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Search: Posts Made By: Mystyc
Forum: Official Rules & FAQ's August 25th, 2007, 01:28 PM
Replies: 50
Views: 4,934
Posted By Mystyc
OK, he clearly means Ghost/Phantom Walk. ...

OK, he clearly means Ghost/Phantom Walk.

Edit: Ninja edited, never mind.
Forum: Official Rules & FAQ's August 25th, 2007, 09:48 AM
Replies: 120
Views: 12,723
Posted By Mystyc
Lethal Sting says nothing about the figure...

Lethal Sting says nothing about the figure needing to be adjacent. That's only required for the purpose of rolling the attack, not resolving the ability. Isn't this a case of "do what the card...
Forum: Official Rules & FAQ's August 24th, 2007, 11:55 PM
Replies: 120
Views: 12,723
Posted By Mystyc
With Lethal Sting, no wounds are required to kill...

With Lethal Sting, no wounds are required to kill the target, so even a successful Disappear won't stop the Ninja from being destroyed. There is a conflict between Maul insisting on 3 wounds and...
Forum: Competitive Armies Discussion August 24th, 2007, 02:37 AM
Replies: 8
Views: 1,552
Posted By Mystyc
What all do you have access to? Given a...

What all do you have access to?

Given a clean slate, I might go with something like:

Braxas
Sudema
Marro Warriors/Warriors of Ashra

Braxas is, frankly, a brick house, especially when you...
Forum: Official Units August 23rd, 2007, 12:07 PM
Replies: 135
Views: 47,017
Posted By Mystyc
Sorry. I'm assuming your opponent isn't putting...

Sorry. I'm assuming your opponent isn't putting them adjacent to each other. He certainly doesn't have to, but if he does for some reason, then go for it.
Forum: Official Units August 23rd, 2007, 11:40 AM
Replies: 135
Views: 47,017
Posted By Mystyc
Using Tetsubo on a Gladiatron is a terrible idea....

Using Tetsubo on a Gladiatron is a terrible idea. You would sacrifice one attack die to eliminate one defense die, but attack dice are better. You're immune to Cyberclaw, which is pretty nice, but...
Forum: Official Units August 23rd, 2007, 02:07 AM
Replies: 135
Views: 47,017
Posted By Mystyc
He can get up close in two turns if they let him....

He can get up close in two turns if they let him. If they choose, they can fall back behind/interpose some blockers like, I don't know, Deathreavers. The Warden actually does help, but are you...
Forum: Official Units August 23rd, 2007, 01:30 AM
Replies: 135
Views: 47,017
Posted By Mystyc
But he's charging with a big, old 5 movement. ...

But he's charging with a big, old 5 movement. What ranged unit could he actually catch?
Forum: Official Units August 23rd, 2007, 12:09 AM
Replies: 135
Views: 47,017
Posted By Mystyc
Evil Eye Defense is a great ability, but I wonder...

Evil Eye Defense is a great ability, but I wonder how much good it will really be. Unlike with a figure engaged with a samurai, it's pretty easy for a ranged unit to just pick another target. The...
Forum: Heroscape Strategy Articles August 22nd, 2007, 01:28 PM
Replies: 34
Views: 6,394
Posted By Mystyc
It's old, yes, but are there more of these? I...

It's old, yes, but are there more of these? I know my friends and I would love to go to a local tourney.
Forum: Official Units August 12th, 2007, 12:18 AM
Replies: 130
Views: 61,488
Posted By Mystyc
Using this definition, the roll is predetermined...

Using this definition, the roll is predetermined - you determine the roll by rolling it and then add 1.

Perhaps think of it this way:

Normally, you have a 95% chance of adding at least 1...
Forum: Official Units August 1st, 2007, 01:12 AM
Replies: 251
Views: 88,802
Posted By Mystyc
Well, it matters to the defender. Q9 may not get...

Well, it matters to the defender. Q9 may not get anything out of being higher, but he should still try to stay level.
Forum: HeroScape News July 28th, 2007, 11:06 AM
Replies: 602
Views: 49,120
Posted By Mystyc
Remember, climb matters when descending, too, so...

Remember, climb matters when descending, too, so it can prevent you from taking falling damage.
Forum: Official Units July 26th, 2007, 01:28 AM
Replies: 176
Views: 72,336
Posted By Mystyc
Also Me-Burq-Sa. He has the movement to stay out...

Also Me-Burq-Sa. He has the movement to stay out of range until he hits that Paralyzing Stare, and his great climbing means the flight shouldn't even be that much of an issue.
Forum: Official Units July 25th, 2007, 01:19 PM
Replies: 96
Views: 41,810
Posted By Mystyc
That would be why they are, in my opinion,...

That would be why they are, in my opinion, overcosted. I mean, compare their stats to, say, the Knights of Weston. These guys are weak and fragile, and having to be next to a unit to influence them...
Forum: Official Rules & FAQ's July 23rd, 2007, 01:46 AM
Replies: 53
Views: 8,251
Posted By Mystyc
Ah, derf. Of course not, since Vanish keys off...

Ah, derf. Of course not, since Vanish keys off of an actual skull. I keep thinking it's like Stealth Armor and triggers on any wound...
Forum: Official Rules & FAQ's July 22nd, 2007, 11:15 PM
Replies: 53
Views: 8,251
Posted By Mystyc
If you're talking about the...

If you're talking about the must-end-vanish-not-engaged bit, I don't think it applies to his questions. I believe he's asking about if the ninja is passing through engagement on his way to an...
Forum: Official Units July 21st, 2007, 02:09 AM
Replies: 251
Views: 88,802
Posted By Mystyc
Huh. Now I wonder if he might be better off as a...

Huh. Now I wonder if he might be better off as a lower rank DW, like 6000 with 6 dice for 120.
Forum: Official Units July 20th, 2007, 12:45 PM
Replies: 157
Views: 60,165
Posted By Mystyc
Also, he can just leave if he gets bored.

Also, he can just leave if he gets bored.
Forum: Official Units July 20th, 2007, 12:40 PM
Replies: 130
Views: 61,488
Posted By Mystyc
I always like this tension in the Viper units. I...

I always like this tension in the Viper units. I think this would be a great way to bring Khosumet back into the fold.
Forum: Official Units July 20th, 2007, 12:34 PM
Replies: 151
Views: 62,452
Posted By Mystyc
You can get that extra defense die if you're on...

You can get that extra defense die if you're on higher ground, and I feel like, with 8 move, that should be workable.

I'm looking at these guys more as shock troops meant to take down one target...
Forum: Official Units July 20th, 2007, 02:43 AM
Replies: 151
Views: 62,452
Posted By Mystyc
Wait, really? I thought that being 6 high meant...

Wait, really? I thought that being 6 high meant you could only scale elevations of 5 or less -- that is, you have to be adjacent to a hex in order to climb onto it.
Forum: Official Units July 19th, 2007, 02:37 PM
Replies: 251
Views: 88,802
Posted By Mystyc
I hear you! It made me sad to knock it down. I...

I hear you! It made me sad to knock it down. I just can't imagine how expensive he would have to be then -- 160? 170? Would that still be worth it just as a foil to Q9?
Forum: Official Units July 19th, 2007, 01:29 PM
Replies: 251
Views: 88,802
Posted By Mystyc
As Billtog was saying, having a unit that is...

As Billtog was saying, having a unit that is stronger against Vydar is definitely an option. Heck, I would probably make it another Deathwalker trying to take down traitors. I also like that EMP...
Forum: Official Units July 18th, 2007, 01:43 PM
Replies: 151
Views: 62,452
Posted By Mystyc
Any war stories for these guys yet? I really...

Any war stories for these guys yet? I really like them.

I'm toying with the idea of this army for my next game:
Templar Knights x 2........240
Knights of Weston x 2......140
Sir...
Showing results 1 to 25 of 70

 

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