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-   -   Utah NHSD 2012 (https://www.heroscapers.com/community/showthread.php?t=43670)

UtahScott September 5th, 2012 11:53 AM

Utah NHSD 2012
 
Utah (Wasatch Front) Seventh Annual National HeroScape Day -- "Wasatch Warfare"
Saturday Oct. 27, 2012: 12:30 - 6pm!
5:30 - 6:30pm: prizes & clean-up
Venue: [Google Maps: LDS Parkwood Ward building]
Address: 5927 Parkwood Dr. (5030 West), Kearns
Directions: Bangerter Highway--OR I-215, then Redwood Road--to 6200 South, then west.
Parkwood Drive is the first north, west of the 4800 West Harmons complex, at the bottom of the hill.
The church is at the end of the road. Enter the south doors to the central hall.
http://www.heroscapers.com/community...l_original.jpg
Quote:

RSVP to ensure sufficient maps.

500-point armies, 24-hex startzones, any combo.
No Marvel. C3V and SoV customs will be allowed.
Five 45-minute Swiss rounds w/ 15-minute breaks.

10:30 - Church open for last-minute maps
Noon - Check-in & pairings
12:30 Round 1
1:30 - Round 2 (group photo first)
2:15 - "Round 2.5" -- 45-minute lunch/round break. Bring cash or food; kitchen available.
3:00 - Round 3
4:00 - Round 4
5:00 - Round 5
5:45 - random prizes & clean-up
6:30 - done!

Feel free to play an early round at 11am or so.
Mythacle's Battleplan database is the comprehensive tool for army drafting.
Prize/for sale table (random giveaways):
NIB Battle for the Underdark Master Set
NIB Marvel Master Set
NIB Fortress of the Archkyrie
Utgar Soulborg army w/ Zettian Infantry squads
Wave 3 Gorillas & Hounds booster
SoV painted Tyrian figure
(for sale) several boosters...
Spoiler Alert!
Battlefields: Five categories this year, each with two+ different maps,
16 maps for 32 estimated players. Maps will have Power, Power/Treasure or Treasure glyphs.

2012 maps
- post #2 below.


Definite/possible attendees (31) 16:
1) UtahScott
2-4) the B.I.V. (+2)
5-7) beisaic (+2)
8-9) qt.bangerang (+1)
10-13) Bangerters (+3) (+2)
14-15) Tiranx (+1)

16) Bro-man
17) UncleDragon
18-19) twigleg2 (+1)
20) ortimus
21-22) wjscaper (+1)
23-25) YoYoWilly (+2)

26-28 ) Kings (+2)
29-30) Burnetts (+1)
31) Onichi
32??) HokshilaTo (+2...+4)


Glyph List last year's
Spoiler Alert!
Round setup:
Spoiler Alert!

Previous Utah NHSD maps
Spoiler Alert!

UtahScott September 5th, 2012 11:53 AM

Re: Utah: 2012 National HeroScape Day planning thread
 
Map nominees: Five categories, two different maps per category; at least one will have two copies.
Edit: Let's update this to 16 maps for 32 estimated players, so lava maps need to be built twice.


Map balance:
Spoiler Alert!

the First Maps: (replace trees on these first two maps with uncapped castle pillars)
BoV: Mole Hills by Jonathan -------------------------------- BoV: Swamp Thing by Browncoat (RotV + SotM)
http://www.heroscapers.com/downloads..._ruins_V4a.jpghttp://www.heroscapers.com/downloads...pthing_7w9.jpg

Road Maps:
Kingsbridge Underpass
by UtahScott (see post #50) ---- Mayberry by mad_wookiee (second floors removed)
http://www.heroscapers.com/downloads...titled_dyf.jpghttp://www.heroscapers.com/community...berry1_naU.jpg

Lava maps: ------------
Vorago by mad_wookiee ------------------------------------- BoV: Stygian Rift by Typhon2222
http://www.heroscapers.com/community...orago1_b2i.jpghttp://www.heroscapers.com/community...0v14-1_07s.jpg

Jungle maps:
BoV: Sirocco
by mad_wookiee ------------------------------BoV: Quasatch Playground by mad_wookiee
http://www.heroscapers.com/community...rocco1_I4P.jpghttp://www.heroscapers.com/community...satch1_IbB.jpg

Ice Maps:
Spring Thaw
by Retlaw (heavy snow) ---------------------- Frossenmere by mad_wookiee
http://www.heroscapers.com/downloads..._map_2_wpN.jpghttp://www.heroscapers.com/downloads...nmere1_zU7.jpg



P.S. YoYoWilly wanted to bring a pair of his maps to NHSD.
Check post #43 for feedback. Thanks.

UtahScott September 5th, 2012 12:00 PM

Re: Utah: 2012 National HeroScape Day planning thread
 
NHSD format discussions here; start here.

First, army size. Last two years were under 500 points, two years before that were over 500 points, and the initial two years were 500 even. Keep in mind that we don't want to go too high, rounds will probably be 45 minutes again.
Army size range: 500? 500-550? 500-600?

Army format: anything goes, or some kind of requirement/restriction?

Include Marvel this year? We haven't the past few years, but we started out saying they were okay.

Round length: 45 or 50 minutes? 15 minute-breaks as usual?

Tournament format: Swiss-style matchups, or something else?

Whole Card Scoring?

What else am I forgetting?

wjscaper September 5th, 2012 02:11 PM

Re: Utah NHSD 2012: planning thread
 
Yes you can Plan on me. I will help where I can. Hopefully my work load will lighten up by then. I vote 550 points for this year. I like the way we have worked the rounds in the past. But, I am open for whatever. I might have a new scaper showing up. Lets keep it a maybe for now.

So here's my vote.
Marvel and customs vote Yes.
Round length 50 minutes.
Restrictions: Start zone limitation as usual.
Army size 550 points.
I would also not like to see the wound glyph.
I also think having some maps with multiple start zones is fun.

wjscaper September 5th, 2012 02:27 PM

Re: Utah NHSD 2012: planning thread
 
Everyone posting and reading this. Let Scott know if you are able to help with maps (how many you can build, what sets you have) or just help with set up and tear down (Tables and chairs, bringing maps in/out and clean up. The more help we get the lighter the load for Scott. Just make sure if you sign up to help that we can count on you.

Thanks,

Steve.

beisaic September 5th, 2012 03:01 PM

Re: Utah NHSD 2012: planning thread
 
I can build maps/setup/tear down. For map building, I have all the sets (including, finally, a Thaelenk Tundra. I still haven't opened the box.)

So, I can build pretty much any maps, if need be.

beisaic September 5th, 2012 03:11 PM

Re: Utah NHSD 2012: planning thread
 
Here are my votes:

Marvel and customs: Yes.
Round length 50 minutes.
Restrictions: Start zone limitation as usual.
Army size 550 points.
Multiple start zone maps are good.
Whole card scoring: yes.


Army construction: We could have some fun with this; maybe have rounds which require every unit be from the same general, and others where each army must contain units from 3-4 different generals. Everyone would require 2 armies: one general-specific army, and a mixed army.

I liked the prize assignments last year (where prizes were random to participants, except for the top two places.) I am planning on making a dice tower for the prize table (like my castle one, for any that have seen it), which means I had better get busy on it.

The B.I.V. September 5th, 2012 06:54 PM

Re: Utah NHSD 2012: planning thread
 
I will help with maps and cleanup, etc. this year.

Marvel and customs: No
Round length: 45 minutes was fine last year but if we're upping the points then maybe 50 minutes.
Restrictions: The usual
Army size: 550 is okay, prefer 500.
Multi start zones are cool, but let's not go crazy with this.
Whole cards scoring yes.

I prefer to keep army building minimally complicated, so let's just bring one army, as usual.

twigleg2 September 6th, 2012 06:24 PM

Re: Utah NHSD 2012: planning thread
 
My votes:

Marvel: No!
Customs: Yes!
Round length: 50 min.
Army size: anything between 500-600 preferably closer to 600

edit: 550 points is my final vote.

qt.bangerang September 6th, 2012 10:48 PM

Re: Utah NHSD 2012: planning thread
 
Marvel and customs: Marvel No, Customs Yes
Round length: 40-45 minutes, I like shorter games...less thinking and more playing
Restrictions: The usual
Army size: ~500
Multi start zones: are fine
Whole cards scoring: yes

ortimus September 7th, 2012 12:14 PM

Re: Utah NHSD 2012: planning thread
 
Marvel and Customs: No, especially Customs.

Round length: 45 minutes

Army Size 500 pts

No Start Zone size Restrictions, especially if over 500 point armies.

I only want to make and bring one army.

UtahScott September 7th, 2012 12:39 PM

Re: Utah NHSD 2012: planning thread
 
Lessee...

Marvel & Customs: Yes to both. The "cheap half" of Marvel are good figures. Plus, I want to see Undead Skeleton armies, mu-hahahah!
Quote:

When I say customs I'm limiting it to C3V & SoV army cards
Rounds: If it's over 510-pt. armies, I'd go for 50 minutes just to be safe. 15 minutes between rounds seems like it works well. Maybe increase lunchtime to 50 minutes (over the usual 45).
Army size: I'd like it random (d20) within a range--500+ points--but am undecided as to that range, 500-550, -575, -600?
Theme/restrictions: Simplest is best. One army. I could go for 100 points more than you could field, gives the player a bit of flexibility each round. OR have everyone include a Large/Huge figure.
Whole card scoring makes it a little easier to determine points won.
Start zones? That would depend on the maps chosen, wouldn't it?

Random prize selection (except for the top kid/adult) went very well, I thought. There won't be much this year, and it will be the final year for official prize support. Whatever that entails.

We'll only have Saturday to setup/tear down, but I'll have Friday afternoon & evening free to build some last-minute maps. Hopefully I can at least get the building keys Friday night, that'll help to get into the building early Saturday.


Thinking out loud here with 45-minute game/lunch rounds:

Mock-up schedule
(similar to previous NHSDs; 2009-11 began 30 minutes later, 11:30)
8, 8:30am(?) - Open building, set up everything
(chairs, tables, marking map start zones, last-minute map construction)

10:30-11am Check everybody in

11:00-11:45am - Round 1
12:00-12:45pm - Round 2
01:00-1:45pm - Round 3

1:45-2:30pm - Lunch break/mingle (lunch end includes Round 4 setup)
2:30-3:15pm - Round 4
3:30-4:15pm - Round 5
4:30-5:30pm Rankings, random prizes and tear-down

Optional further gaming somewhere else?

Should lunch be after Round 2 or 3?
Would two hours in the beginning be enough? 8:30-10:30?

This depends on if I get all my stuff organized in advance (pens/name badges/map name placards/glyphs/all the other little things).


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