B96's Maps-A Shortcut to Mushrooms added
Newest map,
A Shortcut to Mushrooms... http://i1200.photobucket.com/albums/...oMushrooms.jpg Uses 1 RotV and 2 RttFF Swampway http://i1200.photobucket.com/albums/...ighwayAlt1.jpg Uses 1 SotM and 1 RttFF Highland Road http://i1200.photobucket.com/albums/.../ALTERNATE.jpg Uses 1 RotV and 1 RttFF Feedback is appreciated! |
Re: B96's Maps-Shadow Pools added
Looks like a fun map to play on. Is there a link to the VS download?
|
Re: B96's Maps-Shadow Pools added
Quote:
|
Re: B96's Maps-Shadow Pools added
Quote:
Thanks. I'll give you some feedback after I take down my latest map. |
Re: B96's Maps-Shadow Pools added
Added Highland Road.^
|
Re: B96's Maps-Shadow Pools added
I like that highland road map a lot! It looks great aesthetically, good luck with the contest.
|
Re: B96's Maps-Shadow Pools added
Quote:
|
Re: B96's Maps-Revised Highland Road
I have revised Highland road. I moved the ruins in the start zone so the Hive could fit, move the Glyphs so a 2 spacer could stand on them, and pretty much took out an entire level on the sides.
Feedback is appreciated! Highland Road http://i1200.photobucket.com/albums/...ighland001.jpg Uses 1 RotV and 1 RttFF |
Re: B96's Maps-Revised Highland Road
That picture just makes that map look epic! I'm going to play on it after I get one more game in on the map from my battle report (which should be up tomorrow). I'll make a report for it in my thread so if you want to know how it plays, look there in the coming week! :)
|
Re: B96's Maps-Revised Highland Road
Cool! Glad you like it so much, Maybe I'll get your vote!
|
Re: B96's Maps-Revised Highland Road
Highland Road is a good looking map. I like how you captured the feel of a bridge, without actually having one.
My one concern (without having built it) is the imbalance of the glyphs. If they could be shifted 2 spaces alobg the edge of the map towards the middle there would be a lot less worry about drawing mismatched glyphs. You'll need four single hex tiles to build up the edge of the map a bit to maintain glyph access for double-space units, but if you have them available, or can free them up, I think that little change will make this map even stronger. |
Re: B96's Maps-Revised Highland Road
Quote:
|
All times are GMT -4. The time now is 04:53 AM. |
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.