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File Name: Waterfalls (16.2 KB) Download
Author: Scapemaster (Uploaded by Scapemaster)
Date Added: May 24th, 2008
Downloads: 415
Grade: A+
Description
Set deep in the mountains, an ancient spring bubbles and froths, overflows and roars over the cliffs in two massive cascades. This position, high in the hills, proves to be a great position for setting camp. They are even rumors that the spring and the deep pool below have magical properties......Set deep in the mountains, an ancient spring bubbles and froths, overflows and roars over the cliffs in two
massive cascades. This position, high in the hills, proves to be a great position for setting camp. They are even rumors that the spring and the deep pool below have magical properties......

Requires: 3 RV, 1 SM and some extra rock and sand tiles.
An addition master set may be used in place of the SM set, but the underlying structure would have to be rendered differently.


The Magical Spring water.
After retrieving waters from the pool below and the spring above, it has been confirmed that the spring water indeed has magical powers, although the second waterfall and the river leading out seem to lack these powers. Now two opposing armies want the water for themselves and will stop at nothing to get it.

Setup: Player One starts in the red starting zone with 750 points.
Player Two starts in the blue zone with 850 points.

Special Rules: The green spots on the water indicate the magical spring and the pool beneath it. Any figure in the green-marked water at the end of the round will relieve a choice: Remove 1 wound marker from the figure's card OR add one Die/Space to that figure's Move, Attack, or defense stats.

Victory: Standard Victory: Destroy all opponent's figures.


Height Advantage
Two generals have both seen this mountain as a great position to to set camp. Unfortunately, they both arrived at the same time. Which will claim the high grounds? Which will be victor?

Setup: Both players roll the 20-sided die to see who will claim the high ground. Roll best 2 out of 3. The winner will start as Player One in the Red zone with 800 points. Player 2 (the loser of the die roll) starts in the blue zone with 900 points. Player 2 picks first. Ignore the green zone,

Special rules: None

Victory: Destroy all opponent's figures.

Images
Waterfalls by Scapemaster on May 24th, 2008
Waterfalls by Scapemaster on May 24th, 2008
Waterfalls by Scapemaster on May 24th, 2008
Downloads [Download Waterfalls]


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