Forum: HeroScape General Discussion
April 27th, 2024, 08:34 PM
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Replies: 10
Views: 685
Re: Hi everyone
Yeah I am in Pasadena still. When is it? Not sure if I can make it, but who knows? Maybe I can try. That would be fun! I have a pretty large amount of figures and terrain too...
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Forum: HeroScape General Discussion
April 27th, 2024, 04:13 PM
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Replies: 10
Views: 685
Re: Hi everyone
Nice to hear from you all again. :-) By the way, do you guys find that your old Heroscape tiles have gotten brittle over the years now, and you have to be extra careful taking them apart so they...
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Forum: HeroScape General Discussion
April 27th, 2024, 12:44 AM
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Replies: 10
Views: 685
Hi everyone
Hi everyone. Long time no talk. Are many old timers still around? What...did something happen with Heroscape while I was gone or something??? :D
I just might pull out all my crates of scape...
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Forum: HeroScape News
January 12th, 2012, 06:55 PM
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Replies: 7
Views: 2,633
Re: Insight into why Heroscape was dropped
They could also keep it just to pillage for other games. Am I remembering right that there is a patent on the way that the terrain interlocks? They could avoid selling off the game not so that they...
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Forum: HeroScape General Discussion
January 10th, 2012, 01:47 PM
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Replies: 57
Views: 7,101
Re: How much could a HeroScape revival change?
I wouldn't buy any new stuff unless all my old figures and terrain pieces were 100% compatible. I've invested so much into the old stuff that starting over is really not acceptable. Unfortunately, I...
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Forum: HeroScape News
January 10th, 2012, 01:06 PM
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Replies: 7
Views: 2,633
Insight into why Heroscape was dropped
Hi everyone. There have been some articles by insiders about the history of Hasbro and Wizards of the Coast from the perspective about Dungeons and Dragons. While most of it isn't relevant to...
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Forum: HeroScape General Discussion
January 8th, 2012, 02:20 AM
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Replies: 1,266
Views: 86,147
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Forum: HeroScape General Discussion
January 8th, 2012, 02:13 AM
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Replies: 321
Views: 25,078
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Forum: HeroScape General Discussion
August 11th, 2011, 07:04 PM
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Replies: 71
Views: 6,014
Re: Why Hasbro is missing the boat...
It's not just about turning a profit, it's about turning enough of a profit. So, if they make $10,000 net reprinting wave 4 maybe it's not even worth the effort. Furthermore, it doesn't drive sales...
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Forum: HeroScape News
August 11th, 2011, 06:48 PM
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Replies: 62
Views: 10,301
Re: WOtC has a new skirmish game comming out 2012
It will not be hex terrain. D&D works on a square grid and these are definitely going to be made for D&D. D&D stuff also tends to have terrain in large chunks - so it will probably be more like...
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Forum: HeroScape General Discussion
December 20th, 2010, 01:09 PM
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Replies: 31
Views: 3,461
Re: Questioning myself.
I can't agree with that once you bring games like Universalis, Heroquest, Dogs in the Vineyard, Riddle of Steel, etc. into the discussion.
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Forum: HeroScape General Discussion
December 18th, 2010, 04:24 PM
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Replies: 31
Views: 3,461
Re: Questioning myself.
I think the latest essentials revision of 4th edition is better than the original, though some people disagree. The main problem with 4th edition is that battles take a very, very, very, very long...
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Forum: HeroScape General Discussion
December 17th, 2010, 06:19 PM
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Replies: 1,266
Views: 86,147
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Forum: HeroScape General Discussion
December 8th, 2010, 01:43 PM
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Replies: 27
Views: 5,740
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Forum: HeroScape General Discussion
December 3rd, 2010, 12:20 PM
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Replies: 29
Views: 3,070
Re: Heroscape is #2!
I haven't watched the podcast but my guess is that there are these:
http://www.kashi.com/product_family/kashi_mighty_bites
My kids love Mighty Bites.
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Forum: HeroScape News
November 30th, 2010, 05:20 PM
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Replies: 22
Views: 3,115
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Forum: Scapers Online
November 29th, 2010, 12:11 PM
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Replies: 99
Views: 7,007
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Forum: HeroScape General Discussion
November 26th, 2010, 12:23 PM
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Replies: 31
Views: 6,696
Re: Speeding up Massive 'Scape
I'm not sure I like the idea of all units moving without attacking once the battle has already been joined. I could see a rule like this helping out in an interesting way:
POSITIONING PHASE
...
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Forum: Official Units
November 16th, 2010, 12:41 PM
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Replies: 63
Views: 8,531
Re: List of Holes Remaining in Unit Design
Thanks for the thoughts. I agree with a lot of your points and like your ideas. Why do you disagree with the idea behind the "units that need a boost" part of the list?
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Forum: Official Units
November 11th, 2010, 06:20 PM
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Replies: 63
Views: 8,531
Re: List of Holes Remaining in Unit Design
I agree with you too R˙chean. The idea here isn't really to suggest that anyone should fill out all of these holes, and I'm certainly not going to try myself! I'm trying to stay neutral on whether or...
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Forum: Official Units
November 11th, 2010, 04:25 PM
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Replies: 63
Views: 8,531
Re: List of Holes Remaining in Unit Design
Okay it's added. :-) Let me know if my wording needs to be changed in some way. I'm trying to keep things open ended.
As regards Valkrill - I'm not assuming any changes to how things are. I'm...
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Forum: Official Units
November 11th, 2010, 03:26 PM
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Replies: 63
Views: 8,531
Re: List of Holes Remaining in Unit Design
Original post updated with new suggestions. Let me know if I missed something. I'm intending this list to be purely mechanical holes rather than storyline holes, so the missing 9th wizard or Veldoris...
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Forum: HeroScape News
November 10th, 2010, 12:42 PM
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Replies: 556
Views: 51,862
Re: Cheer Up Heroscapers!~NEWS FLASH!
But to be fair, FFG also put out an Upgrade Kit to allow the older version (4th edition) to work with their expansions (4th Edition revised).[/QUOTE]
It also costs $22, which turns a $25 expansion...
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Forum: HeroScape News
November 9th, 2010, 08:19 PM
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Replies: 556
Views: 51,862
Re: Cheer Up Heroscapers!~NEWS FLASH!
It sounds like if a new company got a hold of it they might release a new version or a different game with the same spirit. If this made all of the old figures obsolete I'm not sure I'd want to...
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Forum: Official Units
November 5th, 2010, 04:16 PM
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Replies: 63
Views: 8,531
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