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Search: Posts Made By: CheddarLimbo
Forum: Maps & Scenarios June 4th, 2011, 05:02 PM
Replies: 750
Views: 111,250
Posted By CheddarLimbo
Re: Dignan's Maps - New Map 6/4

Somebody needs to make some custom "toppers" or something that aren't quite the unfinished look of the topless tower, but also don't provide a space for figures to land on...
Forum: Maps & Scenarios August 8th, 2010, 09:51 AM
Replies: 750
Views: 111,250
Posted By CheddarLimbo
Re: Dignan's Maps - New Map 8/7

It might be a grass hex. I noticed my virtual scape file said I had one grass hex left. I'll double check the build. I went through so many revisions on this that I might not have completely kept the...
Forum: Maps & Scenarios September 19th, 2009, 03:45 PM
Replies: 750
Views: 111,250
Posted By CheddarLimbo
Re: Dignan's Maps - New Maps 9/19

The lack of glyphs on Breach made for an interesting play as well. Without a glyph to make one area prioritized, we just did things the old fashioned way.

It's really easy to clog up the...
Forum: Maps & Scenarios November 15th, 2008, 05:59 PM
Replies: 750
Views: 111,250
Posted By CheddarLimbo
Re: Dignan's Maps - New Map - 11/15

Good usage of ruins and battlements, as well Dignan.
Forum: Maps & Scenarios October 29th, 2008, 11:59 PM
Replies: 750
Views: 111,250
Posted By CheddarLimbo
Re: Dignan's Maps - 10/29 - New Maps!

I'm liking these a lot. One of my favorite "official" maps is the really long one that came in the Volcarren Wasteland book that used three zones and multiple starting zones.

Edit: I also like...
Forum: Maps & Scenarios September 27th, 2008, 09:28 AM
Replies: 750
Views: 111,250
Posted By CheddarLimbo
Re: Dignan's Maps - New Map 9/7

Thanks man. Glad to hear that you guys enjoyed playing on it. We played on it a lot this week and had some great games too. I am really happy with how this one plays for ranged and melee...
Showing results 1 to 6 of 6

 

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