creeper

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass

All tests performed on Sidewinder.


- Heavy Hitter or Mid-Level Hero/ Does it pass?
Spoiler Alert!







_____________________________________________________________


- Squad / Does it pass?
Map:
Units: Tagawa Samurai Archers X2 (130)


Spoiler Alert!




_____________________________________________________________


- Army Test/ Does it pass?
Map:
Units: Harley Quinn, Creeper, Thor (685) Vs. Green Arrow, Black Canary, Green Lantern (Hal) (690)

. Creeper gets a marker on the first OM for his team. He and Harley advance. Green Arrow spends the first two OMs moving to elevation. Creeper gets a second marker with the second OM. Canary moves up and wounds him with her scream. Harley, who had been hoping for a good Smilex opportunity, attacks her from height for two wounds. An initiative switch lets Harley attack again for another wound. Creeper begins advancing on Green Arrow. Canary attacks Harley, but she dodges away. Creeper gains elevation on Green Arrow and attacks him. Five skulls versus a whiff take him out of the game. Meanwhile, Harley attacks Canary from height and finishes her off. Hal attacks Harley from range, but she dodges again. Thor moves up. Hal attacks the Thunder God but is blocked.
An initiative switch lets Hal attack Thor again, landing three wounds. Harley moves over to Hal and purposefully includes herself in the blast radius of her Smilex. She rolls two skulls, managing the wound Hal nonetheless and also using Acrobatic Maneuver to engage him. Harley dodges Hal while staying engaged. A sucessful Battle Frenzy fails to help him. Thor moves up and hits GoTS on Hal, the three wounds being just enough to knock him out.
Creeper's team wins with Creeper at one wound and two markers, Harley at full life, and Thor at three wounds.



_____________________________________________________________


- Army Test/ Does it pass?
Map:
Units: Creeper, Catwoman, Green Goblin, Flash (750) Vs. Darkseid, Count Vertigo, Penguin (760)

. Penguin pushes Count Vertigo out of the way to take the first move. On OM 3, Darkseid attacks Goblin with Omega Effect for two wounds. An initiative switch lets Penguin take Darkseid's turn and inflict two wounds on Creeper with a normal attack. Flash attacks Darkseid for no wounds, then retreats. Darkseid turns the Omega effect on him, but Flash dodges. Darkseid whiffs against two skulls from Flash. Darkseid moves Adjacent to Flash, though at height disadvantage, to inflict two wounds on him. Creeper's attack on Vertigo is blocked with Vertigo effect. An initiative switch lets Flash attack Darkseid from height, but he is blocked. Flash rolls all-skulls against three skulls from Darkseid and is defeated. Goblin attacks Count Vertigo from height, four skulls versus a whiff taking him out. Darkseid's Omega Effect on Goblin is blocked, and he takes a wound. A turn is lost on Flash. Darkseid's Omega Effect takes out Goblin. Creeper advances on Darkseid. Darkseid inflicts three wounds with Omega Effect to take him out. A turn is lost. Darkseid and Catwoman move up. Darkseid hits Catwoman for two wounds with Omega Effect.
Initiative switch, and Darkseid hits five wounds onto Catwoman. Catwoman whips Darkseid for a wound. Darkseid takes out Catwoman.
Darkseid's team wins with Darkseid at four wounds, and Penguin at full life. Creeper had no markers.



Creeper seems pretty good at 125 points, capable of achieving much more then that if he builds up some markers. However, getting him up to power usually won't be worth the OM investment in higher point games. I PASS Creeper at 125 points.

Note: I had to get rid of the army test spoilers because they were on the fritz for whatever reason.


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