Re: Rouby's Competitive Maps
Requires 2 RotV, 2 FotA, 1 RttFF
Modified Capture-the-Flag Scenario: Endless Reinforcements
Each player has two separate starting spaces; Player 1 controls the orange and red starting spaces while Player 2 controls the blue and cyan starting spaces.
Each player drafts 400 points worth of units that must begin on the orange or cyan start spaces. Each player also drafts 500 points worth of units that must begin on the red and blue start spaces.
At the end of every other round, every figure that started on the red or blue start zone spaces is revived and placed back onto any free space in the start zone
(think of this as reinforcements that are continually arriving). This means that each player can continuously attack the enemy fortress despite facing difficult terrain disadvantages.
The reason that they are revived every other round instead of instantaneously is so that there is at least a temporary penalty when one's figures are destroyed. This also makes for a more realistic draft situation such that drafting multiple common squads is still desirable.
Order markers must be split between sending troops to attack the enemy fortress and defending one's own fortress. In essence, it is a game of who can lay siege the fastest while simultaneously surviving the longest.
The only other special rule is that the units beginning on the red and blue spaces may not ever enter the confines of their own fortress. They may help defend on the ground but may not actually go inside of the fortress. Water spaces and a wall make it more difficult for ground troops to quickly get into defensive positions near their own fortress.
The map features a road system that allows the ground forces to more quickly reach and attack the enemy fortress, but this path is vulnerable to ranged attacks and possibly interference from the enemy ground forces. There is a slower but safer path on the outside of the map, which is protected by trees and ruins.
Glyphs of Rannveig and Gerda are placed in heavily contested areas - will the fortress defenders risk capturing these and defending the open ground against the onslaught of the army with reinforcements or will they retreat into the confines of the fortress and attempt to destroy any enemies who would hold the glyphs?
Feel free to make the fortress door weaker than it is officially. For instance, I play this scenario such that the door has 10 life and 3 defense with no special powers.