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-   -   The Book of Cosmic Boy (https://www.heroscapers.com/community/showthread.php?t=39416)

tcglkn February 22nd, 2012 11:02 AM

Re: The Book of Cosmic Boy - Design Phase
 
Yea, this is a faction I had never heard of until A3n posted Timber Wolf so I've tried to kinda stay out of these threads and leave it to you guys who may actually know something about this faction.

Sorry if I'm not much help here. :shrug:

Griffin February 22nd, 2012 12:08 PM

Re: The Book of Cosmic Boy - Design Phase
 
Quote:

Originally Posted by IAmBatman (Post 1564882)
Maybe the answer is not to restrict it to once per round, but lessen the number of figures she can target each time somehow?

I still think that once per round is gonna be plenty useful, but, I am gonna leave her as is on that front and playtest from here. Hopefully she will appear more balanced as I play more games with her and I won't feel the need to ask A3n to change her.

So as of right now, I am proceeding with these changes:

COSMIC BOY
  1. Magnetic Defense needs to be upped to "14 or higher".
  2. Magnetic Defense needs to drop the "ending of the figure's turn".
BRAINIAC 5 and SHIELD BELT
  1. Keep the glyph as is and give Brainiac a power that does just a few things: start the game with the glyph, can't lose the glyph, and the glyph can't be destroyed by any special power until Brainiac is destroyed.

A3n February 22nd, 2012 05:02 PM

Re: The Book of Cosmic Boy - Design Phase
 
:up: cool. I am willing to go to once per round for Saturn Girl if the playtests as a team prove she is too much with it. It's probably more thematic that way also as she doesn't use the power in every fight in the comics. Because it tires her when she uses it, it's more of a power she uses when the fight isn't going the Legions way.

However as for game mechanics, she is a bit weak without it & her & the team need this sort of a power. I feel that the detriment should be enough out weigh the power level & that detriment also is enough to represent the theme of her using it.

But let's see another team playtest & take it from there.

IAmBatman February 22nd, 2012 05:12 PM

Re: The Book of Cosmic Boy - Design Phase
 
I'm going to let Griff fiddle around with this faction until he's happy with it and then run some tests to verify his results when the time comes. :-)

Griffin February 22nd, 2012 11:47 PM

Re: The Book of Cosmic Boy - Design Phase
 
Thanks guys.

I am gonna try the changes in post 98 and give her all I can and see where that takes us. I would love for it to work and be right on the money. :fingersCrossed:

Griffin February 23rd, 2012 03:32 AM

Re: The Book of Cosmic Boy - Design Phase
 
A3n, I went ahead and made the changes that you agreed to on the SP. It was bugging me and I wanted to playtest. I just took of the ending of the turn on the Magnetic Defense and also bumped up the D20 roll to 14.

Griffin February 24th, 2012 06:10 PM

Re: The Book of Cosmic Boy - Design Phase
 
OK, I finally figured out how to play with this faction, and there needs to be one more adjustment to make it balanced.

Cosmic Boy, Saturn Girl, Brianiac 5, Superboy, and Lightning Lad.

The blues are the OM soaks and the reds are the tagalongs. \

With Cosmic Boy, you want to put just one OM on him to get constant double bonding, so it makes sense to just give him the X.

Saturn Girl can reduce attack numbers for each OM on her card, regardless of whether or not it is revealed or unrevealed. So it makes sense to give her OMs 1, 2, and 3.

Brainiac can boost D20s with OMs, but isn't all that useful when compared to double bonding or Attack reduction.
_______

OM 1, Saturn Girl and she tags Superboy along.
OM 2, Saturn Girl and she tags Cosmic Boy along.
OM 3, Saturn Girl and she tags Lightning Lad along. Leaving Brainiac to be a clean up unit if necessary. All round, you get double bonding and a -3 to enemy attacks within 5 spaces of the pod that you are easily advancing where you want them to go.

I truly and firmly believe that Saturn Girl needs to have Mental Walls only work for each "unrevealed Order Marker" on her card, not all OMs on her card. I have started and stopped my second game already, because I believe this to be the last major fix to the faction as it currently is.

A3n February 26th, 2012 07:16 PM

Re: The Book of Cosmic Boy - Design Phase
 
If you think the change is necessary to the team then OK, but this WILL effect her cost downward & she may require separate re-testing.

Griffin February 26th, 2012 08:29 PM

Re: The Book of Cosmic Boy - Design Phase
 
I am sure more testing is necessary, and I am prepared for that. However, I am not as sure about her cost as you, because when she is played in this faction, she is worth a lot more than the 220 she is down for. I have a feeling that with the change, she will be closer to 220 than she is now. However, I think she may end up coming just below 200 as well. I don't know completely yet though - that is what testing is for, and I plan on helping with that a great deal.

Griffin March 2nd, 2012 11:38 AM

Re: The Book of Cosmic Boy - Design Phase
 
Saturn Girl feels spot on at 220 with mental walls only working on "unrevealed OMs". I wonder if other testers might have even tested her that way. Well I will continue to test still.
_____________________
These are the changes that I am continuing to test with:

COSMIC BOY (These changes can be updated on the SP)
  1. Magnetic Defense needs to be upped to "14 or higher".
  2. Magnetic Defense needs to drop the "ending of the figure's turn".
BRAINIAC 5 and SHIELD BELT (We need to rewrite this power on Brainy's card)
  1. Keep the glyph as is and give Brainiac a power that does just a few things: start the game with the glyph, can't lose the glyph, and the glyph can't be destroyed by any special power until Brainiac is destroyed.
SATURN GIRL (We need to rewrite this power on Saturn Girl's card, and also make Psychic Blast read more clearly)
  1. Mental Walls only works with "unrevealed OMs" on her card.

IAmBatman March 2nd, 2012 03:05 PM

Re: The Book of Cosmic Boy - Design Phase
 
Once these are all updated and you've got things to a point you like them at, let me know, and I'll be happy to run some additional army tests with the group.

A3n March 2nd, 2012 05:17 PM

Re: The Book of Cosmic Boy - Design Phase
 
It appears you already did the SP update here ;).

Griffin March 2nd, 2012 05:36 PM

Re: The Book of Cosmic Boy - Design Phase
 
LOL, I did a while back after you agreed to them. It helped me as I was playtesting.

A3n March 4th, 2012 09:50 PM

Re: The Book of Cosmic Boy - Design Phase
 
I propose Cosmic Boy move to public playtesting @ 260

tcglkn March 4th, 2012 09:52 PM

Re: The Book of Cosmic Boy - Design Phase
 
Yea

IAmBatman March 4th, 2012 09:54 PM

Re: The Book of Cosmic Boy - Design Phase
 
Quote:

Originally Posted by A3n (Post 1571982)
I propose Cosmic Boy move to public playtesting @ 250

Not to be a stickler ... but isn't it our usual convention to wait until an initial playtest is completed? Or is it just hidden somewhere else? Because the one linked in the OP that I just looked at wasn't complete ....

Griffin March 4th, 2012 10:05 PM

Re: The Book of Cosmic Boy - Design Phase
 
It is all done. I accidentally had a blank army test at the bottom. The test sheet is done. I did think that Bats wanted to do a team test though before it went out for testing.

IAmBatman March 4th, 2012 10:07 PM

Re: The Book of Cosmic Boy - Design Phase
 
Also, do you like 250 or 260 better, Griff? Your army tests were where he was most updated in terms of his write up and you had both at 260 ....

Griffin March 4th, 2012 10:27 PM

Re: The Book of Cosmic Boy - Design Phase
 
I like 260.

IAmBatman March 4th, 2012 10:32 PM

Re: The Book of Cosmic Boy - Design Phase
 
I'm going to try to run them as a group in an army test or two on Monday ... (though I think this should be able to count towards public playtesting). If the initial playtester likes 260, though, I'd prefer it go to playtesting at 260.

A3n March 4th, 2012 11:12 PM

Re: The Book of Cosmic Boy - Design Phase
 
Quote:

Originally Posted by IAmBatman (Post 1571997)
I'm going to try to run them as a group in an army test or two on Monday ... (though I think this should be able to count towards public playtesting). If the initial playtester likes 260, though, I'd prefer it go to playtesting at 260.

I totally agree. Griff is the one that added the cost to the SP so I thought that was his final landing cost. Proposal changed to 260.

tcglkn March 4th, 2012 11:32 PM

Re: The Book of Cosmic Boy - Design Phase
 
Still Yea

IAmBatman March 5th, 2012 10:20 AM

Re: The Book of Cosmic Boy - Design Phase
 
yea. And I'll just sign up when these go to the public.

SirGalahad March 5th, 2012 10:24 AM

Re: The Book of Cosmic Boy - Design Phase
 
yea to testing

Hahma March 5th, 2012 11:06 AM

Re: The Book of Cosmic Boy - Design Phase
 
YEA to testing at 260

Griffin March 5th, 2012 01:13 PM

Re: The Book of Cosmic Boy - Design Phase
 
Yea, and this passes.

tcglkn March 5th, 2012 03:57 PM

Re: The Book of Cosmic Boy - Playtesting
 
A3n, which mini do you want here?

http://hcrealms.com/units/cj043.jpg
The figure used for this unit is a Heroclix figure from the Cosmic Justice set.
Its model number and name are #043-045 / Cosmic Boy.
Its model number and name are #215 / Rokk Krinn.

http://hcrealms.com/units/ls003.jpg
The figure used for this unit is a Heroclix figure from the Legion of Super Heroes set.
Its model number and name are #003 / Cosmic Boy.

IAmBatman March 5th, 2012 04:01 PM

Re: The Book of Cosmic Boy - Playtesting
 
The first one (though uglier) has the far more iconic suit, so that's my vote.

A3n March 5th, 2012 04:49 PM

Re: The Book of Cosmic Boy - Playtesting
 
Quote:

Originally Posted by IAmBatman (Post 1572356)
The first one (though uglier) has the far more iconic suit, so that's my vote.

:word:

Griffin March 5th, 2012 05:03 PM

Re: The Book of Cosmic Boy - Playtesting
 
:word: though I think the figure looks great.

tcglkn March 5th, 2012 05:09 PM

Re: The Book of Cosmic Boy - Playtesting
 
I don't know this guy enough to have a preference here. Just make sure you let the public know what we decided.

IAmBatman March 5th, 2012 05:09 PM

Re: The Book of Cosmic Boy - Playtesting
 
Yeah, as I recall it's decent looking in hand. It's very foreheady (five head!) in that picture, though.

IAmBatman March 5th, 2012 09:43 PM

Re: The Book of Cosmic Boy - Playtesting
 
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT (COSMIC BOY)

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS
_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 260 felt balanced, but he was mostly a damage soak and granted extra turns early.
- Give a brief overview. Even with some great counters to Cosmic Boy and Saturn Girl in the X-Men army and some solid dice luck to start out with, this came down to two life in a gritty end game.
Map: Custom
Units: Cosmic Boy (260), Saturn Girl (220), Lightning Lad (180), Brainiac 5 (130), Superboy (Kal-El) (330) (1,120) vs. Professor X (220), Angel (90), Jean Grey (180), Cyclops (190), Beast (170), Iceman (150), Pyro (120) (1,120)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 260+
- Give a brief overview. Luck turned the other way here, though Cosmic Boy was only average with his magnetic rolls. I think it might be scary if he got on a hot streak with it!
Map: Custom
Units: Timber Wolf (260), Cosmic Boy (260), Lightning Lad (180), Saturn Girl (220), Brainiac V (130) (1,050) vs. Superman (II) (450), Wonder Woman (300), Batman (200), Robin (100) (1,050)
Spoiler Alert!

IAmBatman March 5th, 2012 09:43 PM

Re: The Book of Cosmic Boy - Playtesting
 
At least 260. I could see more as a possibility.

Griffin March 5th, 2012 09:54 PM

Re: The Book of Cosmic Boy - Playtesting
 
I think the fact that he is so easily countered by ranged attacks and special powers keeps his cost from going any higher.

IAmBatman March 5th, 2012 10:04 PM

Re: The Book of Cosmic Boy - Playtesting
 
And Saturn Girl is no help to him there - but even with those two going down early, the rest of the LEGION made that first test very close. Just saying.

Griffin March 5th, 2012 10:07 PM

Re: The Book of Cosmic Boy - Playtesting
 
Oh for sure. I told you before you started that this team was fearless. For me, they really backed the X-Men down forcing them to retreat and get thrown back. I love their slowly building aggression and control.

IAmBatman March 5th, 2012 10:10 PM

Re: The Book of Cosmic Boy - Playtesting
 
Yeah, I feel like if I had sent Superboy in first in that match to take out Cyclops or wound Prof X, I might have gotten the win.

I just wouldn't be surprised to see his cost go up 10 or 20 after some more testing ... though I'm not sure anyone in the public's tests are going to be able to really show us that unless it's Scapemage or quozl.

Griffin March 5th, 2012 10:17 PM

Re: The Book of Cosmic Boy - Playtesting
 
I think Quozl would be a great pic for a team test of this magnitude. I don't mind running more tests either if the LD wants.

IAmBatman March 5th, 2012 10:17 PM

Re: The Book of Cosmic Boy - Playtesting
 
quozl's still working on Batman II at the moment, but I'm sure he'd be up for it once he's done.

A3n March 6th, 2012 12:06 AM

Re: The Book of Cosmic Boy - Playtesting
 
Quote:

Originally Posted by Griffin (Post 1572671)
I think Quozl would be a great pic for a team test of this magnitude. I don't mind running more tests either if the LD wants.

I'm fine if you want to, or
Quote:

Originally Posted by IAmBatman (Post 1572673)
quozl's still working on Batman II at the moment, but I'm sure he'd be up for it once he's done.

I'm fine with waiting for Quozl.

Griffin March 6th, 2012 12:33 AM

Re: The Book of Cosmic Boy - Playtesting
 
If quozl wants to, I think that would be plenty of quality testing.

IAmBatman March 6th, 2012 10:27 AM

Re: The Book of Cosmic Boy - Playtesting
 
Well he just sent me Batman II, so you should ask him. :-)

A3n March 6th, 2012 04:30 PM

Re: The Book of Cosmic Boy - Playtesting
 
Quote:

Originally Posted by IAmBatman (Post 1572864)
Well he just sent me Batman II, so you should ask him. :-)

:up: Asked him already & he said yes so I have just sent the write-up to him.

A3n March 11th, 2012 07:25 PM

Re: The Book of Cosmic Boy - Playtesting
 
Playtest from Quozl:

Quote:

Originally Posted by quozl
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Cosmic Boy

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
?Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
?Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
?Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
?Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
?Pass

- FUN TEST/ Consider whether or not the design was fun to play.
?Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
?Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
?Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
?Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
?Pass
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes
- What should be the unit's point value? 260
- Give a brief overview. Legionaire Leadership is very nice but it creates some hard decisions since the other Legionaires want unrevelaed OMs too. I think the more Legionaires you have in your army, the better the power is.
Map: NEgative Zone
Units: Cosmic Boy, Saturn Girl, and Brainiac 5 vs. Wonder Woman, Deadpool, and Bob
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes
- What should be the unit's point value? 260
- Give a brief overview. Much better with a full team!
Map: Negative Zone
Units: Cosmic Boy, Saturn Girl, Brainiac 5, Timber Wolf, Lightning lad, and Superboy vs. Professor X, Sabretooth, Magneto (I), Scarlet Witch, Strong Guy, and Jubilee
Spoiler Alert!


tcglkn March 11th, 2012 07:28 PM

Re: The Book of Cosmic Boy - Playtesting
 
Cool. I think he looks solid and you have all the tests you need here. (Bats' still isn't linked to the OP) So whenever you get all that together I think we are ready for final editing.

A3n March 11th, 2012 07:29 PM

Re: The Book of Cosmic Boy - Playtesting
 
I propose Cosmic Boy move to final editing @ 260

tcglkn March 11th, 2012 07:32 PM

Re: The Book of Cosmic Boy - Playtesting
 
Yep


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