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Forum: Maps & Scenarios May 30th, 2013, 08:13 PM
Replies: 750
Views: 111,626
Posted By Robber
Re: Dignan's Maps - New Maps 5/30

I personally like Shiver over Spearmint. The almost-split starting zones are really interesting, and I'm a huge fan of the 2-wide bridge. The LoS blockers by the road (4-hex tree and all the...
Forum: Maps & Scenarios March 27th, 2013, 10:43 AM
Replies: 750
Views: 111,626
Posted By Robber
Re: Dignan's Maps - New Map 3/26

There are 10 small trees so there must be 3 RttFF sets (only 4 are provided per set).

This looks like an awesome map by the way, I may be able to build it by proxying some trees and road with the...
Forum: Maps & Scenarios August 24th, 2011, 06:17 PM
Replies: 750
Views: 111,626
Posted By Robber
Re: Dignan's Maps - New Map 8/20

Cool. Can't wait to try it out! At the moment I'm updating my own map and prepping for a tourney, but your map(s) is the next on my list.
Forum: Maps & Scenarios August 24th, 2011, 05:40 PM
Replies: 750
Views: 111,626
Posted By Robber
Re: Dignan's Maps - New Map 8/20

That's an interesting map. I love how units have to choose between going low and taking the glyphs or running to height and battling it out there. Of course, there are also the wound glyphs on the...
Forum: Maps & Scenarios July 30th, 2011, 09:17 PM
Replies: 750
Views: 111,626
Posted By Robber
Re: Dignan's Maps - New Map 7/30

Holy Pug in a Pizza Box! (Eddsworld (http://www.youtube.com/show?p=bgTwIadILJ0&tracker=show3) reference) That thing is 23 spaces wide! :jawdrop:
Forum: Maps & Scenarios April 27th, 2011, 08:00 PM
Replies: 750
Views: 111,626
Posted By Robber
Re: Dignan's Maps - New Map 4/23

Nice change. I love how certain areas are basically reserved for fighting in one area, but the humongous advantage flying figures have because of all of the water and glacier placement.

Z-bombs...
Forum: Maps & Scenarios April 17th, 2011, 05:49 PM
Replies: 750
Views: 111,626
Posted By Robber
Re: Dignan's Maps - New Map 4/16

I built (and proxied as I don't have TT) Wintergreen, and it looks great! One potential problem are the random glyphs to each side. They are another huge pull factor away from most of the rest of the...
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