Filthy's Maps - Updated 2012-01-27
Skull Island
Requires 1 BFTU http://i1029.photobucket.com/albums/...psbbcf4c3e.png
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End of the Line, Too Requires 1 ROTV, 1 FOTA http://i1029.photobucket.com/albums/...The-Line-2.jpg
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2 Man Enter, 1 Man Leave. Requires 1 ROTV, 1 FOTA http://i1029.photobucket.com/albums/...r-newtitle.jpg
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End of the Line Requires 1 ROTV, 1 FOTA, and 1 RTFF http://www.heroscapers.com/community...f_the_line.jpg
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Medusa's Lair Requires 1 BFTU, 1 FOTA, and 1 RTFF http://www.heroscapers.com/community...e_original.jpg
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Depression Bout Requires 1 ROTV + 1 BFTU http://www.heroscapers.com/community...ssion_bout.jpg
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Cold Season Requires 1 BTFU, 1 FOTA, 1 RTFF, and 4 two-hex snow tiles http://www.heroscapers.com/community...old_season.jpg
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Bridge Below Ground Requires 1 MS1 (ROTV), 1 BFTU, 1 FOTA (Fortress) http://www.heroscapers.com/community...e_original.jpg
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Bridge over the Riverbed...Die! Requires 1 MS1 (ROTV), 1 FOTA (Fortress) http://www.heroscapers.com/community...1_original.jpg
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Treasure of the Cave Dwellers Requires 1 BFTU (MS3) http://www.heroscapers.com/community..._dwellers1.jpg
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When the Levee Breaks Requires 1 MS1, 1 MS3, 1 Fortress http://lightyeardesign.com/i/hs/maps...ee_Breaks1.jpg
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Re: Filthy's Maps
Eh, not bad. Wait for me to get a Fortress set and I'll see how it plays. But just by looking, it's got potential for balanced fun.
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Re: Filthy's Maps
That looks like a map where range would have a huge advantage. That's my first impression. I might try it sometime.
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Re: Filthy's Maps
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The Mohicans seem to shine on the map (with Venoc Warlord); with a move of 7, then can quickly get height...And Raelin has a nice, protected perch behind the ramparts. Large/Huge figures will have a bit of difficulty squeezing in some of the surrounding hill locations...But just enough to make it a bit of a challenge. |
Re: Filthy's Maps
Are you planning on posting any more maps?
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Re: Filthy's Maps
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Re: Filthy's Maps
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Wow, i was just thinking that map was made for Mohicans when i saw your post, Mohicans are probably my favorite ranged squad, there just alot of fun to play, even if they may not be as competitive as the 4th or 10th. http://i46.tinypic.com/106boqr.jpg http://i46.tinypic.com/106boqr.jpg http://i46.tinypic.com/106boqr.jpg |
Re: Filthy's Maps
Updated with a new dungeon crawl-based map: Treasure of the Cave Dwellers. Please see the first post for map download and details.
http://www.heroscapers.com/community..._dwellers1.jpg |
Re: Filthy's Maps
Updated with a new 2 player map: Bridge over the Riverbed...Die! Please see the first post for map download and details.
http://www.heroscapers.com/community...1_original.jpg |
Re: Filthy's Maps
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Freaky. |
Re: Filthy's Maps - Updated 2010-07-06
Added a new map.
Bridge Below Ground http://www.heroscapers.com/community...e_original.jpg More information is available on the first post of this thread. |
Re: Filthy's Maps - Updated 2010-07-06
The latest creation, Cold Season.
http://www.heroscapers.com/community...old_season.jpg http://www.heroscapers.com/community...s/download.gif The map requires 1 BTFU, 1 FOTA, 1 RTFF, and 4 two-hex snow tiles (I used the tiles that came with my Roman Lego boosters/Wave 1). The map has plenty of LOS blockers to aid melee armies. Additionally, there are multiple avenues of approach to the enemy's start zone, but plenty of key choke points as well. The road tiles allow for speedy, perpendicular flanking maneuvers across the central portion of the map. There are currently no glyphs associated with the map, but there are potential locations around the water tiles. I have playtested the map with ranged vs melee, and it was an even split for both types. The snow tiles are great perches for ranged units and cheerleaders, but the trees and rock outcrops do an excellent job of blocking line of sight to advancing units. However, each flank allows for a convenient avenue for fast moving units, with potential choke points close to the water tiles. The maps seems balanced, and allows for quick play or well-thought strategies...But I look forward to hearing about your testing and suggestions for improvement. |
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