The Book of Cosmic Boy
The Book of Cosmic Boy C3G DC WAVE 13 THE ADVENTURES OF SUPERMAN The figure used for this unit is a Heroclix figure from the Cosmic Justice set. Its model number and name are #043-045 / Cosmic Boy. Its model number and name are #215 / Rokk Krinn. _________________________________________________________________ Character Bio - Having highly developed magnetic skills at an early age Rokk Krinn became Braal's greatest professional MagnoBall player, enabling him to support his impoverished family. His many fans nicknamed him "Cosmic Boy," a title he continues to use with pride. On a galactic MagnoBall promotional tour, Krinn, along with Imra Ardeen (Saturn Girl) and Garth Ranzz (Lightning Lad), prevented the assassination of interplanetary entrepreneur R.J. Brande. Impressed by the teens' bravery, the industrialist convinced them to form the Legion of Super Heroes. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Immunities, Benefits, and Weaknesses- Immunities:
-Strategy, Tactics and Tips-
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Re: The Book of Cosmic Boy - Design Phase
NAME = COSMIC BOY
SECRET IDENTITY = ROKK KRINN SPECIES = BRAALIAN UNIQUENESS = UNIQUE HERO CLASS = LEGIONNAIRE PERSONALITY = VALIANT SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 5 RANGE = 5 ATTACK = 5 DEFENSE = 5 POINTS = 260 LEGIONNAIRE LEADERSHIP After revealing an Order Marker on a Legionnaire you control and after taking a turn with that Legionnaire, if there is an unrevealed Order Marker on this card, you may take a turn with one other Legionnaire you control. MAGNETIC THROW DEFENSE 14 If an opponent's figure within 5 clear sight spaces of Cosmic Boy targets a figure you control for an attack, you may roll the 20-sided die. If you roll 14 or higher, that figure cannot attack this turn and you may place it on any empty space within 4 spaces of its current placement. After that opponent's figure is placed, it receives a wound. Thrown figures do not take any leaving engagement attacks. SUPER STRENGTH FLYING |
Re: The Book of Cosmic Boy - Design Phase
@Bats, I think that Cosmic Boy should probably replace Timber Wolf in the Legion Of SuperHeroes release, since it was him, Lightning Lad & Cosmic Girl that started the LOSH with Brainiac being the "Technical hand" at the time.
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Re: The Book of Cosmic Boy - Design Phase
Looks good A3n :D
I don't know anything about him or the Legion, but this guy seems to have a nice throwing power that while it allows for 2 throws, it's not overly powered as far as wounding chance goes with a 13+. It will help move his teammates around too. Cool leadership power. Put the X on him and let the Legionnaire's take double turns for the round :D |
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The Legion are gaining "professor X level leadership". :shock: I am not sure what to think about this right yet. :ponder:
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SP looks good. Should be interesting to see how tough Legionnaire Strategy makes the faction. Happily, you have enough Legos to properly test it out now.
Magnetic Throw needs a new name. I know it's the same power text as Magneto's version, but the D20 numbers are different, so without any difference in the power names, that'll get confusing ... No suggestions off the top of my head, sadly ... (sorry!). But something's gotta happen there. Otherwise, good stuff! Oh, and you're OK with him not having the class of Legionnaire and missing out on all the Legionnaire synergies? |
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LEADER: This is a hard choice. And I thought at the time that I had a good reason to go with this over the Legionnaire synergy, but now I can't remember what that was & hence I am unsure if I should keep it or change it.
MAGNETIC THROW: I still think if the only thing that changes in the power is the number then the power shouldn't require a different name. But if it puts your mind at rest we can add the number after the name or change the numbers to the same as Magneto. LEGIONNAIRE STRATEGY: One thing that balances this out a bit is while OMs are on him they aren't going on Brainiac -- which the team requires to get the D20 boost. But if you all think it's too powerful I have a few other ideas at how to temper it. :D |
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Well his being a Leader tempers Legionnaire Strategy quite a bit since if you reveal OM 1 on him, you're not getting the bonding that turn, and if you don't reveal OM 1 on him, you're not getting bonding until you reveal an OM on him.
Something to keep in mind with the whole Leader/Lego debate ... though I think Legionnaire might also be less confusing on him for this reason. Number after the name for Magnetic Throw works fine for me. :-) I prefer him a bit weaker than Mags, though. |
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so for Magnetic Throw which number should be the changeable one? The number to allow you to throw or the number for the damage?
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What about a different type of "magnetic" power? Perhaps a bit of a hybrid?
MAGNETIC MANIPULATION Before Cosmic Boy or any other figure within 4 clear sight spaces of Cosmic Boy moves, you may roll the 20-sided die. If you roll 15 or higher, you may place the figure on any empty space within 4 spaces of its current location. After the figure is placed, you may roll the 20-sided die for throwing damage. If you roll 15 or higher, the thrown figure receives 1 wound. Thrown figures do not take any leaving engagement attacks. |
Re: The Book of Cosmic Boy - Design Phase
So you'd have him throw large and huge figures Griff? Even vehicles? I don't know the character, so I didn't know his power level. Though 15 or higher is a rare enough chance.
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I wasn't really thinking about that level fine tuned perfection for the suggestion, just trying to gauge how people feel about the concept in general.
Although, it should be stated that this guy at his best could easily rival Magneto at his best, there just happens to be much more reading material on Magneto, so that along with the X-men movies makes this guy look obscure (which he kinda is, even to DC fans who don't read Legionnaire). |
Re: The Book of Cosmic Boy - Design Phase
So he'd basically be able to move himself or any figure within 4 clear sights of himself up to 4 spaces on a roll of 15+ with the trigger being his moving or the other figure moving?
As long as we don't think the movement interruption is an issue (Jean Gray does it, so shouldn't be) that seems like a fun direction. With Jean and this triggering at the same time, would it just be a matter of your choosing between them if they're both yours, or rolling a D20 if they're two different players' powers? |
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To that last question from Bats, Yes.
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A3n, if you like the power, feel free to adjust the rolls or mechanics how you like. I was just tossing the concept around. I trust you will bring this guy home. :D
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And I'm all for lowering the roll to make the throw here, A3n. Probably significantly (5+ even?). Keeping the damage roll at 15+ will more than keep him in check. |
Re: The Book of Cosmic Boy - Design Phase
One thing I thought of that is a tad confusing and we would need to word to get around is something in a mirror test:
IamBatman is playing with Batman. A3n is playing with Cosmic Boy. Griffin is playing with Cosmic Boy. ____________ Batman attempts to move. Cosmic Boy I and Cosmic Boy II want to redirect his movement before Batman moves. So they both roll D20s to see who goes first. Cosmic Boy I wins and attempts to throw Batman and succeeds, but as soon as he attempts to actually move/throw him, Cosmic Boy II rolls and succeeds in redirecting that movement. Cosmic Boy II now goes to move/throw Batman, and then Cosmic Boy I intercedes and takes over again. and again... and again... and again... and again... |
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Hmm ... good call. Not sure how to avoid that under the current mechanics.
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Graviton is about as powerful as it gets with throwing and he's 9+ to throw.
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I would advocate it be like Magneto II's Magnetic Assault (2 Throws of 9+) but possibly bump it to 10+. That way he is only slightly weaker than Magneto which I believe falls into the range A3N is looking for pointswise for him.
And yes, most of the legion, minus the older members, were created by the same man who created the NEW Uncanny X-Men (Wolverine, Shadowcat, Storm, Nightcrawler, Banshee, Thunderbird, Colossus, Psylocke), Dave Cockrum, who recently passed away. He is also responsible for the Legion-like Imperial Guard, led my by the last of the Strontians, Gladiator (Strontium is another element, like Krypton), whose real name is Kallark (a marriage of Kal and Clark). It just gets more funny from there. |
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That explains why Timberwolf and Wolverine are so much alike.
If we want to echo Magnetic Assault here, I'd rather just go with the same exact power. Changing the number by one isn't enough of a difference to make the inconsistency worthwhile. |
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I'm not sure the current activation will work given the issue Griff brought up, though. Should we just go back to a throw?
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Re: The Book of Cosmic Boy - Design Phase
Just trying to riff on Hahma a bit:
MAGNETIC MANIPULATION Before Cosmic Boy or any other figure within 4 clear sight spaces of Cosmic Boy moves, you may roll the 20-sided die. If you roll 15 or higher, you may place the figure on any empty space within 4 spaces of its current location. After the figure is placed, you may roll the 20-sided die for throwing damage. If you roll 15 or higher, the thrown figure receives 1 wound. Thrown figures do not take any leaving engagement attacks. This special power can only be used once per turn. So Cosmic Boy II could attempt to take control away from Cosmic Boy I, but only if he hasn't used this power yet this turn. Also, if Cosmic Boy II does take control away from Cosmic Boy I, Cosmic Boy I can't attempt the power again this turn. |
Re: The Book of Cosmic Boy - Design Phase
My only question/concern is: would it ever matter if "turn" was interpreted as "figure turn" and/or "player turn"?
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Ok let's change activation to be more specifically defensive:
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:bump: Comments & criticisms please. :D
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This isn't a "when attacking" power. This is a targeting power. You are trying to reference "when attacking" and "before rolling attack dice" as two separate things, but they aren't. The step before rolling attack dice is called "targeting". I honestly can't process the power until it makes sense within the confines of the game.
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Re: The Book of Cosmic Boy - Design Phase
Here:
MAGNETIC THROW DEFENSE If an opponent's figure within 5 clear sight spaces of Cosmic Boy targets a friendly figure for an attack, before attack dice are rolled, you may roll the 20-sided die. If you roll 13 or higher, the attacking figure's turn ends immediately and you may place the figure on any empty space within 4 spaces of its current location. After the figure is placed, you may roll the 20-sided die for throwing damage. If you roll 15 or higher, the thrown figure receives 1 wound. Thrown figures do not take any leaving engagement attacks. This special power can only be used once per turn. I'd rather roll the throwing and damaging into a single D20 roll like Magneto 2.0 to trim this down a bit. Even then the wording needs some work and I wouldn't mind restricting it to just "figures you control" rather than friendly figures to prevent it from getting too crazy in multiplayer games. I'm cool with the overall direction, though. |
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Just quick comment
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Ok, I put friendly figures in there because I thought we don't have very many figures that do include friendly figures & it seems like we really don't cater towards multi-player games. :shrug: I can live without it. As for the wound thing what about if we just made it an unblockable attack die like Abomination.
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Re: The Book of Cosmic Boy - Design Phase
Looks good A3n :D
Interesting to note that we've been getting away from size restrictions lately with powers that move/place figures. Not that it's a big deal here, it's just that it used to be such a big deal that we spent lots of time arguing about. :D |
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Whenever we come up with a move/place/throw power, it still needs to be measured against Juggernaut, who we made Large for a very specific thematic reason.
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Yeah, I remember the discussion way back Jean and Mags I and how I was personally scared to allow large or huge figures to be moved, because the official game didn't allow it. I couldn't ever figure out why (other than the assumption that it was a theme thing), but I remember being worried that there was a mechanical issue that we were overlooking. I even asked Gbob at the time, and he couldn't recall why movement/throw powers didn't affect large and huge figures. Eventually, I rediscovered the summoning glyph from RotV or SotM and realized that it could move a figure of any size, so I knew then that the mechanic was really breaking new ice.
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Yep, and since this happens in the targeting phase, it's after he's finished his move already, so shouldn't be a problem thematically ... (some gray area when he's targeting with his special attack, which involves movement, but I'm OK with that).
I like it, A3n! Looks sharp. Maybe just call it "Magnetic Defense" instead of "Magnetic Throw Defense"? |
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My only regret is that we weren't ready for the big change when I LD'd Graviton. Of anyone, he should not have the restrictions considering how he could lift a 2 mile section of NY City up into the sky. At least JG will get another version sometime as Mags did. Not going to happen with Graviton, but oh well, no biggie. :) |
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Regrets ... I've had a few. :-)
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Cool - it looks like he's up to playtesting then. Griff if you can would be able to do this one. I ask because you had concerns about Legionnaire Strategy (which I will rename Legionnaire Leadership so it's not similar sounding to Brainiac's power) & I know that if it is to be exploited you will find a way.
Basically if his points come in anywhere up to 270 then I don't think there is an issue at all but above that we may need to temper the power (which I do have a few ideas about) depending on how much over he comes in at. EDIT: BTW ERB sent to Davidlhsl & Porkins. |
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Thanks for the reminder A3n. I would love to playtest for you here. I will finish my Hugo test tonight and hopefully knock this guy out as well. :up:
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Re: The Book of Cosmic Boy - Design Phase
ERB response from Davidlhsl:
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