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-   -   ELDOI123's Custom Figures (WAVE 3 AND AQUILLA FLAGBEARER!) (https://www.heroscapers.com/community/showthread.php?t=41042)

ELDOI123 May 6th, 2012 06:01 PM

ELDOI123's Custom Figures (WAVE 3 AND AQUILLA FLAGBEARER!)
 
Hello everybody! I just joined the site today, and I wanted to post my custom units right away. Unfortunately, I don't have the money or resources to make cards or figures, so I'm kind of stuck with just words.

Master Set: Battle for the Amulets
Spoiler Alert!


Wave 1: Discovery of the Chosen
Spoiler Alert!


Wave 2: Vydar's Betrayal
Spoiler Alert!


Wave 3: Utgar's Invasion
Spoiler Alert!


Wave 4: The Great Defense
Spoiler Alert!


The Forgotten Champion: Aquilla's Flagbearer
Spoiler Alert!


Champions of Valhalla Collection
Spoiler Alert!


So those are my customs so far. I'm currently working on my wave 4 and will be adding them hopefully every other day. Any comments, criticism, or suggestions?

sixthflagbearer May 6th, 2012 06:11 PM

Re: My Customs
 
My one comment on Achilles is: Rats. They would destroy him. They have a 1/2 chance of destroying him if he fails his d20 roll, an he will almost definitely fail it at least once in 4 tries.

'Scaper94 May 6th, 2012 06:39 PM

Re: My Customs
 
Quote:

Originally Posted by sixthflagbearer (Post 1603697)
My one comment on Achilles is: Rats. They would destroy him. They have a 1/2 chance of destroying him if he fails his d20 roll, an he will almost definitely fail it at least once in 4 tries.

To add to this comment, I'd change the power to "...if Achilles doesn't roll any shields..." It'd make the power a little more balanced.

Other than that, I like your ideas!:)

ELDOI123 May 6th, 2012 06:42 PM

Re: My Customs
 
His Achilles Heel power is if he rolls all skulls on his defense, not if the attacker rolls all skulls.

sixthflagbearer May 6th, 2012 06:51 PM

Re: My Customs
 
Ahhh, okay. That makes a lot more sense, especially when it says when Achilles roll defense dice...

Bloody Bogle May 6th, 2012 07:45 PM

Re: My Customs
 
Quote:

Originally Posted by ELDOI123 (Post 1603711)
His Achilles Heel power is if he rolls all skulls on his defense, not if the attacker rolls all skulls.

So you use the blue dice, and you're fine

ELDOI123 May 7th, 2012 09:48 AM

Re: My Customs
 
Okay so I've got my Wave 1 ready. But I'm going to go through a quick backstory first. The six heroes I posted yesterday (Syvarris, Niera, Sho'ahl, Major B12, Pohacoatl, and Achilles) are all part of the Chosen. The prophecy says that the only way Utgar can be defeated is if those six and one other hero who was not released in the Master Set team up and defeat him. So three gods of Valhalla, Alios, Ciria, and Zanafor (who was probably a Kyrie when mentioned in Zanafor's Discovery, but who knows what could've happened) carefully selected the six heroes, but they kind of had trouble finding the last one, which is why he/she is not in the Master Set. So that's it for the backstory. I think I'll actually post the figures by pack instead of all at once, because these posts seem a little long and I don't know if I can use one of those spoiler alert things to make it more condensed if one needed it to be. If someone knows how to do the spoiler alert things, please let me know.

ELDOI123 May 7th, 2012 09:57 AM

Re: My Customs
 
Wave 1: Discovery of the Chosen
Pack 1: Indians

Aztec Jaguar Warriors
World: Earth
Aquilla
Human
Common Squad (of 4)
Jaguars
Wild
Medium 4
Life: 1
Move: 6
Range: 1
Attack: 2
Defense: 2
Human Jaguar Bonding
Before taking a turn with the Aztec Jaguar Warriors, you may first take a turn with any Human Jaguar Hero you control.
40 Points

Aztec Archers
World: Earth
Aquilla
Human
Common Squad (of 3)
Archers
Wild
Medium 4
Life: 1
Move: 6
Range: 6
Attack: 2
Defense: 2
Frenzy
After taking a turn with the Aztec Archers, roll the 20-sided die. If you roll a 16 or higher, you may take another turn with the Aztec Archers.
70 points

I just realized that the Aztec Archers are pretty much the same as the Aubrien Archers. Anyone have any ideas that might make them more unique?

ELDOI123 May 7th, 2012 11:25 AM

Re: ELDOI123's Custom Figures (Adding New Wave 1)
 
Here's Pack #2, which is made up of the Delphona (Dolphins walking on two legs) and Croustons (Weird giant crabs):

Wave 1: Discovery of the Chosen
Pack 2: Dolphins and Crabs


Am'chi
World: Aquona
Jandar
Delphona
Common Squad (of 3)
Warriors
Wild
Medium 6
Life: 1
Move: 4
Range: 1
Attack: 3
Defense: 4
Slither
An Am'chi may pass through water without stopping.
Instinctive Assault
An Am'chi adds one to its attack if it is attacking a hunter.
70 points

Crouston Hunters
World: Aquona
Aquilla
Crouston (They're just big crab things)
Common Squad (of 3)
Hunters
Relentless
Small 3
Hunter Hero Bonding
Before taking a turn with the Crouston Hunters, you may first take a turn with any Hunter Hero you control.
Disengage
Drouston Hunters are never attacked when leaving an engagement.
Slither
A Crouston Hunter may pass over water without stopping.
55 Points

marrowick May 7th, 2012 01:57 PM

Re: My Customs
 
Quote:

Originally Posted by sixthflagbearer (Post 1603716)
Ahhh, okay. That makes a lot more sense, especially when it says when Achilles roll defense dice...

Yeah sixth you've got to read these things more carefully these are great ideas by the way.

ELDOI123 May 7th, 2012 05:43 PM

Re: ELDOI123's Custom Figures (Adding New Wave 1)
 
Here's Pack #3 of wave one:

Wave 1: Discovery of the Chosen
Pack 3: Gods and Smugglers

Alios
World: Valhalla
Ullar
Immortal
Unique Hero
King
Disciplined
Medium 6
Life: 2
Move: 6
Range: 1
Attack: 3
Defense: 7
Stealth Flying
(Flying without taking leaving engagement attacks.)
Aura of the Chosen
All heroes you control within 6 clear sight spaces of Alios add 1 to their attack and defense.
140 Points

Ciria
World: Valhalla
Einar
Immortal
Unique Hero
Queen
Disciplined
Medium 5
Life: 2
Move: 6
Range: 1
Attack: 3
Defense: 6
Stealth Flying
(Flying without taking leaving engagement attacks.)
Range Defense 4
When attacked by a figure that is not adjacent, Ciria adds 4 to her defense.
Counter Strike
When rolling defense dice against a normal attack from an adjacent figure, all excess shields count as unblockable hits on the opponent's figure.
130 Points

Zanafor
World: Valhalla
Vydar
Immortal
Unique Hero
King
Merciful
Medium 6
Life: 2
Move: 6
Range: 1
Attack: 4
Defense: 7
Stealth Flying
(Flying without taking leaving engagement attacks.)
Mystical Sphere of Destruction Special Attack
Range 5. Attack 2.
When Zanafor uses his Mystical Sphere of Destruction Special Attack, he may attack up to three additional times. Zanafor may not attack the same figure more than once.
125 Points

Now these guys probably have the strangest and most confusing power so far, and could probably use some editing, but I can't figure out how to reword it.

Pirates of the Eastern Sea
World: Earth
Einar
Human
Unique Squad (of 3)
Thieves
Tricky
Medium 4
Life: 1
Move: 5
Range: 6
Attack: 2
Defense: 2
Disengage
The Pirates of the Eastern Sea are never attacked when leaving an engagement.
Thievery
The Pirates of the Eastern Sea begin the game with three yellow Thievery Markers on their card. Before moving a Pirate of the Eastern Sea, you may chose any small or medium Unique Hero with a normal or special attack with a range of 4 or more adjacent to the Pirate of the Eastern Sea. Roll the 20-sided die. If you roll a 12 or higher, place a yellow thievery marker on the chosen Unique Hero's card. for the remainder of the game, that figure's range is reduced to one and cannot use any Special Attacks with a range of 4 or more. Soulborgs are not affected by theivery.
70 Points

ELDOI123 May 8th, 2012 10:25 AM

Re: ELDOI123's Custom Figures (Adding New Wave 1)
 
And now for the Hero Pack of my Wave 1 which includes a Vydar Kyrie:

Wave 1: Discovery of the Chosen
Pack 4: Heroes of Ticalla

Deathwalker 6000
World: Alpha Prime
Utgar
Soulborg
Unique Hero
Deathwalker
Tricky
Medium 4
Life: 1
Move: 6
Range: 1
Attack: 3
Defense: 5
Double Attack
When Deathwalker 6000 attacks, it may attack one additional time.
30 Points

Ki'am
World: Aquona
Jandar
Delphona
Unique Hero
Warrior
Wild
Medium 5
Life: 4
Move: 4
Range: 1
Attack: 3
Defense: 5
Slither
Ki'am may move through water without stopping.
Defensive Leader
All figures you control who follow Jandar adjacent to Ki'am add one to their defense.
75 Points

Dreiaugonah
World: Aquona
Aquilla
Crouston
Unique Hero
Hunter
Relentless
Large 6
Life: 3
Move: 9
Range: 1
Attack: 3
Defense: 4
Disengage
Dreiaugonah is never attacked when leaving an engagement.
Poison Swipe
After moving and instead of attacking, choose a Unique Hero adjacent to Dreiaugonah and roll the 20-sided die. If you roll a 19 or higher, destroy the chosen hero.
Slither
Dreiaugonah may move over water without stopping.
90 Points

Roena the Kyrie Warrior
World: Valhalla
Vydar
Kyrie
Unique Hero
Warrior
Tricky
Medium 5
Life: 5
Move: 6
Range: 7
Attack: 3
Defense: 3
Stealth Flying
(Flying without taking leaving engagement attacks.)
Double Attack
When Roena the Kyrie Warrior attacks, she may attack one additional time.
Range Aura 1
All friendly figures with a range of 4 or more adjacent to Roena may add 2 to their range.
130 Points
(*Note: In my storyline, Roena it the daughter of Vydar, and she hates Utgar because it was his fault that her mother died while Roena was just a baby.)

Well, that does it for Wave 1! I plan on introducing another species in the next wave as well as an Utgar Cowboy and the last member of The Chosen in the next wave. Any suggestions to make these better or more fair?


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