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Marden Hounds aren't to shabby against the Minions either. With their fast move they're likely to engage them first and have a chance to hit them with their plague or just get lucky with an attack roll. In addition their 5 defense can help them survive a little longer.
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what's all this talk about Q9 taking out Minions. when faced with Q9 i usually get 2 squads of Minions to take him out. (1 squad is probably enough but i rarely draft 1 of any common, ever)
unless it's an absolutely flat battlefield, flying will get them to him. 6 defense dice will keep them alive (except for the lowly Zettians, 6 is the highest squad defense without special defensive power). and if they get a +1 attack from something (usually height) then it's all over for Q9. i know this from experience. |
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Truly. Only because I took FOUR FRICKIN' SQUADS of Minions against Q9 defending a castle - and lost every single one of them to his ironclad butt. :evil: |
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twice i've done a good old 3 for 3 skulls on a perfectly healthy Q9 who rolled 2 for 7 defense. no more Q9. (granted 6 hits kills most things.) but with Q9 in a castle...was he getting extreme height advantage on anything? i have lost a mess of Einar Imperium to Q9 even with Kiova backing them up. but that was because Raelin was backing Q9. i tried getting Raelin out of the picture first but Q9 wouldn't let me. i've had Minions on the receiving end of Braxas. that was unpleasant. 2 squads of Minions disappeared in a hurry. |
I always thought that utgar's orders was a useless ability because it's instead of taking a turn instead of before taking a turn until I used them with Taelord. It's pretty useful when you need to move Taelord in a certain position for the attack aura or to run away/hide.
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I really, really hate these guys. When I first got the game, my buddy Tom would consistantly hand my head to me with the Minions. Even 4 waves later, I still have an irrational fear of them and will either run my units away, screaming, or focus an unneccessary amount of firepower on them.
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Next to the Marrden Hounds, they are probably the most feared squad in our house. I've never, ever had a bad game with the Minions no matter what kind of army I was facing.
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Not exactly "pointwise", but I've taken out the minions in a single turn with none other than the beloved Einar Imperium. With a possible six attacks all together, the minions are bound to roll some blanks. Unfortunately the imperium is doomed if you don't kill ALL of the minions in "one fell swoop".
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I recently had a 2x Minions + Taelord vs Gladiators battle and Crixus was the big killer of my Minions (though I still won cuz I also had Krug and the other team had Kaemon and Tagawa Archers, who the Minions killed off first) |
Unfortunately like every other figure these guys still have their weaknesses; Stare of stone, Poison Breath, Ullar Enhanced Rifle are some of the few abilities that can take the minions down quickly!
But i still say that the Minions are a great force - if only they have an 5 or 6 move instead of 4! |
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