A cataclysmic earthquake unearthed a strange portal long buried and forgotten except in the stories of myth and superstition. This portal leads to the Trimension. The Trimension is a realm which exists on three planes that are separate yet the fate of one is linked to the fate of the others. It is said whoever controls all three planes of the Trimension wil be granted one wish from each plane of existence- the Plane of Wealth, the Plane of Wisdom, and the Plane of Might.
There are nine Altars of Tripower on each plane. It is necessary to control one on each plane but in the proper position. Can you gain the Altars of Tripower and claim your wishes?
Battle of the Trimension is three dimensional tic-tac-toe HeroScape style.
This is a great scenario for 2 teams of three players each. Each player gets his own level against his own opponent. You get a six-player game of 1-on-1 battle but with a need for team co-operation.
The first player or team to occupy three glyphs in a row either vertically or horizontally in a straight line or diagonally at the end of the third round or any round after that wins the game.
The maps can be laid out side-by-side or can be constructed on a tower for true 3D game play.
Each player starts with a 1200 point army that the player can divide however he/she wishes between the three levels.
For team play, each player starts with a 400 point army on his or her level.
Once the game begins, figures cannot be transferred between levels.
Keep army cards divided by the level the units are on and use 3 sets of order markers, 1 for each level.
Once armies are placed, players roll for initiative.
Player A: Takes a turn with any of his "1" Order Markers.
Player B: Takes a turn with any of her "1" Order Markers.
Player A: Takes a turn with one of his remaining "1" Order Markers.
Player B: Takes a turn with one of her remaining "1" Order Markers.
Player A: Takes a turn with his last "1" Order Marker.
Player B: Takes a trun with her last "1" Order Marker.
Player A: Takes a turn with any of his "2" Order Markers, etc.
You are not allowed to attack any figures that are in their start zone. Any figure remaining in its start zone at the end of round 5 is automatically destroyed.